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{{sideicon|FFIII|FFV|FFVI|FFT|FFTA2}}
 
[[File:FFT Local Quake.png|thumb|right|250px|[[Ramza Beoulve]] using Geomancy in ''[[Final Fantasy Tactics]]''.]]
 
[[File:FFT Local Quake.png|thumb|right|250px|[[Ramza Beoulve]] using Geomancy in ''[[Final Fantasy Tactics]]''.]]
{{nihongo|Terrain|ちけい|Chikei}}, also known as '''Gaia''', '''Earth''', '''Elemental''', or {{nihongo|Geomancy|風水術|Fūsui Jutsu}}, is a [[Geomancer]] ability. It can cause damage or status effects related to the environment, for no MP.
+
'''Terrain''' {{J|ちけい|Chikei}}, also known as '''Gaia''', '''Earth''', '''Elemental''', or '''Geomancy''' {{J|風水術|Fūsui Jutsu}}, is a [[Geomancer]] ability. It can cause damage or [[status effect]]s related to the environment, for no [[MP (stat)|MP]].
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy III]]''===
 
===''[[Final Fantasy III]]''===
Usable by the [[Geomancer (Final Fantasy III)|Geomancer]], the Terrain command gives a random effect depending on where the Geomancer casts it. In the DS version, the damage done by Terrain is equal to the following formula:
 
   
  +
{{Main|Terrain (Final Fantasy III)}}
:<math>Damage = \frac{(Power + JobLv \times 2) \times (INT + MND)}{Adjustment \times Random No.}</math>
 
  +
Usable by the [[Geomancer (Final Fantasy III)|Geomancer]], the Terrain command gives a random effect depending on where the Geomancer casts it.
 
====NES version====
 
{|cellspacing="0" width="100%" border="1"
 
|-class="FFIIIa"
 
!width="20%"|Name
 
!width="20%"|Terrain
 
!width="60%"|Effect
 
|-
 
!class="FFIIIb"|{{A|Air Blade}}
 
|Forest, Dungeon
 
|Wind-elemental damage to one enemy.
 
|-
 
!class="FFIIIb"|{{A|Backfire}}
 
|Anywhere
 
|User receives damage.
 
|-
 
!class="FFIIIb"|{{LA|Earthquake}}
 
|Plains
 
|Earth-elemental damage to all enemies.
 
|-
 
!class="FFIIIb"|{{LA|Quicksand (Ability)|Quicksand}}
 
|Desert
 
|Instantly KOs one enemy.
 
|-
 
!class="FFIIIb"|{{A|Rapids}}
 
|River
 
|Instantly KOs one enemy.
 
|-
 
!class="FFIIIb"|{{A|Sinkhole}}
 
|Swamp
 
|Instantly KOs one enemy.
 
|-
 
!class="FFIIIb"|{{LA|Tornado (Ability)|Tornado}}
 
|Sky
 
|Wind-elemental damage to all enemies.
 
|-
 
!class="FFIIIb"|{{A|Waterspout}}
 
|Sea
 
|Water-elemental damage to all enemies.
 
|-
 
|}
 
 
{{Gallery
 
|File:FFIII NES Air Blade.png|Air Blade.
 
|File:FFIII NES Quicksand.png|Quicksand.
 
|File:FFIII NES Rapids.png|Rapids.
 
|File:FFIII NES Tornado.png|Tornado.
 
|File:FFIII NES Sinkhole.png|Sinkhole.
 
}}
 
 
====DS version====
 
{|cellspacing="0" width="100%" border="1"
 
|-class="FFIIIa"
 
!width="10%"|Name
 
!width="30%"|Effect
 
!width="60%"|Terrain
 
|-
 
!class="FFIIIb"|{{LA|Black Hole (Ability)|Black Hole}}
 
|Inflicts [[Instant Death]] to one enemy.
 
|'''50%:''' Southwest Saronia<br>'''40%:''' Eureka
 
|-
 
!class="FFIIIb"|{{LA|Cave-In|Close-In}}
 
|Inflicts Earth-elemental damage to one enemy.
 
|'''38%:''' Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
 
|-
 
!class="FFIIIb"|{{LA|Earthquake}}
 
|Inflicts [[Earth (Element)|Earth]]-elemental damage to all enemies.
 
