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Ffxii Telekinesis

Telekinesis in use.

Telekinesis (遠隔攻撃, Enkaku Kōgeki?, lit. Remote Attack) is a Technick, which allows characters to inflict physical damage at range. Telekinesis is useful when dealing with flying-type enemies when the character is equipping a melee weapon, other than polearms and spears in The Zodiac Age version, and also when fighting the hidden Esper Chaos during which the Attack command is disabled.

Using Telekinesis with a ranged weapon, such as bows and guns, is useless, as all attacks will miss. Telekinesis has a longer Charge Time than the standard Attack command, and damage inflicted is randomized, similar to axes and hammers. Telekinesis is different from the Attack command in that it doesn't deal combo hits. Another drawback is that the Technick is obtained late; in the original version it can be bought from the Baknamy Merchant in the Necrohol of Nabudis after the events in the Great Crystal for 7,100 gil. In the Zodiac versions, Telekinesis is found in a treasure in Cerobi Steppe's Old Elanise Road. The job classes that can use Telekinesis are Knight, Black Mage and Shikari, but the Knight and Black Mage must first obtain the License for the Esper Ultima.

Vossler has it as a guest in all versions. Larsa and Reddas also have it in the original version.

The formula for Telekinesis damage is:

$ DMG = 0 .. (ATK \times Target's Lv) -1 $[1]

For the best damage output, one should equip their highest-ATK weapon, as the weapons' initial damage formulas are disregarded when using Telekinesis. Telekinesis is non-elemental regardless of the weapon wielded, so Telekinesis can be exploited to attack foes with powerful elemental weapons that they would normally absorb or be immune to, such as the Excalibur.

Telekinesis's license costs 80 License Points.


Psychokinesis or telekinesis is an alleged psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis and telekinesis are sometimes abbreviated as PK and TK respectively.


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