Technicks are skills that let you do things no Magicks can. Stealing treasures from your foes, staunching wounds... You should give 'em a try.Rabanastran
The Technicks (技, Waza?, lit. Skills) skillset in Final Fantasy XII differs slightly in the original version compared to Zodiac releases. All characters can learn the same skills, due to its lack of unique classes. A Technicks skill must be bought from a shop before becoming available to the party, but for a character to be able to use the Technicks skill, they must first buy the appropriate license using License Points. Unlike magicks skills, Technicks skills require no MP.
Using Technicks for over 100 times unlocks Vayne's sprite to the Sky Pirate's Den and earns the player the title of Premier Prestidigitator. Buying every Technicks skill adds Vossler's sprite and the title Jack-of-all-Trades.
While some offensive Technicks skills always hit, most techs have a base hit chance, which is:
- $ Success Chance = Base Chance + (User's Lv - Target's Lv) (%) $
If user's Lv is greater than target's Lv, the chance becomes:
- $ Success Chance = 3 x (User's Lv - Target's Lv) (%) $ $ + Base Chance $
All damage dealt via Technicks skills is physical in nature, except for Shades of Black, which is magickal. Technicks are unaffected by Reverse.
|Name||Target||Flying||CT||Type||Faith Modifier||Accuracy||MP Recovery||Null Sleep||Required License|
|Initial||Switch* With or||Range||Area||Base||Safety Nulled by Safety augment|
|Steal from one foe.|
Effect: Steal item(s) from an enemy. Improved by Thief's Cuffs.
|Reveal more detailed target information.|
Effect: Makes user able to view detailed information of a targeted enemy, as well as hidden traps.
|Capture HP Critical foes to obtain loot.|
|First Aid||Ally||No||3||Single||No||15||Physical||None||Always||No||No||No||First Aid20 LP|
|Restore HP to one HP Critical ally.|
Effect: Heals an ally with critical health. Always misses if ally's HP is not critical.
|Deal ranged damage with melee weapons.|
Effect: Deals ranged attacks with melee weapons. Always misses if used with a ranged weapon.
|Numerology||Enemy||No||10||Circle 6||Yes||25||Physical||None||―||Yes||Inquisitor||No||Numerology40 LP|
|Deal damage that increases with successive hits.|
Effect: Damage doubles and accuracy decreases with each successive hit. Both reset upon missing.
|Consume HP to deal damage to one foe.|
Effect: Consume 20% of your maximum HP to damage one ground-based enemy (1.4 times more powerful than a regular physical attack). Restores HP to undead targets.
|Sight Unseeing||Enemy||No||Weapon||Single||Partial||25||Physical||None||10%||Yes||No||Yes||Sight Unseeing40 LP|
|Unleash an attack only available when blind.|
Effect: Causes the enemy's HP to drop to a random number between 0 and 8; only usable while Blinded.
|Cause one foe to confuse friend with foe.|
Effect: Inflicts Confuse on one enemy.
|Render one foe vulnerable to an additional element.|
Effect: Adds one additional elemental weakness to one enemy.
|Restore user's MP. If the technick fails, MP is reduced to 0.|
Effect: Restores amount of user's MP. If the skill fails, MP is reduced to 0. The amount restored ranges from the value of the user's level to 1.33 times that. The probability of missing is the percentage of the user's remaining MP plus 1%.
|Fully consume user's MP, changing one ally's HP to 10 times that amount.|
Effect: Fully consumes users MP to set ally's HP to 10 times the amount of sacrificed MP.
|Gil Toss||Enemy||No||10||Circle 6||Yes||45||Physical||None||Always||No||Inquisitor||Yes||Gil Toss35 LP|
|Throw gil, damaging all foes in range.|
Effect: Throw Gil equivalent to the total remaining HP all members to deal a maximum of 9,999 damage split between all enemies in range. Always misses if the player does not possess enough gil and no gil is expended.
|1000 Needles||Enemy||No||10||Single||Yes||30||Physical||None||70%||No||Inquisitor||Yes||1000 Needles35 LP|
|Deal 1,000 damage to one foe.|
Effect: Deal 1,000 damage to one enemy, ignoring Safety.
|Fully consume user's HP, reviving and fully restoring HP of one KO'd ally.|
Effect: Sacrifice self to restore an KO'd ally to life and full HP.
|Inflict one foe with any status effects on the user.|
|Shades of Black||Enemy||No||10||Single||Yes||45||Magick||Potency||―||No||Warmage||No||Shades of Black40 LP|
|Cast a random black magick on one foe.|
Effect: Casts a random Black Magick spell on one enemy, including ones the user has not yet learned.
|Traveler||Enemy||No||10||Circle 6||Yes||40||Physical||None||Always||No||Inquisitor||No||Traveler65 LP|
|Deal damage based on total steps taken to all foes in range.|
Effect: Deals damage to all enemies in range based on total steps taken.
|Horology||Enemy||No||10||Circle 6||Yes||40||Physical||None||70%||No||Warmage||No||Horology55 LP|
|Deal damage based on a factor of time to all foes in range.|
Effect: Damages all enemies in range based on game time.
|Consume HP to reduce the HP of one foe to 0|
Effect: Consumes between 0 and all but 1 of the user's HP to reduce the HP of one enemy to 0. The user's HP is reduced to 0 if the attack misses, aside from when the attack has been nullified.
|Lower one foe's strength.|
Effect: Reduces an enemy's strength by 50%.
|Lower one foe's magick power.|
Effect: Reduces one enemy's magick power by 50%.
|Lower one foe's defense.|
Effect: Reduces one enemy's defense by 10%.
|Lower one foe's magick resist.|
Effect: Reduces one enemy's magick resistance by 10%.
- Steal is up for sale in Rabanastre, but the player cannot buy it because they start the game with it. Including it in the shop may be developer oversight, and it was removed from the shop in the Zodiac versions.