Usage
This stats template is used differently for enemies with single and multiple appearances within Final Fantasy X. It is used on pages alongside {{infobox enemy}}
, and dependent on {{infobox enemy stats FFX/data}}
.
{{FFX Enemy <!--Bestiary prev no and next no are generated automatically--> | prev = | prev no = [optional] | bestiary = | next = | next no = [optional] <!--Stats--> | hp = | overkill = [default to HP*1.5] | mp = | strength = | magic = | defense = | magic defense = | agility = | accuracy = | evasion = | luck = | ap = | overkill ap = [default to AP*1.5] | gil = <!--Elements. Those that inflict normal can be excluded--> | fire = | ice = | lightning = | water = | holy = <!--Statuses. Those with no affinity can be excluded "Immune" or "Auto"--> | silence = | sleep = | darkness = | poison = | poison% = [percentage of health poison drains; defaults to 25] | petrify = | slow = | zombie = | zombie death = | power break = | magic break = | speed break = | ability break = | threaten = | death = | provoke = | doom = | doom count = [doom timer, defaults to 1] | nul = | shell = | protect = | reflect = | haste = | demi = | regen = | distill = | sensor = | scan = | bribe = | delay = | eject = | zanmato = [level, defaults to 1] | berserk = | physical = | magical = <!--Info--> | species = | location = | monster arena = [category when found in Arena; if not filled, or if Species/Area Conquest or Original are filled in, capture immunity will be added] | common steal = [defaults to nothing] | rare steal = [defaults to nothing] | common drop = [defaults to nothing] | rare drop = [defaults to nothing] | common drop qty = [defaults to 1] | overkill common drop qty = [defaults to common drop qty *2] | rare drop qty = [defaults to 1] | overkill rare drop qty = [defaults to rare drop qty *2] | equip drop rate = [value out of 255, defaults to 64] | equip slot min = [defaults to 1] | equip slot max = [defaults to min] | equip ability min = [defaults to 1] | equip ability max = [defaults to min] | weapon abilities = [defaults to nothing] | weapon damage value = [defaults to 16] | weapon critical bonus = [defaults to 0] | armor abilities = [defaults to nothing] | bribe = [defaults to nothing] | bribe qty = [defaults to 1] | bribe gil = [defaults to HP*20] | abilities = [defaults to nothing] | ronso rage = [defaults to nothing] | info = [does not appear if not filled] <!--Flags and other info. Those that are not true can be excluded--> | tough = true | steal kill = true | quick hit = true }}
For enemies with multiple stats, values input into the above parameters will apply to all tabs. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the tab in question and will override the one suggested in the non-specific parameter (e.g. fire).
To create a tab, a bestiary parameter has to be used for the specific tab, or a name has to be given to the tab via tab parameters. E.g. tab 1, tab 2, tab 3, tab 4.
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