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A devout knight who defends the Church from heretics. Uses Spellblade techniques to strike down the enemy.

Description

Templar, also known as Temple Knight, is a special job from Final Fantasy Tactics. It is Beowulf's default job, and is a mix of physical and magickal classes, using a sword to cast offensive magick. It is an extraordinarily powerful Mystic who needs a sword to access the abilities that target one unit instead of having area of effect, but with the benefit of lacking a charge time and with a higher hit rate.

The Runeblade gives a +2 Magick bonus and can be bought later. The Templar spellblade skills' animations are the same as the Mystic's abilities', with the exception of Vengeance, without the Shikigami in the beginning. It costs 4,340 JP to master.

In The War of the Lions, Beowulf's friend and rival Aliste is also a Templar.

Stats[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Knight Swords Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 9 14% High High High High

Abilities[]

Spellblade[]

Templar job command. Brings a magick sword strike down upon the foe.

Description

Beowulf and Aliste must be equipped with a sword to use these abilities.

Spellblade's quotes were left disabled as dummied features, but the data exists within the game.

Name MP Cost Range Effect Speed JP Needed
Blind 6 4 1 Now 50
A spellblade technique that uses darkness to blind the target, reducing their success rate for direct attacks.
Effect: Blind.
Success Rate: (220 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Block off the light, see the dark side... Blind!"
Syphon
(Aspel)
2 4 1 Now 100
A spellblade technique that absorbs the target's MP even as it restores the user's.
Drain: Absorb 25% of Target's Max MP
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Under the name spirits, share all magic in nature! Aspel!"
Drain 12 4 1 Now 180
A spellblade technique that absorbs the target's HP even as it restores the user's.
Drain: Absorb 25% of Target's Max HP
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Under the name spirits, share all strength we have! Drain!"
Faith 10 4 1 Now 200
A spellblade technique that fills the soul with a zealous fervor.
Effect: Faith.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Fuel me up with the unrevealed power! Faith!"
Doubt
(Innocent)
10 4 1 Now 200
A spellblade technique that fills the soul with a heathen impiety.
Effect: Atheist.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Into reality where miracles don't exist... Innocent!"
Zombie 14 4 1 Now 150
A spellblade technique that transforms the target into the walking dead and prevents HP restoration.
Effect: Undead.
Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Let your body crumble to the dust... Zombie!"
Silence 16 4 1 Now 90
A spellblade technique that robs the target of speech, rendering them unable to cast spells.
Effect: Silence.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "No more casting of spells... Silence!"
Berserk 16 4 1 Now 200
A spellblade technique that releases a thirst for destruction, rendering the target mad for blood.
Effect: Berserk.
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "No need for reasons! Act as you please! Berserk!"
Chicken 12 4 1 Now 500
A spellblade technique that engenders cowardice, reducing the target's Bravery.
Effect: Chicken.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "No more guts or bravery... Chicken!"
Confuse 14 4 1 Now 200
A spellblade technique that causes the target to lose their rational nature and perform random actions.
Effect: Confuse.
Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Infuse a bug's mind into the soul! Confuse!"
Dispel
(Despair)
20 4 1 Now 300
A spellblade technique that can neutralize magickal energy, nullifying certain status effects.
Removes: Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Throw back the harmful spells into the sky! Despair!"
Disable
(Don't Act)
14 4 1 Now 50
A spellblade technique that curtails the body's freedom, preventing the target from taking action.
Effect: Disable.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "No more wishful thinking, no more acts! Don't Act!"
Sleep 20 4 1 Now 170
A spellblade technique that disrupts circadian rhythms, sending the targets into immediate slumber.
Effect: Sleep.
Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Follow the spirit and forget about time! Sleep!"
Break 24 4 1 Now 300
A spellblade technique that alters the body's composition, instantaneously turning flesh into stone.
Effect: Stone.
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
*Quote: "Transform into stone! Break!"
Vengeance
(Shock!)
20 8 1 Now 600
Inflict damage commensurate with the damage received.
Damage: Caster's Max HP - Caster's Current HP
Success Rate: 100% Hit Rate

Reaction abilities[]

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilities[]

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Beastmaster
(Monster Skill)
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilities[]

Name Description JP Needed
Move +1 Increase Move by 1. 200

Overview[]

FFT Confuse

Confuse.

The Templar is one of the "special Knight" jobs, capable of using the Mystic's abilities as instant cast, giving it a potent arsenal of spells to cripple its opponents. Unlike other "special Knights'" abilities, the Templar's Spellblades cost MP and have a hit chance based on its magick attack and faith, as well the target's faith. Templar has the third strongest stat gains in the game (surpassed only by the Dragonkin and the Sword Saint); it is physically exceptional and magickally competent, and has high HP. Beowulf is the only playable Templar (should the player recruit him).

Its high magickal stats and MP makes it effective with job commands that focus on spellcasting, specially supportive. Time Magick, in particular, is useful for haste, to further enable the Templar and its allies, while White Magick can aid the team with healing when needed. It can be equipped with robes to increase its MP pool, as well the Summoner's Halve MP to reduce costs. The Templar can also make decent of use of Geomancy, as its damage is calculated on both physical and magickal attack.

To maximize Spellblade's success, it is recommended to boost magickal attack as much as possible. The Black Mage's Arcane Strength support ability increases attack by 33%, while the Bard's Magick Boost reaction ability grants +1 magick attack whenever taking damage. The Rune Blade, certain robes, and accessories can be equipped for their raw magick attack power increase.

Much like other jobs, the Templar can become virtually unkillable with the Shirahadori reaction ability from Samurai. While this won't protect it from magickal attacks, its access to Drain means it can regain lost HP easily. Drain is also a weakness of Lucavi bosses, doing 300-700+ damage while healing the user.

With its natural high speed and mobility, the Templar can easily close the gap and reach his opponents easily. The player can further enable it with movement abilities, such as its own Move +1, Thief's Move +2, Bard's Move +3, or even Teleport.

The Templar is one of the best jobs in the endgame for level grinding, as its Chicken ability can be used to cripple the last enemy while the rest of the party use abilities to accrue JP and EXP quickly, such Squire's Focus, or Monk's Chakra.

Other appearances[]

Pictlogica Final Fantasy[]

PFF Faith Beowulf
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Final Fantasy Brave Exvius[]

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Gallery[]

Etymology[]

Knights Templar were among the most wealthy and powerful of the Western Christian military orders and among the most prominent actors of the Christian finance. The organisation existed for nearly two centuries during the Middle Ages. Templar knights, in their distinctive white mantles with a red cross, were among the most skilled fighting units of the Crusades. They held great power throughout Europe before being forcibly dissolved through violence by Phillip IV of France in an attempt to attack the papacy. Pope Clement V tried to protect them, but failed. Nowadays, the Order of the Knights Templar is subject to numerous myths and legends.

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