I couldn't finish 'em. Looks like this's gonna get complicated.
I couldn't miss the chance to practice my drawing!
The Final Coil of Bahamut - Turn 1, also known in-game as the IC-06 Central Decks and as Turn 10 or T10 among players, is a Raid turn in Final Fantasy XIV, and the first turn of the Final Coil of Bahamut. In this turn, players face off against Imdugud.
Story[]
Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance.
Objectives[]
- Breach the Neurokinetic Linkup.
- Defeat Imdugud.
Progression[]
The Neurokinetic Linkup[]
The Alpha Concourse[]
Parts of the arena electrify over time.
Enemies[]
- Imdugud
- Son of Imdugud
- Daughter of Imdugud
Loot[]
Musical themes[]
"Primal Timbre" plays at all times except during combat. "Spiral" plays while fighting regular enemies, while "Calamity Unbound" plays during the battle with Imdugud.
Gallery[]
Etymology[]
Imdugud is a lesser divinity of Akaddian mythology, and the son of the bird goddess Siris. In Mesopotamian legend it is a lion-headed bird and the son of the sky god Anu. It is also known as Anzu.