Gilgamesh-ffv-ios-portrait.png
Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "FFXII Enemies". It is not the place for general discussion or sharing stories about the topic of this article.

Regular abilities[edit source]

Should attacks and abilties just get another row then? Diablocon 18:20, 23 February 2007 (UTC)

Yeah, I would say so. Also, there should be a row entitled "Additional info" at the very bottom. --Hecko X 18:30, 23 February 2007 (UTC)

Genus and Species[edit source]

Should I put them as "additional" or make a row for them ? Renmiri 01:43, 1 May 2007 (UTC)

per this discussion
Note: Knowing which genus lets you know which monster gets affected by which Monography you buy Renmiri 01:45, 1 May 2007 (UTC)

Completing table[edit source]

I had put genus and class in the bestiary entry section, just to fill it up. I think Additional should be used for, you know, additional info, like a Note: e.g. Additional: *Applies to Level 8 only. And I had thought Attack(s) are for physical attacks, and Abilities for magicks and other skills. Am i rite, or am I wrong, or should I just stick with this? (I should stick with this, IMO, done some in this way already.) Bluerダヨ 15:52, 25 May 2007 (UTC)

Filling the bestiary section sounds good to me Renmiri 21:33, 25 May 2007 (UTC)
For the few tables that I did put in attacks and abilities, I did it just like you did, Blue, so I say go with it. Mymindislost 23:55, 25 May 2007 (UTC)
All right! Bluerダヨ 05:00, 26 May 2007 (UTC)


Vormav-sprite.gif
Celes Chère menu.png

A Query[edit source]

Would it be worth changing the template to include something to specify which enemies have the previous and next bestiary entries?

It might look something like this: 001 Cactoid002 Ichthon003 Wolf

If not, would this be something useful as another template? Or is this a waste of time? --DTR 17:09, 25 July 2007 (UTC)

T4HoL-Kuore.png

Thanks for the quick response! I did that in the style of FF12 (the greyed-out zeros), so it might not be suitable for enemies from other Fantasies. I wouldn't mind editing the pages myself, but I can't say I'd be quick in doing so. As for other uses, it could be used in a series of pages linking elements between each Fantasy, e.g.:

Malboros in Final Fantasy
FF7FF8FF9FF10FF12

If anybody else thinks it's a good idea I might start doing that, or making a template to do so. --DTR 17:53, 25 July 2007 (UTC)

Ren1.jpg

Things to Add[edit source]

Celes Chère menu.png
DTR (Dave the Rave) - Talk - - Insert witty comment here:
It would be very useful, but where can you find out how many CP each enemy is worth? If you can, I'll help put it into the pages :)
DTR (Dave the Rave) - Talk - - Insert witty comment here:
Also, the template doesn't have anything for EXP each enemy drops.

Elemental Affinities Implemantation[edit source]

This afternoon I'm going to implement the Elemental Affinities table into this template and the other FFXII enemy templates, which I have been doing for FFX, FFX-2 and FFVIII. The idea here is the Weak Against and Absorbs fields will be scrapped and the Resistant to and Immune to fields will be used primarily for status effects. Now there are over 400 enemies in FFXII so I might not be able to update all the enemies today so if I don't have time to finish I might have to ask somebody to finish it off for me.
The question that I want to ask before I start is concerning status effects. Are there enemies that can have resistance to particular status effects? For example 50% resistance to Blind or 25% resistance to Silence? If not then I can remove the Resistant to field as well. Jeppo (Talk | contribs) 12:01, 26 August 2009 (UTC)

