Template:Infobox enemy stats FFVII is an infobox template used for enemies in Final Fantasy VII. It is used in "Stats" sections, and is accompanied by {{infobox enemy}}, which is used at the top of the page.

Template:Infobox enemy stats FFVII/data is a component template for {{infobox enemy stats FFVII}}. This is used to construct the template, and is where all stats information and logic is contained.

This template uses Lua. To make adjustments to this template, edit the module page.

Usage

Place the following below a "Stats" section in the article.

{{infobox enemy stats FFVII
<!--Stats-->
| level = 
| hp = 
| mp = 
| attack = 
| magic atk = 
| defense = 
| magic def = 
| dexterity = 
| defense% = 
| luck = 
| exp = 
| ap = 
| gil = 
| battle square = 
<!--Elements.
 Those that inflict normal can be excluded-->
| fire = 
| ice = 
| lightning = 
| earth = 
| poison = 
| gravity = 
| water = 
| wind = 
| holy = 
| 10th element = 
| restorative = 
| back attack = 
| punch = 
| death element = 
| sleep element = 
| confusion element = 
<!--Statuses.
 Those that are not immune can be excluded-->
| death = 
| sleep = 
| poison status = 
| sadness = 
| fury = 
| confusion = 
| silence = 
| haste = 
| slow = 
| stop = 
| frog = 
| small = 
| slow-numb = 
| petrify = 
| regen = 
| barrier = 
| mbarrier = 
| reflect = 
| shield = 
| death-sentence = 
| manipulate = 
| berserk = 
| paralyzed = 
| darkness = 
| death force = 
| resist = 
| physical = 
| magical = 
<!--Location -->
| location = 
<!--Steal and Drops.
 Slots containing nothing can be excluded.-->
| steal 1 = 
| steal 1 rate = 
| steal 2 = 
| steal 2 rate = 
| steal 3 = 
| steal 3 rate = 
| drop 1 = 
| drop 1 rate = 
| drop 2 = 
| drop 2 rate = 
| drop 3 = 
| drop 3 rate = 
| morph = 
| abilities = 
| enemy skill = 
| manipulate 1 = 
| manipulate 2 = 
| manipulate 3 = 
| info = 
}}

Parameters

Optional

sec 1 up to sec 999

The section for another encounter of the enemy. This requires a bestiary paremeter (listed below) or a name given to the section.

For the following parameter names:

  • n refers to the encounter number of the enemy.

Using a non-specific parameter (e.g. drop) will apply it to all stats sections for the enemy and all versions. If this is preceded by a number (e.g. 1 drop), it will override the non-specific parameter for that encounter.

Optional

[n] level, [n] hp, [n] mp, [n] attack, [n] magic atk, [n] defense, [n] magic def, [n] dexterity, [n] defense%, [n] luck =

The stats of the enemy. These are calculated with the help of Module:FFVII enemy stats.

Optional

[n] exp, [n] ap, [n] gil

EXP, AP, or gil dropped by the enemy after defeating them.

Optional

[n] battle square

If the enemy appearances in the Battle Square, enter true to generate Battle Square stats automatically from Module:FFVII enemy stats.

Optional

[n] fire, [n] ice, [n] lightning, [n] earth, [n] poison, [n] gravity, [n] water, [n] wind, [n] holy, [n] 10th element, [n] restorative, [n] back attack, [n] punch, [n] death element, [n] sleep element, [n] confusion element
(default: "100% (normal damage)" )

The elemental affinities of the enemy. Omit if the enemy has no affinity and just takes normal damage. For each element, there are seven possible options:

  • Weak — Enemy is weak to element; displays as 200% damage taken
  • Halves — Enemy resists the element; displays as 50% damage taken
  • Immune — Enemy is immune to the element; displays as 0% damage taken
  • Absorb — Enemy absorbs the element; displays as -100% damage taken
  • Death — Enemy is killed by attacks with the enemy; displays as "Death"
  • Auto-hit — Enemy is automatically hit by the enemy; displays as 100% (auto-hit)
  • Other — If none of the above are entered, type in a different value to display

Optional

[n] death, [n] sleep, [n] poison status, [n] sadness, [n] fury, [n] confusion, [n] silence, [n] haste, [n] slow, [n] stop, [n] frog, [n] small, [n] slow-numb, [n] petrify, [n] regen, [n] barrier, [n] mbarrier, [n] reflect, [n] shield, [n] death-sentence, [n] manipulate, [n] berserk, [n] paralyzed, [n] darkness, [n] death force, [n] resist, [n] physical, [n] magical
(default: "-" )

The status effect affinities of the enemy. Omit if the enemy has no affinity and can be affected by the status normally. For each status, enter Immune if the enemy is immune to the status.

Optional

[n] location

Full list of locations the enemy is fought in.

Optional

[n] steal 1 up to [n] steal 3
(default: "None" )

Items that can be stolen from the enemy in one of three steal slots.

Optional

[n] steal 1 rate up to [n] steal 3 rate
(default: "None" )

Rate at which item can be stolen for the respective steal slot.

Optional

[n] drop 1 up to [n] drop 4
(default: "None" )

Items that are dropped from the enemy upon defeat, in one of four drop slots.

Optional

[n] drop 1 rate up to [n] drop 4 rate
(default: "None" )

Rate at which items drop for the respective drop slots.

Optional

[n] morph
(default: "Immune" )

If any item can be obtained by Morphing the enemy, list the item.

Optional

[n] abilities
(default: "None" )

Abilities that can be used by the enemy.

Optional

[n] enemy skills
(default: "None" )

Any abilities learned from the enemy that can be used for the Enemy Skill Materia.

Optional

[n] manipulate 1 up to [n] manipulate 3
(default: "None" )

Abilities that the player can use when Manipulating the enemy.

Optional

[n] info

Any other information about the enemy.

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