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Ramza Beoulve using Geomancy in Final Fantasy Tactics.

Terrain (ちけい, Chikei?), also known as Gaia, Earth, Elemental, or Geomancy (風水術, Fūsui Jutsu?), is a Geomancer ability. It can cause damage or status effects related to the environment, for no MP.

Appearances

Final Fantasy III

Usable by the Geomancer, the Terrain command gives a random effect depending on where the Geomancer casts it. In the DS version, the damage done by Terrain is equal to the following formula:

NES version

Name Terrain Effect
Air Blade Forest, Dungeon Wind-elemental damage to one enemy.
Backfire Anywhere User receives damage.
Earthquake Plains Earth-elemental damage to all enemies.
Quicksand Desert Instantly KOs one enemy.
Rapids River Instantly KOs one enemy.
Sinkhole Swamp Instantly KOs one enemy.
Tornado Sky Wind-elemental damage to all enemies.
Waterspout Sea Water-elemental damage to all enemies.

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DS version

Name Effect Terrain
Black Hole Inflicts Instant Death to one enemy. 50%: Southwest Saronia
40%: Eureka
Close-In Inflicts Earth-elemental damage to one enemy. 38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
Earthquake Inflicts Earth-elemental damage to all enemies. 40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
22%: World of Darkness
Flame Burst Inflicts Fire-elemental damage to one enemy. 38%: Molten Cave
22%: World of Darkness
Ice Pillar Inflicts Ice and Water-elemental damage to one enemy. 40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
23%: World of Darkness
Ice Storm Inflicts Ice and Water-elemental damage to all enemies. 50%: Ur
48%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), and Sky
Magma Inflicts Fire-elemental damage to all enemies. 40%: Molten Cave
Shadowflare Major non-elemental damage to one enemy. 40%: Southwest Saronia and Eureka
2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, Molten Cave,
Whirlpool Inflicts Ice and Water-elemental damage to all enemies. 38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake,
Wind Slash Inflicts Wind-elemental damage to one enemy. 50%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.
23%: World of Darkness
20%: Deserts, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, and Eureka

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Final Fantasy V

Gaia, known as Terrain in the RPGe translation, and Earth in the PS version, is the ability of Geomancer job. It is an offensive skillset whose effects vary depending on the terrain on which the current battle is taking place. There may be several different Gaia effects that may take place in a single type of battlefield.

Final Fantasy VI

Mog's Dance command is essentially a terrain skill, as he learns new dances by battling in different terrains and may fail to execute dances when trying to perform on different terrain. His dance effects are random, similar to how Gaia works in Final Fantasy V.

Final Fantasy Tactics

Geomancy, also known as Elemental, is a Geomancer's command ability. In Final Fantasy Tactics, every panel in the battlefield is designated a specific type of terrain to determine which Geomancy ability should be cast. If the caster has not learned the Geomancy ability of the grid that he/she is standing on, the command Geomancy will simply be unavailable. Generally speaking, the damage dealt by Geomacy is relatively low, but the advantages of Geomancy include 100% hit-rate, no charge time, no MP cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment.

Final Fantasy Tactics A2: Grimoire of the Rift

The Geomancer's Geomancy abilities can be used depending on the weather and the terrain over which the Geomancer stands. There are four abilities in total, one for each possible weather situation, and other four for terrain types, so the player can in most situations choose one out of two abilites, considering the Geomancer has mastered Geomancy.

Unlike any other job, upon being unlocked, Geomancers have two mastered abilities: Shining Flare and Nature's Embrace.

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