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The Aetherochemical Research Facility is a Dungeon Dungeon and the final dungeon in the main scenario storyline of Final Fantasy XIV: Heavensward. The dungeon is an Allagan research facility containing the Warring Triad central controls and houses many Allagan defense systems.

The Aetherochemical Research Facility contains no loot.

Story[]

Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.

In-game Description

Upon meeting with the great wyrm Tiamat imprisoned in Azys Lla, the Warrior of Light's crystal of fire is restored and the Blessing of Light reactivates. Having now recognized the adventurer as Hydaelyn's champion, Midgardsormr vows to act as their wings and flies to the Flagship in pursuit of Archbishop Thordan VII.

Objectives[]

  1. Clear Analysis and Proving
  2. Clear Bioweapon Research
  3. Defeat Harmachis
  4. Defeat all opposition
  5. Defeat the Ascian Prime

Progression[]

XIV Triad Control

Analysis and Proving[]

Bioweapon Research[]

Evaluation and Authentication[]

Security Passage[]

Triad Control[]

Neurolink Nacelle[]

The party encounters the Ascians Lahabrea and Igeyorhm at the Neurolink Nacelle. Both Ascians will always be targettable and heal each other to keep their health equalized. They will each summon fire and ice orbs. Lahabrea's fire orbs explode in large AoE circles, while Igeyorhm's ice orbs detonate in donut circles. They can also tether two of their orbs together to create a bigger AoE.

Lahabrea will cast End of Days, a line stack marker that requires players to line up to mitigate damage, as well as Dark Fire II, placing purple AoE markers on all players. Igeyorhm will also cast Grip of Night, a frontal cone AoE.

As soon both Ascians reach 0.1% health, a cutscene plays in which he and Igeyorhm will fuse into Ascian Prime.

The Ascian Prime is much more dangerous than Lahabrea or Igeyorhm. At certain points in the fight, he cast Dualstar, combinding the fire and ice orb abilities of Lahabrea and Igeyorhm. Players must eye the tethers to see which orbs will detonate first and adjust acordingly.

Ascian Prime has a tankbuster, Height of Chaos, as well as a raidwade attack, Shadowflare. Ascian Prime will also cast Universal Manipulation which inflicts several status effects that detonate mechanics once they expire, including a stack marker, donut AoEs around all players, and chaining players in pairs.

Ascian Prime will become untargettable and cast Arcane Revelation, siphoning power from a large Arcane Sphere to power up an Ascian Prime's Power gauge. Untargettable shades of Lahabrea and Igeyorhm will attack the party during this DPS check. If Ascian Prime was allowed to reach 100%, his ultimate attack, Annihilation, will wipe the party Other than Ancient Eruption, which places AoE circles underneath all players, the mechanics will repeat until the boss is defeated.

Enemies[]

  • Clockwork Repurposer
  • Clockwork Hunter
  • Critical Bug
  • Clockwork Avenger
  • Enforcement Droid 210
  • Scrambled Iron Claw
  • Scrambled Iron Giant
  • Scrambled Engineer
  • Scrambled Paladin
  • 6th Legion Optio
  • 6th Legion Medicus
  • 6th Legion Magitek Vanguard
  • 6th Legion Tesserarius
  • Regula van Hydrus
    • Magitek Turret I
    • Magitek Turret II
  • Precultured Biomass
  • Bioculture Node
  • Cultured Empuse
  • Cultured Naga
  • Cultured Bowyer
  • Cultured Cobra
  • Cultured Dancer
  • Cultured Mirrorknight
  • Cultured Reptoid
  • Biohazard
  • Cultured Chimera
  • Harmachis
  • Facility Dreadnaught
  • Monitoring Drone
  • Cloned Conjurer
  • Cloned Thaumaturge
  • Cultured Shabti
  • Lahabrea
  • Igeyorhm
  • Ascian Prime
    • Firesphere
    • Blizzardsphere
    • Chaosphere

Maps[]

Musical themes[]

The dungeon features a remix of "Heavensward" titled "Imagination", with "Guide us, O mighty Fury, Guide us to victory!" being the only vocals. The same theme is played in the Job Action trailer.

The theme played during while fighting Lahabrea and Igeyorhm is called "Thunderer". The song features a choir chanting "Conflictus" and "Impetus" and was composed by Masayoshi Soken.

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