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{{Main|Gaia (Final Fantasy V)}} |
{{Main|Gaia (Final Fantasy V)}} |
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[[File:FFV Gaia Icon iOS.png|right]] |
[[File:FFV Gaia Icon iOS.png|right]] |
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− | Gaia (Terrain in the RPGe translation, and Earth |
+ | Gaia (Terrain in the RPGe translation, and Earth on the [[PlayStation|PS]]) is the ability of [[Geomancer (Final Fantasy V)|Geomancer]] job. It is an offensive skillset whose effects vary depending on the terrain on which the current [[Battle (term)|battle]] is taking place. There may be several different Gaia effects that may take place in a single type of battlefield. |
===''[[Final Fantasy VI]]''=== |
===''[[Final Fantasy VI]]''=== |
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{{sideicon|FFVI}} |
{{sideicon|FFVI}} |
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{{Main|Dance (Final Fantasy VI)}} |
{{Main|Dance (Final Fantasy VI)}} |
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− | [[Mog (Final Fantasy VI)|Mog's]] Dance command is essentially a terrain skill, as he learns new dances by battling in different terrains and may fail to execute dances when trying to perform on different terrain. His dance effects are random |
+ | [[Mog (Final Fantasy VI)|Mog's]] Dance command is essentially a terrain skill, as he learns new dances by battling in different terrains and may fail to execute dances when trying to perform on different terrain. His dance effects are random.. |
===''[[Final Fantasy Tactics]]''=== |
===''[[Final Fantasy Tactics]]''=== |
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{{sideicon|FFT}} |
{{sideicon|FFT}} |
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{{Main|Geomancer (Tactics)#Elemental/Geomancy}} |
{{Main|Geomancer (Tactics)#Elemental/Geomancy}} |
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− | Geomancy |
+ | Geomancy (also known as Elemental) is a [[Geomancer (Tactics)|Geomancer's]] command ability. Every panel in the battlefield is designated a specific type of terrain to determine which Geomancy ability should be cast. If the caster has not learned the Geomancy ability of the grid that s/he is standing on, the command Geomancy will simply be unavailable. |
Generally speaking, the damage dealt by Geomancy is relatively low, but the advantages of Geomancy include 100% hit-rate, no [[Charge Time|charge time]], no [[MP (stat)|MP]] cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment. |
Generally speaking, the damage dealt by Geomancy is relatively low, but the advantages of Geomancy include 100% hit-rate, no [[Charge Time|charge time]], no [[MP (stat)|MP]] cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment. |
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{{command abilities}} |
{{command abilities}} |
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{{Terrain}} |
{{Terrain}} |
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− | {{navbox FFV}} |
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− | {{FFT}} |
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[[Category:Command abilities]] |
[[Category:Command abilities]] |
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[[Category:Final Fantasy III Abilities]] |
[[Category:Final Fantasy III Abilities]] |
Revision as of 06:41, 7 May 2018
Terrain (ちけい, Chikei?), also known as Gaia, Earth, Elemental, or Geomancy (風水術, Fūsui Jutsu?), is a Geomancer ability. It can cause damage or status effects related to the environment, for no MP.
Appearances
Final Fantasy III
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Usable by the Geomancer, the Terrain command gives a random effect depending on where the Geomancer casts it.
Final Fantasy V
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Gaia (Terrain in the RPGe translation, and Earth on the PS) is the ability of Geomancer job. It is an offensive skillset whose effects vary depending on the terrain on which the current battle is taking place. There may be several different Gaia effects that may take place in a single type of battlefield.
Final Fantasy VI
Template:Sideicon
Mog's Dance command is essentially a terrain skill, as he learns new dances by battling in different terrains and may fail to execute dances when trying to perform on different terrain. His dance effects are random..
Final Fantasy Tactics
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Geomancy (also known as Elemental) is a Geomancer's command ability. Every panel in the battlefield is designated a specific type of terrain to determine which Geomancy ability should be cast. If the caster has not learned the Geomancy ability of the grid that s/he is standing on, the command Geomancy will simply be unavailable.
Generally speaking, the damage dealt by Geomancy is relatively low, but the advantages of Geomancy include 100% hit-rate, no charge time, no MP cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment.
Final Fantasy Tactics A2: Grimoire of the Rift
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The Geomancer's Geomancy abilities can be used depending on the weather and the terrain over which the Geomancer stands. There are four abilities in total, one for each possible weather situation, and other four for terrain types, so the player can in most situations choose one out of two abilities, considering the Geomancer has mastered Geomancy.
Unlike any other job, upon being unlocked, Geomancers have two mastered abilities: Shining Flare and Nature's Embrace.
Template:Command abilities Template:Terrain