Usage

This stats template is used differently for enemies with single and multiple appearances within Final Fantasy IV. It is used on pages alongside {{infobox enemy}}, and dependent on {{infobox enemy stats FFIV/data}}.

{{infobox enemy stats FFIV
| snes = 
| ps = 
| gba = 
| psp = 
<!--Stats-->
| prev = 
| bestiary =
| next =
| level = 
| hp = 
| mp = 
| strength = 
| defense = 
| magic = 
| accuracy = 
| evasion = 
| magic eva = 
| magic def = 
| agility = 
| exp = 
| gil = 
<!--Steal and Drops.
 Slots containing nothing can be excluded.-->
| steal 1 = 
| steal 1 rate = 
| steal 2 = 
| steal 2 rate = 
| steal 3 = 
| steal 3 rate = 
| drop 1 = 
| drop 1 rate = 
| drop 2 = 
| drop 2 rate = 
| drop 3 = 
| drop 3 rate = 
| abilities = 
| info = [optional]
<!--Elements.
 Those that inflict normal can be excluded-->
| fire = 
| ice = 
| lightning = 
| dark = 
| holy = 
| throw = 
| restorative = 
| drain = 
<!--Statuses.
 Those that are not immune can be excluded-->
| poison = 
| blind = 
| silence = 
| pig = 
| mini = 
| toad = 
| stone = 
| death = 
| petrify = 
| berserk = 
| confuse = 
| sleep = 
| paralyze = 
| float = 
| curse = 
| weak = 
| libra = 
}}

For enemies with multiple stats, values input into the above parameters will apply to all sections. If any of the above are preceded by a number (e.g. 1 fire), values will only apply to the section in question and will override the one suggested in the non-specific parameter (e.g. fire).

To create a section, a bestiary parameter has to be used for the specific section, or a name has to be given to the section via sec parameters. E.g. sec 1, sec 2, sec 3, sec 4.

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