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Usage

This stats template is used differently for enemies with single and multiple appearances within Final Fantasy VI. It is used on pages alongside {{infobox enemy}}, and dependent on {{infobox enemy stats FFVI/data}}.

{{infobox enemy stats FFVI
| japanese = 
| romaji = 
| lit = 
| snes = 
| ps = 
| gba = 
| ios = 
<!--Bestiary
 prev no and next no are generated automatically-->
| ps prev no = [optional]
| ps prev = 
| ps bestiary = 
| ps next = 
| ps next no = [optional]
| gba prev no = [optional]
| gba prev = 
| gba bestiary = 
| gba next = 
| gba next no = [optional]
| ios prev no = [optional]
| ios prev = 
| ios bestiary = [number in enemy bestiary, if]
| ios boss = [number in boss bestiary, if]
| ios next = 
| ios next no = [optional]
<!--Stats-->
| level = 
| hp = 
| mp = 
| attack = 
| magic = 
| defense = 
| magic defense = 
| magic evasion = 
| speed = 
| hit rate = 
| evasion = 
| exp = 
| gil = 
<!--Elements.
 Those that inflict normal can be excluded-->
| fire = 
| ice = 
| lightning = 
| poison = 
| holy = 
| earth = 
| wind = 
| water = 
<!--Statuses.
 Those with no affinity can be excluded
 "Immune" or "Auto"-->
| blind = 
| zombie = 
| poison status = 
| magitek = 
| invisible = 
| imp = 
| petrify = 
| death = 
| doom = 
| critical = 
| image status = 
| silence = 
| berserk = 
| confuse = 
| sap = 
| sleep = 
| float = 
| regen = 
| slow = 
| haste = 
| stop = 
| shell = 
| protect = 
| reflect = 
| meteor strike = 
| libra = 
| invincible = 
<!--Sketch.
  "Immune" or the ability-->
| gba sketch = 
<!--Control.
  "Immune" or the ability list-->
| gba control = 
<!--Types.
 Those that are not true can be excluded-->
| undead = true
| humanoid = [true]
| first strike = [true]
| mp kill = [true]
| imp critical = [true]
| no physical harm = [true]
| runic = [true]
| hard escape = [true]
| cannot escape = [true]
<!--Info-->
| snes location = [defaults to nowhere]
| ps location = [defaults to nowhere]
| gba location = [defaults to nowhere]
| snes steal 1 = [defaults to nothing]
| snes steal 2 = [defaults to nothing]
| ps steal 1 = [defaults to nothing]
| ps steal 2 = [defaults to nothing]
| gba steal 1 = [defaults to nothing]
| gba steal 2 = [defaults to nothing]
| snes drop 1 = [defaults to nothing]
| snes drop 2 = [defaults to nothing]
| ps drop 1 = [defaults to nothing]
| ps drop 2 = [defaults to nothing]
| gba drop 1 = [defaults to nothing]
| gba drop 2 = [defaults to nothing]
| morph id = [defaults to 1]
| morph miss rate = [defaults to 100%]
| snes normal attack = [defaults to nothing]
| snes special attack = [defaults to nothing]
| snes other abilities = [defaults to nothing]
| ps normal attack = [defaults to nothing]
| ps special attack = [defaults to nothing]
| ps other abilities = [defaults to nothing]
| gba normal attack = [defaults to nothing]
| gba special attack = [defaults to nothing]
| gba other abilities = [defaults to nothing]
| ps control = [defaults to nothing]
| snes control = [defaults to nothing]
| gba control = [defaults to nothing]
| ps sketch = [defaults to nothing]
| snes sketch = [defaults to nothing]
| gba sketch = [defaults to nothing]
| ps rage = [defaults to nothing]
| snes rage = [defaults to nothing]
| gba rage = [defaults to nothing]
| info = [optional]
}}

For enemies with multiple stats, values input into the above parameters will apply to all sections. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the section in question and will override the one suggested in the non-specific parameter (e.g. fire). Values with gba and ps stats (e.g. gba steal 1 and ps steal 1) will only display the gba if no ps or snes value is entered (the gba value applies to all subsequent versions as well as thee gba release).

To create a section, a bestiary parameter has to be used for the specific section, or a name has to be given to the section via sec parameters. E.g. sec 1, sec 2, sec 3, sec 4.

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