Usage

This stats template is used differently for enemies with single and multiple appearances within Final Fantasy XII. It is used on pages alongside {{infobox enemy}}, and dependent on {{infobox enemy stats FFXII/data}}.

{{infobox enemy stats FFXII
| level = 
| hp = 
| mp = 
| strength = 
| magick power = 
| vitality = 
| speed = 
| attack power = 
| defense = 
| magick resist = 
| evade = 
| exp = 
| lp = 
| cp = 
| gil =
| fire = 
| ice = 
| lightning = 
| water = 
| wind = 
| earth = 
| dark = 
| holy = 
| petrify = 
| stop = 
| doom = 
| confuse = 
| sleep = 
| blind = 
| reverse = 
| poison = 
| silence = 
| disease = 
| oil = 
| disable = 
| lure = 
| immobilize = 
| sap = 
| slow = 
| berserk = 
| protect = 
| shell = 
| haste = 
| regen = 
| bravery = 
| invisibility = 
| reflect = 
| faith = 
| genus =
| class =
| rank =
| location = 
| section = 
| spawn condition =
| steal 1 =
| steal 2 =
| steal 3 = 
| poach 1 =
| poach 2 =
| drop 1 = 
| drop 2 = 
| drop 3 = 
| drop 4 = 
| always drop = 
| receive = 
| monograph = 
| monograph type = 
| monograph rate = 
| canopic = 
| canopic type = 
| canopic rate = 
| attacks = 
| charge time = 
| combo = 
| combo rate = 
| elemental attack = 
| status effect = 
| status effect rate = 
| magicks = 
| technicks = 
| innate augments = 
| conditional augments = 
| items = 
| movement type = [Ground / Float / Flying / Warp]
| movement speed = 
| flying = [true if true]
| docile = 
| libra immune =
| elemental affinity = 
| info = 
}}

Enemies with minimum and maximum stats should add "min" and "max" after the stat name (e.g. magick power max or hp min). In these cases, maximum and minimum stats should be entered for all of them.

For enemies with multiple stats, values input into the above parameters will apply to all tabs. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the tab in question and will override the one suggested in the non-specific parameter (e.g. fire).

To create a section, a bestiary parameter has to be used for the specific tab, or a name has to be given to the tab via tab parameters. E.g. tab 1, tab 2, tab 3, tab 4.

The always drop operates independent of drops 1-4, and should be used if an enemy has an item with 100% drop rate.

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