Usage

This stats template is used differently for enemies with single and multiple appearances within Final Fantasy V. It is used on pages alongside {{infobox enemy}}, and dependent on {{infobox enemy stats FFV/data}}.

{{infobox enemy stats FFV
| japanese = 
| romaji = 
| lit = 
| ps = 
| gba = 
| ios = 
<!--Bestiary
 prev no and next no are generated automatically-->
| prev no = [optional]
| prev = 
| bestiary = 
| next = 
| next no b = [optional]
| prev no b = [optional]
| prev b = 
| bestiary b = 
| next b = 
| next no b = [optional]
<!--Stats-->
| lv = 
| hp = 
| mp = 
| strength = 
| defense = 
| evasion = 
| magic = 
| magic defense = 
| magic evasion = 
| ability = 
| attack multiplier = 
| exp = 
| gil = 
| abp = 
<!--Elements.
 Those that inflict normal can be excluded-->
| fire = 
| ice = 
| lightning = 
| poison = 
| holy = 
| earth = 
| wind = 
| water = 
<!--Statuses.
 Those with no affinity can be excluded
 "Immune" or "Auto"-->
| death = 
| petrify = 
| toad = 
| mini = 
| float = 
| poison status = 
| zombie = 
| darkness = 
| aging = 
| sleep = 
| paralyze = 
| confuse = 
| berserk = 
| silence = 
| image = 
| reflect = 
| protect = 
| shell = 
| stop = 
| haste = 
| slow = 
| invincible = 
| regen = 
| doom = 
| catch = 
| control = 
| scan hp = 
<!--Types.
 Those that are not true can be excluded-->
| undead = true
| magic beast = true
| aevis = true
| dragon = true
| heavy = true
| desert = true
| humanoid = true
<!--Info-->
| ps location = [defaults to nowhere]
| gba location = [defaults to nowhere]
| snes steal 1 = [defaults to nothing]
| snes steal 2 = [defaults to nothing]
| ps steal 1 = [defaults to nothing]
| ps steal 2 = [defaults to nothing]
| gba steal 1 = [defaults to nothing]
| gba steal 2 = [defaults to nothing]
| snes drop 1 = [defaults to nothing]
| snes drop 2 = [defaults to nothing]
| ps drop 1 = [defaults to nothing]
| ps drop 2 = [defaults to nothing]
| gba drop 1 = [defaults to nothing]
| gba drop 2 = [defaults to nothing]
| ps special technique = [defaults to nothing]
| ps abilities = [defaults to nothing]
| gba special technique = [defaults to nothing]
| gba abilities = [defaults to nothing]
| ps control 1 = [defaults to nothing]
| ps control 2 = [defaults to nothing]
| ps control 3 = [defaults to nothing]
| ps control 4 = [defaults to nothing]
| gba control 1 = [defaults to nothing]
| gba control 2 = [defaults to nothing]
| gba control 3 = [defaults to nothing]
| gba control 4 = [defaults to nothing]
| ps blue magic = [defaults to nothing]
| gba blue magic = [defaults to nothing]
| ps release = [defaults to nothing]
| gba release = [defaults to nothing]
| info = [optional]
}}

For enemies with multiple stats, values input into the above parameters will apply to all sections. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the section in question and will override the one suggested in the non-specific parameter (e.g. fire). Values with gba and ps stats (e.g. gba steal 1 and ps steal 1) will only display the gba if no ps or snes value is entered (the gba value applies to all subsequent versions as well as thee gba release).

To create a section, a bestiary parameter has to be used for the specific section, or a name has to be given to the section via sec parameters. E.g. sec 1, sec 2, sec 3, sec 4.

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