|'''40%:''' Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard<br>'''22%:''' World of Darkness
 
|-
 
!class="FFIIIb"|{{A|Flame Burst}}
 
|Inflicts Fire-elemental damage to one enemy.
 
|'''38%:''' Molten Cave<br>'''22%:''' World of Darkness
 
|-
 
!class="FFIIIb"|{{A|Ice Pillar}}
 
|Inflicts Ice and Water-elemental damage to one enemy.
 
|'''40%:''' Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake<br>'''23%:''' World of Darkness
 
|-
 
!class="FFIIIb"|{{LA|Snowstorm|Ice Storm}}
 
|Inflicts Ice and Water-elemental damage to all enemies.
 
|'''50%:''' Ur<br>'''48%:''' Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), and Sky
 
|-
 
!class="FFIIIb"|{{A|Magma}}
 
|Inflicts [[Fire (Element)|Fire]]-elemental damage to all enemies.
 
|'''40%:''' Molten Cave
 
|-
 
!class="FFIIIb"|{{LA|Shadow Flare|Shadowflare}}
 
|Major non-elemental damage to one enemy.
 
|'''40%:''' Southwest Saronia and Eureka<br>'''2%:''' Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, Molten Cave,
 
|-
 
!class="FFIIIb"|{{A|Whirlpool}}
 
|Inflicts [[Ice (Element)|Ice]] and [[Water (Element)|Water]]-elemental damage to all enemies.
 
|'''38%:''' Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake,
 
|-
 
!class="FFIIIb"|{{LA|Wind Slash (Ability)|Wind Slash}}
 
|Inflicts [[Wind (Element)|Wind]]-elemental damage to one enemy.
 
|'''50%:''' Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.<br>'''23%:''' World of Darkness<br>20% in Desert, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, and Eureka
 
|-
 
|}
 
 
{{Gallery
 
|File:FFIIIDS Black Hole.png|Black Hole.
 
|File:FFIIIDS Cave-In.png|Cave-In.
 
|File:FFIIIDS Earthquake.png|Earthquake.
 
|File:FFIIIDS Flame Burst.png|Flame Burst.
 
|File:FFIIIDS Ice Pillar.png|Ice Pillar.
 
|File:FFIIIDS Ice Storm.png|Ice Storm.
 
|File:FFIIIDS Magma.png|Magma.
 
|File:FFIIIDS Shadowflare.png|Shadowflare.
 
|File:FFIIIDS Whirlpool.png|Whirlpool
 
|File:FFIIIDS Wind Slash.png|Wind Slash.
 
}}
 
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
Gaia, known as Terrain in the RPGe translation, and Earth in the [[Playstation|PS]] version, is the ability of [[Geomancer (Final Fantasy V)|Geomancer]] job. It is an offensive skillset whose effects vary depending on the terrain on which the current [[battle (Term)|battle]] is taking place. There may be several different Gaia effects that may take place in a single type of battlefield.
 
   
  +
{{Main|Gaia (Final Fantasy V)}}
The abilities are randomly selected depending on the current terrain and the character's [[level]]. The higher the character's level, the better abilities can be used. To choose which ability to use, the game generates a random number between 0 and the character's level. Each area has four abilities which can be used. If the random number is 0-11, Ability 1 is used, if between 0-21 Ability 2 is used and between 21-51 Ability 3 is selected. The Ability 4 of the set can thus only be used if the character is a level of above 51.
 
  +
[[File:FFV Gaia Icon iOS.png|right]]
  +
Gaia (Terrain in the RPGe translation, and Earth on the [[PlayStation|PS]]) is the ability of [[Geomancer (Final Fantasy V)|Geomancer]] job. It is an offensive skillset whose effects vary depending on the terrain on which the current [[Battle (term)|battle]] is taking place. There may be several different Gaia effects that may take place in a single type of battlefield.
   
