Oh, shut up and help me remodel the The Binding Coil of Bahamut - Turn 2 page!
I couldn't miss the chance to practice my drawing!
The Binding Coil of Bahamut - Turn 2, located in the Lower Aetheroacoustic Exploratory Site and known by players as T2, is the second turn of the Binding Coil of Bahamut Raid in Final Fantasy XIV: A Realm Reborn.
Story[]
At the depth of 912 yalms, you find your path blocked by Dalamud's internal defenses. Born of advanced Allagan science, these spherical constructs are still fully functional even after eras in existence, and will seek to annihilate all intruders or be destroyed in attempt.
In-game Description
The party continues their descent through the labyrinth of crystals created by Dalamud's fall after the Battle of Carteneau. However, they encounter advanced defense systems created by the Allagan Empire to prevent intruders from ever breaching Dalamud.
Objectives[]
- Defeat the ADS: 0/1
Progression[]
The Sectors[]
The party travels through a maze of different rooms, or Sectors, with the goal of reaching Sector VI. Each Sector is guarded by a Node, and destroying the Node will disable an ability of the raid boss in Sector VI. As the party fights through the Sectors, the 13-minute (or 13-"click") countdown to enrage continues.
Sector VI[]
The party fights a much stronger ADS than the one from Turn 1 here. Aside from its many abilities enabled or disabled by the Nodes, it uses Allagan Rot, a ticking countdown that will wipe the raid if allowed to reach 0. As such, the player afflicted with Allagan Rot must pass it to another player shortly before the countdown, causing the timer to reset. Players that have already passed on Rot are immune, forcing everyone to stay alert for the passing of the status.
Alternatively, one can simply wait for the 13-minute countdown to complete, at which point ADS will begin to chain-cast Object199. This ability does heavy raid-wide damage and forces the healers to keep up Medica II and similar defensive spells, but because ADS will not use Allagan Rot or any of its other abilities, this is easily done.
Enemies[]
- Attack Node
- Defense Node
- Disposal Node
- Monitoring Node
- Quarantine Node
- Security Node
- ADS
Loot[]
Name | Type | iLv | Description |
---|---|---|---|
Equip | Patch | ||
Materials | Crafting | ||
Allagan Circlet of Healing | Head | 90 | Defense: 44 |
CNJ WHM SCH AST 50 | 2.0 | ||
Allagan Gauntlets of Striking | Hands | 90 | Defense: 61 |
PGL ROG MNK NIN SAM 50 | 2.0 | ||
Allagan Gloves of Casting | Hands | 90 | Defense: 44 |
THM ACN BLM SMN RDM 50 | 2.0 | ||
Heavy Allagan Cuisses | Legs | 90 | Defense: 158 |
GLA MRD PLD WAR DRK 50 | 2.0 | ||
Allagan Boots of Casting | Feet | 90 | Defense: 44 |
THM ACN BLM SMN RDM 50 | 2.0 | ||
Allagan Earrings of Aiming | Earrings | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Choker of Maiming | Necklace | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Bracelets of Casting | Bracelets | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Visor of Aiming | Head | 90 | Defense: 61 |
ARC BRD MCH 50 | 2.0 | ||
Allagan Tunic of Casting | Body | 90 | Defense: 62 |
THM ACN BLM SMN RDM 50 | 2.0 | ||
Allagan Gauntlets of Maiming | Hands | 90 | Defense: 78 |
LNC DRG 50 | 2.0 | ||
Allagan Plate Belt | Waist | 90 | Defense: 98 |
GLA MRD PLD WAR DRK 50 | 2.0 | ||
Allagan Boots of Healing | Feet | 90 | Defense: 44 |
CNJ WHM SCH AST 50 | 2.0 | ||
Allagan Earrings of Fending | Earrings | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Earrings of Striking | Earrings | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Choker of Healing | Necklace | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Ring of Fending | Ring | 90 | Defense: 1 |
All Classes 50 | 2.0 | ||
Allagan Wootz Nugget | Metal | 90 | A small chunk of the alloy used by the Allagan Empire to craft heavy armor. |
1 | 2.4 | ||
Allagan Silk | Cloth | 90 | A spool of thick chimerical silk used by the Allagan Empire to craft mage robes. |
1 | 2.4 | ||
Allagan Leather | Leather | 90 | A large piece of treated chimerical leather used by the Allagan Empire to craft light armor. |
1 | 2.4 | ||
Allagan Aetherstone - Headgear | Part | 180 | An Allagan device that, when affixed to gear, augments the gear's strength. |
1 | 3.2 | ||
Allagan Aetherstone - Leg Gear | Part | 180 | An Allagan device that, when affixed to gear, augments the gear's strength. |
1 | 3.2 |
Quests[]
Primal Awakening
Type | Chronicles of a New Era - Bahamut |
---|---|
Requires | In a Titan Spot |
Unlocks | Alisaie's Pledge |
Rewards | 1659 |
Start NPC | Urianger |
End NPC | J'brohka |
Patch | 2.0 |
Journal
- Urianger would speak with you regarding the unidentified primal.
- Cryptic as ever, Urianger informs you that the as-yet-unidentified primal may soon awaken. He then reveals that an equally unidentified individual who is known to the Scions has taken it upon herself to investigate the being, and would solicit your assistance. Make your way to Wineport in eastern La Noscea, where the mystery maiden awaits.
- You arrive at Wineport to find Alphinaud's twin sister, Alisaie, who has been conspicuous by her absence throughout your struggles thus far. She reveals to you that Castrum Occidens straddles a cavern formed in the wake of the Calamity, and expresses her desire to probe its uncharted depths. Fight your way through the imperial stronghold and seek a path down into the darkness.
- You have found the entrance to the cavern in the innermost sector of Castrum Occidens. Report your success to Storm Private J'brohka.
- J'brohka reveals to you that she is in the service of Alisaie, although she has enlisted with the Maelstrom for reasons of convenience. Her affiliations thus declared, J'brohka urges you to spare neither preparation nor caution for your expedition. Alisaie believes the truth of the Calamity sleeps within the cavern's unknown depths... but will she find the answers she seeks? ※The Binding Coil of Bahamut can be accessed via the Duty Finder.
Objectives
- Report to the mystery individual at Wineport.
- Fight your way through Castrum Occidens.
- Report to J'brohka.
Musical themes[]
"Primal Timbre" plays during the introductory cutscene, while "Calamity Unbound" plays throughout the duty.