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The Final Coil of Bahamut - Turn 2, also known in-game as the IC-06 Regeneration Grid and as Turn 11 or T11 among players, is a raid turn in Final Fantasy XIV, and the second turn of the Final Coil of Bahamut. In this turn, players face off against Kaliya.

StoryEdit

At the depth of 6,835 yalms, you and your companions are greeted by a breathtaking sight: a colossal replica of Dalamud, believed to be the device which regulates Bahamut's regeneration. The structure swarms with legions of the lesser moon's internal defenses, but through it you must go if you are to reach the main bridge.

A product of both mechanical and biological ingenuity, the solid steel aberration Kaliya was developed by the Allagan Empire in the Aetherochemical Research Facility in Azys Lla to combat the dragon legions of Meracydia. This mechanized hydra could withstand not only attacks from razor-sharp fangs and talons, but also the white-hot flames of dragonbreath, and proved invaluable in campaigns waged on the southern continent. So effective was the creation, the Allagans would eventually place one within Bahamut's metal gaol to guard the great wyrm.

ObjectivesEdit

  1. Deactivate the Allagan fields.
  2. Defeat Kaliya.

ProgressionEdit

IC-06 Regeneration GridEdit

The Core OverrideEdit


EnemiesEdit

  • Kaliya
    • Weapons Node
    • Gravity Note
    • Electric Node
    • Security Node

LootEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Dreadwyrm Circlet of ScoutingHead130

Defense: 68
Magic Defense: 68
Dexterity: 31
Vitality: 36
Critical Hit: 29
Determination: 14

ROG NIN 502.4
Dreadwyrm Gauntlets of FendingHands130

Defense: 119
Magic Defense: 119
Strength: 31
Vitality: 36
Direct Hit Rate: 29
Skill Speed: 20

GLA MRD PLD WAR DRK 502.4
Dreadwyrm Belt of CastingWaist130

Defense: 44
Magic Defense: 74
Vitality: 24
Intelligence: 23
Critical Hit: 22
Spell Speed: 15

THM ACN BLM SMN RDM 502.4
Dreadwyrm Belt of HealingWaist130

Defense: 44
Magic Defense: 74
Vitality: 24
Mind: 23
Piety: 12
Direct Hit Rate: 4
Spell Speed: 22

CNJ WHM SCH AST 502.4
Dreadwyrm Greaves of AimingFeet130

Defense: 68
Magic Defense: 68
Dexterity: 31
Vitality: 36
Direct Hit Rate: 29
Skill Speed: 20

ARC BRD MCH 502.4
Dreadwyrm Shoes of CastingFeet130

Defense: 51
Magic Defense: 85
Vitality: 32
Intelligence: 31
Direct Hit Rate: 29
Determination: 14

THM ACN BLM SMN RDM 502.4
Dreadwyrm Earring of FendingEarrings130

Defense: 1
Magic Defense: 1
Vitality: 27
Direct Hit Rate: 22
Determination: 11

All Classes 502.4
Dreadwyrm Choker of AimingNecklace130

Defense: 1
Magic Defense: 1
Dexterity: 23
Direct Hit Rate: 22
Skill Speed: 15

All Classes 502.4
Dreadwyrm Ring of SlayingRing130

Defense: 1
Magic Defense: 1
Strength: 23
Direct Hit Rate: 15
Determination: 15

All Classes 502.4
Dreadwyrm Barbut of MaimingHead130

Defense: 85
Magic Defense: 68
Strength: 31
Vitality: 36
Direct Hit Rate: 20
Determination: 21

LNC DRG 502.4
Dreadwyrm Mail of MaimingBody130

Defense: 119
Magic Defense: 95
Strength: 50
Vitality: 59
Critical Hit: 33
Skill Speed: 47

LNC DRG 502.4
Dreadwyrm Robe of CastingBody130

Defense: 72
Magic Defense: 119
Vitality: 53
Intelligence: 50
Direct Hit Rate: 33
Spell Speed: 47

THM ACN BLM SMN RDM 502.4
Dreadwyrm Bracers of StrikingHands130

Defense: 68
Magic Defense: 68
Strength: 31
Vitality: 36
Direct Hit Rate: 29
Determination: 14

PGL MNK SAM 502.4
Dreadwyrm Tonban of HealingLegs130

Defense: 72
Magic Defense: 119
Vitality: 53
Mind: 50
Piety: 36
Direct Hit Rate: 9
Critical Hit: 33