  +
===''[[Final Fantasy VI]]''===
{|width="100%" border="1" cellspacing="0" cellpadding="2"
 
|- class="FFVa"
 
!width="15%"|Ability
 
!width="20%"|Images
 
!width="30%"|Terrain
 
!width="30%"|Effect
 
!width="5%"|Power
 
|-
 
!class="FFVb"|Branch Arrow
 
|[[File:Branch Arrow.png|150px]]
 
|Forest
 
|Non-elemental-damage to one enemy.
 
|53
 
|-
 
!class="FFVb"|[[Sandstorm]]
 
|[[File:SandstormFFV.png|150px]]
 
|Desert
 
|[[Wind (Element)|Wind]] and [[Earth (Element)|Earth]] damage to all enemies; 50% to inflict [[Blind (Status)|Blind]].
 
|Unblockable
 
|-
 
!class="FFVb"|Gust
 
|[[File:GustFFV.png|150px]]
 
|Plains, [[Drakenvale]], [[North Mountain]], [[Fire-Powered Ship]], [[Castle Exdeath]], [[Tule]] Area, [[Void (Final Fantasy V)|The Void]], Castle Basements, [[Big Bridge]]
 
|[[Wind (Element)|Wind]] damage to one enemy.
 
|38
 
|-
 
!class="FFVb"|[[Tsunami]]
 
|[[File:TsunamiGaia.png|150px]]
 
|Beaches, Oceans, [[Walse Tower]], [[Ship Graveyard]]
 
|[[Water (Element)|Water]] damage to all enemies.
 
|38
 
|-
 
!class="FFVb"|[[Will-o'-the-Wisp (Ability)|Will o' Wisp]]
 
|[[File:Ignus Fatilus.png|150px]]
 
|Swampland, Caves, [[Pyramid of Moore]], Mountain Caves, [[Interdimensional Rift]], [[Istory Falls]], [[Ship Graveyard]], [[Library of the Ancients]]
 
|[[Fire (Element)|Fire]] damage to one enemy; 50% chance to inflict [[Confusion]].
 
|Unblockable.
 
|-
 
!class="FFVb"|[[Earthquake]]
 
|[[File:Earthquake-FFVA.png|150px]]
 
|Plains, [[Fire-Powered Ship]], [[Drakenvale]], [[North Mountain]]
 
|[[Earth (Element)|Earth]] damage to all non-flying enemies.
 
|90
 
|-
 
!class="FFVb"|[[Leaf Swirl|Leaf Dance]]
 
|[[File:Leaf SwirlFFV.png|150px]]
 
|Forests
 
|[[Wind (Element)|Wind]] damage to all enemies. 99% chance to inflict [[Blind (Status)|Darkness]].
 
|Unblockable
 
|-
 
!class="FFVb"|[[Quicksand (Ability)|Quicksand]]
 
|[[File:Quicksand Geomancer.png|150px]]
 
|Deserts
 
|[[Instant Death]] to all enemies. Fails against Heavy-types.
 
|Unblockable.
 
|-
 
!class="FFVb"|Stalactite
 
|[[File:Stalactite.png|150px]]
 
|Caves, [[Istory Falls]], Cleft of Dimension, [[Castle Exdeath]]
 
|Heavy non-elemental damage to one enemy.
 
|120
 
|-
 
!class="FFVb"|Branch Spear
 
|[[File:Branch Spear.png|150px]]
 
|Forests
 
|Heavy non-elemental damage to one enemy.
 
|150
 
|-
 
!class="FFVb"|Desert Storm
 
|[[File:Burning Sands.png|150px]]
 
|Deserts
 
|[[Wind (Element)|Wind]] and [[Earth (Element)|Earth]] damage to all enemies.
 
|150
 
|-
 
!class="FFVb"|[[Wind Slash (Ability)|Wind Slash]]
 
|[[File:Wind Slash-FFVA.png|150px]]
 
|The Void, Towers, Plains, [[Castle Exdeath]], [[Ronka Ruins]], Castles, [[Big Bridge]], Caves, Mountains.
 
|[[Wind (Element)|Wind]] damage to all enemies.
 
|90
 
|-
 
!class="FFVb"|Poison Mist
 
|[[File:Poison Mist.png|150px]]
 
|Swampland, [[Pyramid of Moore]]
 
|[[Poison (Element)|Poison]] damage to all enemies and 99% chance to inflict [[Poison (Status)|Poison]].
 
|Unblockable.
 
|-
 
!class="FFVb"|Whirlpool
 
|[[File:Whirlpool.png|150px]]
 
|Beaches, [[Walse Tower]], Ocean, [[Ship Graveyard]], [[Guido's Cave]], [[Istory Falls]]
 
|Reduces one enemy's HP to a single digit.
 
| -
 
|-
 
!class="FFVb"|[[Tsunami|Big Tsunami]]
 
|[[File:Big WaveFFV.png|150px]]
 
|Beaches, [[Walse Tower]], Ocean, [[Ship Graveyard]]
 
|Heavy [[Water (Element)|water]] damage to all enemies.
 