I haven't played XII, but I tried to look on gamefaqs for some pointers. This faq and bestiary (ctrl + F G4000 to get to the bestiary section) gives a really nice, organized rundown of each enemy.
Looking at the status effect section of the list, it appears that the only variables are "yes", where the enemy is susceptible to the ailment, and "immune". By reading recently completed XII walkthroughs on this site, some harder enemies have a "chance" of being inflicted with a debuff; that is, sometimes the spell works and sometimes not, so it's not a 100% or 0% cahnce of the status effect working.
This makes me think that perhaps there is another stat that controls resistance to status effects? In Tactics A2, there is a special "Resistance" stat that determines percentage susceptibility, and maybe there's one in XII too. I'm guessing maybe the Vitality stat (VIT)? Sadly, the faq in question doesn't explain what the VIT stat is, so we'd need to ask someone else. Hope I helped a little. 8bit 15:39, 26 August 2009 (UTC)
That's the FAQ that I'm using as I'm implemanting the elemenal affinities table. I seem to recollect that for character's resistance to status effects is controlled by the Vitality stat as you said, but I'm not 100% certain. As I'm updating the enemy tables there are a lot of "N/A"'s in the Resistant to field and even when it isn't, it only has an element in that field. So I think it is safe to remove that field. Thanks for the response! Jeppo (Talk | contribs) 15:50, 26 August 2009 (UTC)

Possible New Enemies Template for Multiple Versions of Same Enemy[edit source]

Sorry about the long winded title!

There are many enemies that have multiple versions whilst retaining the same name, and this template doesn't reflect this. Take the mighty Bomb for example. There is the Lv. 6-8 Bomb that you find during your first visit in the Barheim Passage, the Lv. 38-40 Bomb also found at Barheim when you return there looking for Zalera, and also the Lv. 32-33 Bomb which fight alongside the King Bomb in the Salikawood. If you look at the template now, all it gives you are statistics for the level 6 Bomb and for the Level 40 Bomb. As you can see it completely misses out the statistics of the Salikawood Bomb, which is not ideal.

In my sandbox at the moment I have devised a template that will give statistics to all versions of the same enemy. You've got the template at the top (Which I've named Template: FFXII Enemy Collapsable) which will be used as a base, then you have the two collapsable tables below which can clip on to the above template. Those collapsables will have to be created as separate templates. So for the bomb enemy, you can clip on three collapsable tables (Template:FFXII EnemyDropdown1) for the three versions. By the way the new template is not going to replace this template, it will be a brand new template.

I want to try and test this template out on the Bomb enemy to see if this works and the only way to do this is by placing the three templates onto the templatespace. What I'll first ask is are you initially happy with my suggestion? Jeppo (Talk | contribs) 13:38, 27 August 2009 (UTC)

Games do this all the time. I just used a <sup> method: Bomb (Final Fantasy IX).
But I'm not sure how it's that interesting of a concept. I originally tried to program it in using one template, and not loads of minor templates. There was an unexplainable space between the dropdowns. I wonder if it will do the same now. Why "Template:FFXII EnemyDropdown1"?  ILHI 14:47, 27 August 2009 (UTC)
Well because I couldn't think of a better title I suppose. I said EnemyDropdown1 to separate it from EnemyDropdown2 which would be used for enemy versions with only one level. If you can think of a better name, feel free. Jeppo (Talk | contribs) 14:53, 27 August 2009 (UTC)
Yeah, I worked it out. I looked at your sandbox earlier and wasn't paying attention.
Do it for XII.  ILHI 14:57, 27 August 2009 (UTC)

Japanese/Romaji[edit source]

Do you know any websites where I can obtain Japanese and Romajiese names for the FFXII enemies? I suppose I could fill those blanks in while I go about updating the templates. Jeppo (Talk | contribs) 20:37, 29 August 2009 (UTC)

There will be nowhere on the internet you'll find the Romaji. I could find a million three (bizarrely) places that have the Japanese though. Start up a Final Fantasy XII translations page, I can add them in, and then you can go get someone to translate it into Romaji.  ILHI 21:33, 29 August 2009 (UTC)
I suppose I'd better make a start then. Jeppo (Talk | contribs) 21:48, 29 August 2009 (UTC)

Additional Parameters[edit source]

We've been missing Parameters such as STR, License Points and Gil. I think I'll add the Bestiary number as well. BLUER一番 05:58, June 27, 2010 (UTC)

A lot of enemies use the {{{Pwr min}}} parameter, and the template then shows an obvious looking {{{Str min}}}. Are the two one and the same? --ShirubaKurono Dissicon ff13 Lig3.png 15:06, November 14, 2010 (UTC)

Basically, yes they're the same, and they need to be changed. 80.42.252.10 21:31, November 14, 2010 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.