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The Final Coil of Bahamut - Turn 1, also known in-game as the IC-06 Central Decks and as Turn 10 or T10 among players, is a raid turn in Final Fantasy XIV, and the first turn of the Final Coil of Bahamut. In this turn, players face off against Imdugud.

StoryEdit

Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud’s cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud’s talons situated in Raubahn’s Push. Spare no preparation and expect fierce resistance.

ObjectivesEdit

  1. Breach the Neurokinetic Linkup.
  2. Defeat Imdugud.

ProgressionEdit

The Neurokinetic LinkupEdit

The Alpha ConcourseEdit

Parts of the arena electrify over time.

EnemiesEdit

  • Imdugud
    • Son of Imdugud
    • Daughter of Imdugud

LootEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Dreadwyrm Hood of HealingHead130

Defense: 51
Magic Defense: 85
Vitality: 32
Mind: 31
Piety: 15
Direct Hit Rate: 6
Spell Speed: 29

CNJ WHM SCH AST 502.4
Dreadwyrm Vambraces of MaimingHands130

Defense: 85
Magic Defense: 68
Strength: 31
Vitality: 36
Direct Hit Rate: 29
Determination: 14

LNC DRG 502.4
Dreadwyrm Bracers of ScoutingHands130

Defense: 68
Magic Defense: 68
Dexterity: 31
Vitality: 36
Direct Hit Rate: 20
Determination: 21

ROG NIN 502.4
Dreadwyrm Tassets of MaimingWaist130

Defense: 74
Magic Defense: 59
Strength: 23
Vitality: 27
Direct Hit Rate: 22
Determination: 11

LNC DRG 502.4
Dreadwyrm Sash of StrikingWaist130

Defense: 59
Magic Defense: 59
Strength: 23
Vitality: 27
Critical Hit: 22
Skill Speed: 15

PGL MNK SAM 502.4
Dreadwyrm Boots of ScoutingFeet130

Defense: 68
Magic Defense: 68
Dexterity: 31
Vitality: 36
Direct Hit Rate: 20
Critical Hit: 29

ROG NIN 502.4
Dreadwyrm Earring of AimingEarrings130

Defense: 1
Magic Defense: 1
Dexterity: 23
Direct Hit Rate: 15
Determination: 15

All Classes 502.4
Dreadwyrm Choker of CastingNecklace130

Defense: 1
Magic Defense: 1
Intelligence: 23
Direct Hit Rate: 22
Critical Hit: 15

All Classes 502.4
Dreadwyrm Bracelet of FendingBracelets130

Defense: 1
Magic Defense: 1
Vitality: 27
Tenacity: 22
Determination: 11

All Classes 502.4
Dreadwyrm Ring of FendingRing130

Defense: 1
Magic Defense: 1
Vitality: 27
Direct Hit Rate: 15
Critical Hit: 22

All Classes 502.4
Dreadwyrm Circlet of StrikingHead130

Defense: 68
Magic Defense: 68
Strength: 31
Vitality: 36
Direct Hit Rate: 20
Skill Speed: 29

PGL MNK SAM 502.4
Dreadwyrm Petasos of CastingHead130

Defense: 51
Magic Defense: 85
Vitality: 32
Intelligence: 31
Direct Hit Rate: 29
Critical Hit: 20

THM ACN BLM SMN RDM 502.4
Dreadwyrm Bracers of AimingHands130

Defense: 68
Magic Defense: 68
Dexterity: 31
Vitality: 36
Direct Hit Rate: 29
Determination: 14

ARC BRD MCH 502.4
Dreadwyrm Sash of ScoutingWaist130

Defense: 59
Magic Defense: 59
Dexterity: 23
Vitality: 27
Direct Hit Rate: 22
Skill Speed: 15

ROG NIN 502.4
Dreadwyrm Sash of AimingWaist130

Defense: 59
Magic Defense: 59
Dexterity: 23
Vitality: 27
Direct Hit Rate: 22
Determination: 11