|90/120
 
|-
 
!class="FFVb"|[[Maelstrom]]
 
|[[File:Desert Storm.png|150px]]
 
|Deserts
 
|Reduces all enemy's HP to a single digit.
 
| -
 
|-
 
!class="FFVb"|[[Sonic Boom]]
 
|[[File:Sonic BoomFFV.png|150px]]
 
|Plains, Towers, The Void, [[Castle Exdeath]], Cleft of Dimension, [[Pyramid of Moore]], [[Ship Graveyard]], [[Library of the Ancients]]
 
|Reduces one enemy's HP to 1/4 of total HP.
 
|Unblockable
 
|-
 
!class="FFVb"|[[Cave-In]]
 
|[[File:Cave-InFFV.png|150px]]
 
|[[Drakenvale]], [[North Mountain]], [[Pyramid of Moore]], Caves, [[Istory Falls]]
 
|[[Earth (Element)|Earth]] damage to all enemies. Hits up to 4 times.
 
|Unblockable.
 
|-
 
!class="FFVb"|{{LA|Tornado (Ability)|Tornado}}
 
|[[File:TwisterFFV.png|150px]]
 
|Plains, Towers, The Void, [[Drakenvale]], [[North Mountain]], [[Fire-Powered Ship]], [[Big Bridge]], Cleft of Dimension
 
|Reduces one enemy's HP to a single digit.
 
| -
 
|-
 
!class="FFVb"|Bottomless Bog
 
|[[File:Bottomless Bog.png|150px]]
 
|Swampland
 
|[[Instant Death]] to all enemies. Fails against Heavy-types.
 
|Unblockable.
 
|-
 
!class="FFVb"|Bindweed
 
|[[File:Bindweed.png|150px]]
 
|Forests
 
|Inflicts [[Slow (Status)|Slow]] and non-elemental damage to one enemy.
 
|Unblockable.
 
|-
 
!class="FFVb"|Waterfall
 
|[[File:Waterfall.png|150px]]
 
|On Deck, Ship Graveyard
 
|[[Water (Element)|Water]] elemental damage to all enemies.
 
|120
 
|-
 
|}
 
   
  +
{{Main|Dance (Final Fantasy VI)}}
[http://www.gamefaqs.com/snes/588331-final-fantasy-v/faqs/30040 ''Final Fantasy V'': Algorithms/Stats FAQ by instructrtrepe contains a list of all Gaia ability sets]
 
  +
[[Mog (Final Fantasy VI)|Mog's]] Dance command is essentially a terrain skill, as he learns new dances by battling in different terrains and may fail to execute dances when trying to perform on different terrain. His dance effects are random..
 
===''[[Final Fantasy VI]]''===
 
[[Mog (Final Fantasy VI)|Mog]]'s [[Dance]] command is essentially a blend of Terrain, [[Animals]], and Dance.
 
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
Geomancy, also known as Elemental, is a [[Geomancer (Tactics)|Geomancer's]] command ability. In ''Final Fantasy Tactics'', every panel in the battlefield is designated a specific type of terrain to determine which Geomancy ability should be cast. If the caster has not learned the Geomancy ability of the grid that he/she is standing on, the command Geomancy will simply be unavailable. (Player can learn the type of terrain and its required Geomancy ability of the particular grid when pressing the [[File:Playstation Button Select.png|Select]] button after cancelling from the unit's command menu.) Generally speaking, the damage dealt by Geomacy is relatively low. The formula of the power of all Geomancy abilities are the same:
 
   
  +
{{Main|Geomancer (Tactics)#Geomancy}}
<math>Damage=0.5 \times Magick Attack \times (Physical Attack + 2)</math>
 
  +
Geomancy (also known as Elemental) is a [[Geomancer (Tactics)|Geomancer's]] command ability. Every panel in the battlefield is designated a specific type of terrain to determine which Geomancy ability should be cast. If the caster has not learned the Geomancy ability of the grid that s/he is standing on, the command Geomancy will simply be unavailable.
*[[Zodiac (Term)#Final Fantasy Tactics|Zodiac Compatibility]] and elemental affinity also affect the resultant damage, but [[Faith (Stat)|Faith stat]] is irrelevant.
 