CNJ WHM SCH AST 502.4
Dreadwyrm Boots of StrikingFeet130

Defense: 68
Magic Defense: 68
Strength: 31
Vitality: 36
Direct Hit Rate: 20
Determination: 21

PGL MNK SAM 502.4
Dreadwyrm Choker of FendingNecklace130

Defense: 1
Magic Defense: 1
Vitality: 27
Direct Hit Rate: 15
Critical Hit: 22

All Classes 502.4
Dreadwyrm Bracelet of AimingBracelets130

Defense: 1
Magic Defense: 1
Dexterity: 23
Critical Hit: 22
Determination: 11

All Classes 502.4
Dreadwyrm Bracelet of HealingBracelets130

Defense: 1
Magic Defense: 1
Mind: 23
Piety: 17
Direct Hit Rate: 4
Spell Speed: 15

All Classes 502.4
Encrypted TomestoneOther120While Garlond Ironworks engineers insist tomestones contain reams of invaluable information gathered by the lost Allagan Empire, even they are at a loss how to decipher the content of this particular one.
12.4
CarboncoatOther120Born of Allagan ingenuity, this aetherochemical concoction is said to increase a gem's hardness.
12.4

QuestsEdit

Fragments Of Truth

TypeChronicles Of A New Era - Bahamut
RequiresAlisaie's Resolve
UnlocksAlisaie's Path
RewardsFFXIV Gil Icon 1018
Start NPCUrianger
End NPCErkenrad
Patch2.4

Journal

  • Urianger would speak with you regarding your mission to prevent Bahamut's return.
  • You have scarcely exchanged two sentences with Urianger when Alisaie appears seeking the Archon's counsel on how to gain entry to the remaining internment hulks. Urianger suggests that she return to the connecting fragments of Dalamud in your company, in hopes that your presence will set events in motion, as it has so often in the past. In the meantime, the Archon promises to seek answers of his own. Make your way to the fragment situated at the Burning Wall in eastern Thanalan, and speak with Alisaie's assistant who has been reconnoitering the site.
  • To your disappointment, Alisaie's assistant reports that he has been unable to identify a viable path to the fragment's exterior, let alone a means to access its interior. Just as you are about to leave for Mor Dhona, where the next fragment lies, he adds that he has lost contact with his brother there. Make haste to the Singing Shards, and ensure that the man does not come to harm.
  • You arrive at the Singing Shards just in time to prevent Alisaie's second assistant from coming to a sticky end. Unfortunately, the news he has for you is not good. If the fellow is to be believed, there will be no entering the fragment of Dalamud in Mor Dhona. Moments later, however, Urianger contacts you via linkpearl to notify you that he may have found a way to breach the remaining fragments. Make haste to the Ceruleum Processing Plant in northern Thanalan, where the Archon will furnish you with the details.
  • Urianger explains to you the method which he and certain other nameless individuals have conceived to reach the remaining internment hulks. Requiring that the laws of aetherial travel be bent to breaking point, the process entails considerable danger, but Alisaie is willing to take the risk. Meet her at the crystal formation known as Dalamud's Talons situated to the north of the plant.
  • Alphinaud arrives at Dalamud's Talons shortly after you do, revealing himself to be Urianger's mysterious collaborator. Having questioned his twin on the origin of her resolve, he declares that he will be joining your party on this descent into the Binding Coil. Speak with Erkenrad at the Ceruleum Processing Plant when you are ready to embark upon your mission.
  • Erkenrad acknowledges your readiness. At your word, you and your comrades will be transported directly inside the first of the two remaining internment hulks. Upon arrival, you must make your way to the main bridge and disable the coil responsible for Bahamut's regeneration. Spare no preparation and expect fierce resistance. ※The Final Coil of Bahamut can be accessed via the Duty Finder.

Objectives

  • Speak with Alisaie's assistant at the Burning Wall.
  • Rescue Alisaie's assistant at the Singing Shards.
  • Speak with Urianger at the Ceruleum Processing Plant.
  • Speak with Alisaie.
  • Speak with Erkenrad.

EtymologyEdit

Kaliya in Hindu traditions was the name of a poisonous naga living in the Yamuna River in Vrindavan where the water for four leagues around him bubbled with poison.

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