ARC BRD MCH 502.4
Dreadwyrm Sabatons of FendingFeet130

Defense: 119
Magic Defense: 119
Strength: 31
Vitality: 36
Tenacity: 29
Direct Hit Rate: 20

GLA MRD PLD WAR DRK 502.4
Dreadwyrm Shoes of HealingFeet130

Defense: 51
Magic Defense: 85
Vitality: 32
Mind: 31
Direct Hit Rate: 6
Determination: 14
Spell Speed: 29

CNJ WHM SCH AST 502.4
Dreadwyrm Earring of HealingEarrings130

Defense: 1
Magic Defense: 1
Mind: 23
Piety: 17
Direct Hit Rate: 4
Critical Hit: 15

All Classes 502.4
Dreadwyrm Choker of SlayingNecklace130

Defense: 1
Magic Defense: 1
Strength: 23
Critical Hit: 22
Determination: 11

All Classes 502.4
Dreadwyrm Ring of CastingRing130

Defense: 1
Magic Defense: 1
Intelligence: 23
Critical Hit: 22
Spell Speed: 15

All Classes 502.4

QuestsEdit

Fragments Of Truth

TypeChronicles Of A New Era - Bahamut
RequiresAlisaie's Resolve
UnlocksAlisaie's Path
RewardsFFXIV Gil Icon 1018
Start NPCUrianger
End NPCErkenrad
Patch2.4

Journal

  • Urianger would speak with you regarding your mission to prevent Bahamut's return.
  • You have scarcely exchanged two sentences with Urianger when Alisaie appears seeking the Archon's counsel on how to gain entry to the remaining internment hulks. Urianger suggests that she return to the connecting fragments of Dalamud in your company, in hopes that your presence will set events in motion, as it has so often in the past. In the meantime, the Archon promises to seek answers of his own. Make your way to the fragment situated at the Burning Wall in eastern Thanalan, and speak with Alisaie's assistant who has been reconnoitering the site.
  • To your disappointment, Alisaie's assistant reports that he has been unable to identify a viable path to the fragment's exterior, let alone a means to access its interior. Just as you are about to leave for Mor Dhona, where the next fragment lies, he adds that he has lost contact with his brother there. Make haste to the Singing Shards, and ensure that the man does not come to harm.
  • You arrive at the Singing Shards just in time to prevent Alisaie's second assistant from coming to a sticky end. Unfortunately, the news he has for you is not good. If the fellow is to be believed, there will be no entering the fragment of Dalamud in Mor Dhona. Moments later, however, Urianger contacts you via linkpearl to notify you that he may have found a way to breach the remaining fragments. Make haste to the Ceruleum Processing Plant in northern Thanalan, where the Archon will furnish you with the details.
  • Urianger explains to you the method which he and certain other nameless individuals have conceived to reach the remaining internment hulks. Requiring that the laws of aetherial travel be bent to breaking point, the process entails considerable danger, but Alisaie is willing to take the risk. Meet her at the crystal formation known as Dalamud's Talons situated to the north of the plant.
  • Alphinaud arrives at Dalamud's Talons shortly after you do, revealing himself to be Urianger's mysterious collaborator. Having questioned his twin on the origin of her resolve, he declares that he will be joining your party on this descent into the Binding Coil. Speak with Erkenrad at the Ceruleum Processing Plant when you are ready to embark upon your mission.
  • Erkenrad acknowledges your readiness. At your word, you and your comrades will be transported directly inside the first of the two remaining internment hulks. Upon arrival, you must make your way to the main bridge and disable the coil responsible for Bahamut's regeneration. Spare no preparation and expect fierce resistance. ※The Final Coil of Bahamut can be accessed via the Duty Finder.

Objectives

  • Speak with Alisaie's assistant at the Burning Wall.
  • Rescue Alisaie's assistant at the Singing Shards.
  • Speak with Urianger at the Ceruleum Processing Plant.
  • Speak with Alisaie.
  • Speak with Erkenrad.

EtymologyEdit

Imdugud is a lesser divinity of Akaddian mythology, and the son of the bird goddess Siris. In Mesopotamian legend it is a lion-headed bird and the son of the sky god Anu. It is also known as Anzu.

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