   
This makes female units a slightly better Geomancy user than male units because females tend to have higher magickal AT scores. The advantages of Geomancy include 100% hit-rate, no [[Charge Time|charge time]], no [[MP (Stat)|MP]] cost, 1 grid further casting range than most magick spells, and a one eighth chance of inflicting a [[Status Effect|status ailment]]. The Geomancy effect does not engulf its caster even if he/she is within the effect area, just like the Holy Sword abilities of [[Holy Knight]]. Despite the support ability [[Stat-Enhancing Abilities|Attack Boost]] that can be learned from Geomancer class, it does not boost the power of Geomancy abilities. Instead, [[Stat-Enhancing Abilities|Arcane Strength]] learned from [[Black Mage (Tactics)|Black Mage]] can slightly increase its power.
+
Generally speaking, the damage dealt by Geomancy is relatively low, but the advantages of Geomancy include 100% hit-rate, no [[Charge Time|charge time]], no [[MP (stat)|MP]] cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment.
   
  +
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
The different terrains and their effects are as follows:
 
   
  +
{{Main|Geomancer (Tactics A2)#Geomancy}}
{|width="100%" border="1, 1px" cellspacing="0" cellpadding="2"
 
  +
The Geomancer's Geomancy abilities can be used depending on the [[weather]] and the terrain over which the Geomancer stands. There are four abilities in total, one for each possible weather situation, and other four for terrain types, so the player can in most situations choose one out of two abilities, considering the Geomancer has mastered Geomancy.
|-
 
!width="10%" class="FFTa"|PS1 Name
 
!width="10%" class="FFTa"|PSP Name
 
!width="40%" class="FFTa"|Description
 
!width="10%" class="FFTa"|Range
 
!width="10%" class="FFTa"|Effect
 
!width="10%" class="FFTa"|Speed
 
!width="10%" class="FFTa"|JP Needed
 
|-
 
!class="FFTb"|Pitfall
 
!class="FFTb"|Sinkhole
 
|''A geomancy skill that inflicts damage by opening rifts in space-time.''<br>'''Terrain:''' Soil, Wasteland, Road.<br>'''Effect:''' [[Immobilize (Status)|Immobilize]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Water Ball
 
!class="FFTb"|Torrent
 
|''A geomancy skill that inflicts damage with the power of water.''<br>'''Terrain:''' Canal, River, Lake, Ocean, Waterfall.<br>'''Element:''' [[Water (Element)|Water]].<br>'''Effect:''' [[Toad (Status)|Toad]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Hell's Ivy
 
!class="FFTb"|Tanglevine
 
|''A geomancy skill that inflicts damage with the power of plants.''<br>'''Terrain:''' Grassland, Underbrush, Vines.<br>'''Effect:''' [[Stop (Status)|Stop]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Carve Model
 
!class="FFTb"|Contortion
 
|''A geomancy skill that inflicts damage with the power of stone.''<br>'''Terrain:''' Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone.<br>'''Effect:''' [[Petrify (Status)|Stone]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Local Quake
 
!class="FFTb"|[[Tremor]]
 
|''A geomancy skill that inflicts damage with the power of rock.''<br>'''Terrain:''' Stone, Outcropping, Basalt.<br>'''Element:''' [[Earth (Element)|Earth]].<br>'''Effect:''' [[Confusion|Confuse]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Kamaitachi
 
!class="FFTb"|[[Wind Slash (Ability)|Wind Slash]]
 
|''A geomancy skill that inflicts damage with the power of air.''<br>'''Terrain:''' Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, Coffin.<br>'''Element:''' [[Wind (Element)|Wind]].<br>'''Effect:''' [[Disable (Status)|Disable]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Demon Fire
 
!class="FFTb"|[[Will-o'-the-Wisp (Ability)|Will-o'-the-Wisp]]
 
|''A geomancy skill that inflicts damage with the power of the surrounding terrain.''<br>'''Terrain:''' Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck.<br>'''Element:''' [[Fire (Element)|Fire]].<br>'''Effect:''' [[Sleep (Status)|Sleep]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!colspan="2" class="FFTb"|[[Quicksand (Ability)|Quicksand]]
 
|''A geomancy skill that inflicts damage with the power of water.''<br>'''Terrain:''' Marsh, Swamp, Poisonous Fen.<br>'''Element:''' [[Water (Element)|Water]].<br>'''Effect:''' [[Doom (Status)|Doom]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!colspan="2" class="FFTb"|[[Sandstorm]]
 
|''A geomancy skill that inflicts damage with the power of dust.''<br>'''Terrain:''' Sand, Stalactite, Salt Flat.<br>'''Element:''' [[Wind (Element)|Wind]].<br>'''Effect:''' [[Blind (Status)|Blind]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Blizzard
 
