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Each Tentacle's weaknesses are different, so use Edgar's AutoCrossbow and Sabin's Vacuum Wave to be safe when attacking.
—PlayStation Bestiary entry for #310
Uses Seize to grab someone from the party and drain HP. He'll Discard you when he's done.
—PlayStation Bestiary entry for #311
Another way of killing these off is to attack with three different types of elemental magic, then deliver the finishing blow physically.
—PlayStation Bestiary entry for #312
Another way of killing these off is to attack with three different types of elemental magic, then deliver the finishing blow physically.
—PlayStation Bestiary entry for #313

The Tentacles are bosses in Final Fantasy VI. Four of them are fought in the Figaro Castle engine room, infesting the machines blocking Figaro Castle underground. After freeing the engines Edgar hides with the party, leaving the Crimson Robbers and making them think that the monster killed their leader.

Stats Edit

☆021

☆022

☆023

☆024

Battle Edit

The Tentacles do not attack to inflict damage often, using only normal attacks or Bio. They often use Stun or Entwine to inflict Slow on a party member. When a party member is afflicted with Slow the Tentacles will grab them, removing them from battle for a period of time and slowly draining their HP and MP until the Tentacle releases the character.

The upper left and lower right Tentacles are vulnerable to Petrify. The lower left Tentacle is vulnerable to Death. he upper right Tentacle is weak to Poison.

StrategyEdit

Since the Tentacles only grab slowed characters, equipping Hermes Sandals prevents it due to Haste granting immunity to Slow.

Break will kill the upper and lower right Tentacles instantly. Edgar's Chainsaw can kill the lower left Tentacle instantly. Casting Bio against the upper right Tentacle works best.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm. (Normal) Back Surr. (Surrounded) Side
454 Tentacle x4 N N N Y Sides, individual The Decisive Battle 5
Hide start messages.

AI script Edit

Lower-right Edit

If Tentacle has Grabbed somebody:

If Timer >= 30: Release (100%)

If Tentacle has NOT Grabbed anybody:

If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)

If Tentacle has NOT Grabbed anybody:

1st Turn: Reset Timer = 0
Stun (66%) or Poison (33%)
2nd Turn: Reset Timer = 0
Entwine (66%) or Stun (33%)
3rd Turn: Reset Timer = 0
Attack (33%) or Bio (33%) or Stun (33%)
4th Turn: Reset Timer = 0
Poison (33%) or Stun (33%) or Entwine (33%)

If killed:

If Tentacle has Grabbed somebody: Release (100%)

If Tentacle has NOT Grabbed somebody:

If attacked by anything: Attack (33%)

Lower-left Edit

If Tentacle has Grabbed somebody:

If Timer >= 30: Release (100%)

If Tentacle has NOT Grabbed anybody:

If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)

If Tentacle has NOT Grabbed anybody:

1st Turn: Reset Timer = 0
Attack (33%) or Bio (33%) or Stun (33%)
2nd Turn: Reset Timer = 0
Stun (66%) or Entwine (33%)
3rd Turn: Reset Timer = 0
Attack (33%) or Bio (33%) or Stun (33%)
4th Turn: Reset Timer = 0
Poison (33%) or Stun (33%) or Entwine (33%)

If killed:

If Tentacle has Grabbed somebody: Release (100%)

If Tentacle has NOT Grabbed somebody:

If attacked by anything: Attack (33%)

Upper-right Edit

If Tentacle has Grabbed somebody:

If Timer >= 30: Release (100%)

If Tentacle has NOT Grabbed anybody:

If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)

If Tentacle has NOT Grabbed anybody:

1st Turn: Reset Timer = 0
Attack (66%) or Stun (33%)
2nd Turn: Reset Timer = 0
Attack (33%) or Entwine (33%) or Stun (33%)
3rd Turn: Reset Timer = 0
Attack (33%) or Bio (33%) or Stun (33%)
4th Turn: Reset Timer = 0
Poison (33%) or Stun (33%) or Entwine (33%)

If killed:

If Tentacle has Grabbed somebody: Release (100%)

If Tentacle has NOT Grabbed somebody:

If attacked by anything: Stun (33%)

Upper-left Edit

If Tentacle has Grabbed somebody:

If Timer >= 30: Release (100%)

If Tentacle has NOT Grabbed anybody:

If Character #1 has Slow status:
Target: Character #1
Grab (100%)
If Character #2 has Slow status:
Target: Character #2
Grab (100%)
If Character #3 has Slow status:
Target: Character #3
Grab (100%)
If Character #4 has Slow status:
Target: Character #4
Grab (100%)

If Tentacle has NOT Grabbed anybody:

1st Turn: Reset Timer = 0
Attack (33%) or Bio (33%) or Stun (33%)
2nd Turn: Reset Timer = 0
Attack (33%) or Entwine (33%) or Stun (33%)
3rd Turn: Reset Timer = 0
Attack (66%) or Stun (33%)
4th Turn: Reset Timer = 0
Poison (33%) or Stun (33%) or Entwine (33%)

If killed:

If Tentacle has Grabbed somebody: Release (100%)

If Tentacle has NOT Grabbed somebody:

If attacked by anything: Stun (33%)

Other appearancesEdit

Pictlogica Final FantasyEdit

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper Edit

FFRK Tentacle FFVI

Tentacle appears as an enemy.

Final Fantasy Brave ExviusEdit

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

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