Temper in Final Fantasy (PSP).

Encourage an ally, increasing their Bravery.

Final Fantasy Tactics description

Temper (ストライ, Sutorai?), also known as TMPR, and Steel, is a recurring spell in the series. It generally increases the attack power of a unit.

Appearances[edit | edit source]

Final Fantasy[edit | edit source]

Black Mage - TMPR.gif

Raises one ally's attack.


Temper (TMPR on the NES) is a level 2 Black Magic. It can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja classes. It raises the Attack of an ally by 14. In the GBA/PSP/iOS releases it costs 8 MP to cast.

This spell is bugged in the NES version and does nothing.

Final Fantasy XI[edit | edit source]

Temper is an Enhancing Magic spell that is able to be learned by a Red Mage at level 95 or higher. It allows the recipient to occasionally Double Attack.

Final Fantasy Tactics[edit | edit source]

Steel (originally called Cheer Up) is an ability of Ramza's and Delita's special version of the Squire job, learned for 200 JP. It increases an ally's Bravery when used, up to three squares away.

Vagrant Story[edit | edit source]

Temper inflicts an additional 40% of damage on a foe, in addition to repairing a small amount of weapon DP. It has a risk of 2.

Final Fantasy Airborne Brigade[edit | edit source]

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Gallery[edit | edit source]

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