Tempest is an enemy ability used by Zombie Lord, Bangaa Pirate, and Bangaa Pugilist, which inflicts Wind-elemental physical damage to one target within a range of 3 and area of Circle 6. It has a potency of 60, CT of 3, and knockback of 40.
Storm. Deals lightning damage to all enemies.
Tempest is an ability learned by the Illusionist class for 250 AP from the Thunder Rod. It deals Lightning-elemental damage to all enemies at the cost of 28 MP.
Deals wind damage to a single target.
Tempest is a Fusion Ability used after combining Vacuum Wave and Gale and is only usable by the Warriors of Darkness. It inflicts Wind-elemental magic damage to one target at the cost of 42 MP, and is slightly more powerful than the tier 3 Black Magic spells.
Tempest is an aerial physical Bravery attack for Zidane, learned at level 3. It requires 30 CP to equip (15 when mastered), 180 AP to master, has Melee Low priority, and can induce Chase. Zidane throws his knife downwards, launching the opponent into the air, and then strikes them multiple times before knocking them away. It is possible to combo into Meo Twister (midair) A from Tempest.
Tempest is a Bravery attack for Zidane, learned at level 4 and requiring 180 AP to master. It is otherwise identical to its previous version, and can combo into Meo Twister B.