!class="FFTb"|[[Snowstorm]]
 
|''A geomancy skill that inflicts damage with the power of snow.''<br>'''Terrain:''' Snow, Ice.<br>'''Element:''' [[Ice (Element)|Ice]].<br>'''Effect:''' [[Silence (Status)|Silence]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Gusty Wind
 
!class="FFTb"|Wind Blast
 
|''A geomancy skill that inflicts damage with the power of wind.''<br>'''Terrain:''' Roof, Chimney.<br>'''Element:''' [[Wind (Element)|Wind]].<br>'''Effect:''' [[Slow (Status)|Slow]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|-
 
!class="FFTb"|Lava Ball
 
!class="FFTb"|Magma Surge
 
|''A geomancy skill that inflicts damage with the power of magma.''<br>'''Terrain:''' Lava, Machinery.<br>'''Element:''' [[Fire (Element)|Fire]].<br>'''Effect:''' [[Instant Death|KO]].
 
|align="center"|5
 
|align="center"|2
 
|align="center"|Now
 
|align="center"|150
 
|}
 
   
  +
Unlike any other job, upon being unlocked, Geomancers have two mastered abilities: Shining Flare and Nature's Embrace.
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
 
The [[Geomancer (Tactics A2)|Geomancer]]'s Geomancy abilities can be used depending on the weather and the terrain over which the Geomancer stands. There are four abilities in total, one for each possible weather situation, and other four for terrain types, so the player can in most situations choose one out of two abilites, considering the Geomancer has mastered Geomancy.
 
   
  +
{{navbox command abilities}}
Unlike any other job, upon being unlocked, Geomancers have two mastered abilities: Shining Flare and Nature's Embrace.
 
  +
{{navbox terrain}}
   
  +
[[Category:Terrain abilities]]
{{Command Abilities}}
 
  +
[[Category:Command abilities]]
{{FFV Job Abilities}}
 
[[Category:Command Abilities]]
 
[[Category:Final Fantasy III Abilities]]
 
[[Category:Final Fantasy V Abilities]]
 
[[Category:Final Fantasy Tactics Abilities]]
 

Revision as of 14:15, 8 February 2019

Template:Sideicon

FFT Local Quake

Ramza Beoulve using Geomancy in Final Fantasy Tactics.

Terrain (ちけい, Chikei?), also known as Gaia, Earth, Elemental, or Geomancy (風水術, Fūsui Jutsu?), is a Geomancer ability. It can cause damage or status effects related to the environment, for no MP.

Appearances

Final Fantasy III

Usable by the Geomancer, the Terrain command gives a random effect depending on where the Geomancer casts it.

Final Fantasy V

FFV Gaia Icon iOS

Gaia (Terrain in the RPGe translation, and Earth on the PS) is the ability of Geomancer job. It is an offensive skillset whose effects vary depending on the terrain on which the current battle is taking place. There may be several different Gaia effects that may take place in a single type of battlefield.

Final Fantasy VI

Mog's Dance command is essentially a terrain skill, as he learns new dances by battling in different terrains and may fail to execute dances when trying to perform on different terrain. His dance effects are random..

Final Fantasy Tactics

Geomancy (also known as Elemental) is a Geomancer's command ability. Every panel in the battlefield is designated a specific type of terrain to determine which Geomancy ability should be cast. If the caster has not learned the Geomancy ability of the grid that s/he is standing on, the command Geomancy will simply be unavailable.

Generally speaking, the damage dealt by Geomancy is relatively low, but the advantages of Geomancy include 100% hit-rate, no charge time, no MP cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment.

Final Fantasy Tactics A2: Grimoire of the Rift

The Geomancer's Geomancy abilities can be used depending on the weather and the terrain over which the Geomancer stands. There are four abilities in total, one for each possible weather situation, and other four for terrain types, so the player can in most situations choose one out of two abilities, considering the Geomancer has mastered Geomancy.

Unlike any other job, upon being unlocked, Geomancers have two mastered abilities: Shining Flare and Nature's Embrace.