Tellah is a playable character in Final Fantasy IV.
Stats[edit | edit source]
He has some of the worst stats, both physically and magically. His MP does not exceed 90 to ensure the player cannot cast Meteor with him (Meteor costs 99 MP). Unlike other characters, Tellah's physical stats (save for his HP) actually decrease when he levels up, implying his age is catching up with him, preventing him from gaining strength.
2D Stats[edit | edit source]
Level | HP | MP | Strength | Speed | Stamina | Intellect | Spirit |
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20 | 340 | 90 | 5 | 8 | 7 | 16 | 16 |
30 | 594 | 90 | 1 | 11 | 1 | 16 | 16 |
40 | 853 | 90 | 1 | 16 | 1 | 16 | 16 |
50 | 1118 | 90 | 1 | 21 | 1 | 20 | 20 |
60 | 1371 | 90 | 1 | 24 | 1 | 22 | 22 |
70* At random afterward, see table below | 1621 | 90 | 1 | 26 | 1 | 24 | 24 |
80 | 1876 | 90 | rdm | rdm | rdm | rdm | rdm |
90 | 2132 | 90 | rdm | rdm | rdm | rdm | rdm |
99* 9998917 exp | 2361 | 90 | rdm | rdm | rdm | rdm | rdm |

Tellah's level up possibilities.
Possibility | Strength | Speed | Stamina | Intellect | Spirit |
---|---|---|---|---|---|
1 | -1 | -1 | -1 | -1 | -1 |
2 | 0 | 0 | 0 | 0 | 0 |
3 | +1 | +1 | 0 | 0 | 0 |
4 | 0 | +1 | 0 | +1 | 0 |
5 | 0 | +1 | 0 | 0 | +1 |
6 | 0 | +1 | +1 | +1 | +1 |
3D Stats[edit | edit source]
Level | HP | MP | Strength | Speed | Stamina | Intellect | Spirit |
---|---|---|---|---|---|---|---|
13 | 219 | 90 | 6 | 7 | 8 | 25 | 23 |
20 | 388 | 90 | 5 | 7 | 7 | 31 | 29 |
30 | 718 | 90 | 4 | 6 | 6 | 40 | 38 |
40 | 1145 | 90 | 3 | 5 | 5 | 48 | 47 |
50 | 1667 | 90 | 3 | 5 | 3 | 57 | 56 |
60 | 2299 | 90 | 2 | 4 | 2 | 66 | 64 |
70* Depends on augments in character's battle menu afterward | 3021 | 90 | 1 | 3 | 1 | 74 | 73 |
When Tellah joins the party on Mount Ordeals, he joins at the same level he left the party in Damcyan and with the same equipment.
Abilities[edit | edit source]
Tellah can cast both White and Black Magic. When he first joins, he only knows a handful of spells: the Black Magic spells Fire, Blizzard, Thunder, Stop and Osmose, and the White Magic spells Cura, Life, Blink, Esuna, Confuse, and Teleport. In the 3D versions, Tellah begins with 3 more spells : Sleep, Poison and Silence while he loses Stop.
Once Cecil becomes a Paladin Event, he remembers all his spells especially Curaja, Arise and the "-ga" elementals. He can use Meteor if a Soma Drop or the MP +50% augment is used on him. However, the player is unlikely to see it on a first playthrough since the two aforementioned items are unavailable during the time Tellah is in the party. This can be worked around by hacking the items, by hacking Tellah in the party when the items are available or, in the 3D remake, by beginning a new game plus with the items already in the inventory. Tellah will never be able to cast Holy, Stop (3D only), Quake, Death and Flare.
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Tellah using Recall.
Tellah has access to the Recall ability, which allows him to cast a random Black Magic spell. Once Cecil becomes a Paladin, Tellah loses Recall in the PS, Advance and PSP versions but keeps the ability to use it in the 3D remakes, which may cast a spell he does not normally have access to. This ability was removed in the North American SNES release.
The spells Tellah can use with Recall are:
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Equipment[edit | edit source]
Tellah can equip rods, staves, hats, clothes, robes, armlets and rings. In the 2D versions, he starts with a Staff and a Gaia Gear. In the 3D versions, he has Staff, a Gaia Gear and an Iron Armlet.
Rods | Staves |
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Shield | Head | Body | Arms |
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