Usage

This stats template is used differently for enemies with single and multiple appearances within Final Fantasy X. It is used on pages alongside {{infobox enemy}}, and dependent on {{infobox enemy stats FFX/data}}.

{{FFX Enemy
<!--Bestiary
 prev no and next no are generated automatically-->
| prev =
| prev no = [optional]
| bestiary =
| next =
| next no = [optional]
<!--Stats-->
| hp =
| overkill = [default to HP*1.5]
| mp =
| strength =
| magic =
| defense =
| magic defense =
| agility =
| accuracy =
| evasion =
| luck =
| ap =
| overkill ap = [default to AP*1.5]
| gil =
<!--Elements.
 Those that inflict normal can be excluded-->
| fire =
| ice =
| lightning =
| water =
| holy =
<!--Statuses.
 Those with no affinity can be excluded
 "Immune" or "Auto"-->
| silence =
| sleep =
| darkness =
| poison =
| poison% = [percentage of health poison drains; defaults to 25]
| petrify =
| slow =
| zombie =
| zombie death = 
| power break =
| magic break =
| speed break =
| ability break =
| threaten =
| death =
| provoke =
| doom =
| doom count = [doom timer, defaults to 1]
| nul =
| shell =
| protect =
| reflect =
| haste =
| demi =
| regen =
| distill =
| sensor =
| scan =
| bribe =
| delay =
| eject =
| zanmato = [level, defaults to 1]
| berserk =
| physical =
| magical =
<!--Info-->
| species = 
| location =
| monster arena = [category when found in Arena;
if not filled, or if Species/Area Conquest or Original are filled in, capture immunity will be added]
| common steal = [defaults to nothing]
| rare steal = [defaults to nothing]
| common drop = [defaults to nothing]
| rare drop = [defaults to nothing]
| common drop qty = [defaults to 1]
| overkill common drop qty = [defaults to common drop qty *2]
| rare drop qty = [defaults to 1]
| overkill rare drop qty = [defaults to rare drop qty *2]
| equip drop rate = [value out of 255, defaults to 64]
| equip slot min = [defaults to 1]
| equip slot max = [defaults to min]
| equip ability min = [defaults to 1]
| equip ability max = [defaults to min]
| weapon abilities = [defaults to nothing]
| weapon damage value = [defaults to 16]
| weapon critical bonus = [defaults to 0]
| armor abilities = [defaults to nothing]
| bribe = [defaults to nothing]
| bribe qty = [defaults to 1]
| bribe gil = [defaults to HP*20]
| abilities = [defaults to nothing]
| ronso rage = [defaults to nothing]
| info =  [does not appear if not filled]
<!--Flags and other info.
Those that are not true can be excluded-->
| tough = true
| steal kill = true
| quick hit = true
}}

For enemies with multiple stats, values input into the above parameters will apply to all tabs. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the tab in question and will override the one suggested in the non-specific parameter (e.g. fire).

To create a tab, a bestiary parameter has to be used for the specific tab, or a name has to be given to the tab via tab parameters. E.g. tab 1, tab 2, tab 3, tab 4.

Community content is available under CC-BY-SA unless otherwise noted.