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Terra Branford is a summonable vision and an optional playable character in War of the Visions: Final Fantasy Brave Exvius. Known as the Girl with the Power of Magic, she serves as a character representative from Final Fantasy VI.

Profile[]

Appearance[]

Terra retains her appearance from Final Fantasy VI.

Personality[]

Representative characters from other games do not retain the personality of their source characters.

Gameplay[]

A young woman from a faraway world, born with magical powers, who became involved in the tale of the espers and humans. She was used as a tool for destruction by the Gestahlian Empire, which sought to subjugate the world. In the coal mining town of Narshe, she meets a young adventurer named Locke who invites her to join the Returners and fight against the Empire.

Character description

Terra is a UR-rarity unit of the Fire element whose main job is Magitek Elite, while her sub jobs are Bladesoul and Paladin. She can equip the following items: Sword, Hat, Clothes, Accessory. Her unit cost is 90.

Her Master Ability increases Fire unit allies' Max HP by 10% and Fire Attack by 15, as well as her own MAG by 5% and Area Attack Res by 10. Her limit burst is Crescent Riot Blade, which raises own SPR Piercing Rate for 3 turns, then deals Dmg (L) to targets within range based on caster's MAG stat.

Clothing worn by a young woman from a faraway world who became a bridge between espers and humans. After being controlled by the Gestahlian Empire for most of her life, she found herself nearly robbed of emotion, tormented by her inability to understand love. However, when she comes to take care of a group of children, she starts to understand the meaning of this mysterious emotion. This leads her to don these clothes and renew her resolve to fight for a better world.

Terra's Garb description

Her Trust Master Reward is the Terra's Garb armor, which bestows HP +380, DEF +8, SPR +10, CRT EVA +10 and the Maduin's Protection ability, which raises Evocation Gauge Acquisition of allies within area around self for 3 turns & recovers own AP.

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