Usage

This stats template is used differently for enemies with single and multiple appearances within Final Fantasy X-2. It is used on pages alongside {{infobox enemy}}, and dependent on {{infobox enemy stats X2/data}}.

{{X-2 Enemy Stats
<!-- Shinra's Bestiary -->
| prev = 
| prev no
| bestiary = 
| next = 
| next no = 
<!-- Classification -->
| location = 
| chapter = 
| species = 
| oversoul = [true]
| scan desc = 
| innate = 
| steal kill = 
| info = 
<!-- Stats -->
| level = 
| hp = 
| mp = 
| strength = 
| magic = 
| defense = 
| mag defense = 
| agility = 
| accuracy = 
| evasion = 
| luck = 
| exp = 
| ap = 
| gil = 
| steal gil = 
<!-- Creature creator -->
| pod size = 
| cc location = [same as location if null]
| cc chapters = [same as chapters if null]
| teams = 
| new game plus = [true]
| release = [the creature to be released]
| defeat = [the enemy to be defeated]
| defeat loc = [location of the enemy]
| clear = [location or enemy fiend tale]
| cc info = 
<!-- Elemental affinities (Weak, Halves, Absorbs, Immune, or blank) -->
| fire = 
| lightning = 
| gravity = 
| water = 
| ice = 
| holy = 
<!-- Status immunities (Immune or blank) -->
| silence = 
| sleep = 
| darkness = 
| poison = 
| confuse = 
| berserk = 
| curse = 
| petrify = 
| slow = 
| delay = 
| stop = 
| eject = 
| zantetsu = 
| interrupt = 
| multi attack = 
| str mod = 
| mag mod = 
| def mod = 
| mdef mod = 
| luck mod = 
| accu mod = 
| eva mod = 
| scan = 
| bribe = 
| death = 
| doom = 
| doom count = [number]
| fract damage = 
| reflect = 
| physical = 
| magical = 
<!-- Items -->
| common drop = 
| rare drop = 
| drop rate = 
| common steal = 
| rare steal = 
| steal rate = 
| common bribe = 
| rare bribe = 
| bribe gil = 
| abilities = 
| blue bullet = 
}}

For enemies with multiple stats, values input into the above parameters will apply to all tabs. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the tab in question and will override the one suggested in the non-specific parameter (e.g. fire).

To create a tab, a bestiary parameter has to be used for the specific tab, or a name has to be given to the tab via tab parameters. E.g. tab 1, tab 2, tab 3, tab 4.

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