Technicks are skills that let you do things no Magicks can. Stealing treasures from your foes, staunching wounds... You should give 'em a try.
Rabanastran
The Technicks (技, Waza?, lit. Skills) skillset in Final Fantasy XII differs slightly in the original version compared to the Zodiac releases. All characters can learn the same skills due to its lack of unique classes. A technick must be bought from a shop before becoming available to the party, but for a character to use the skill, they must buy the appropriate license using License Points. Unlike magicks, technicks require no MP.
Using technicks over 100 times unlocks Vayne's sprite to the Sky Pirate's Den and earns the title of Premier Prestidigitator. Buying every technick adds Vossler's sprite and the title Jack-of-all-Trades.
Mechanics[]
While some offensive technicks always hit, most have a base hit chance, which is:
If the user's level is greater than target's, the chance becomes:
All damage dealt via technicks is physical in nature, except for Shades of Black, which is magickal. Technicks are unaffected by Reverse.
Ability list[]
Name | Target | Flying | CT | Type | Faith Modifier | Accuracy | MP Recovery | Null Sleep | Required License | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | Switch With or | Range | Area | Base | Safety Nulled by Safety augment | ||||||||
Steal | Enemy | No | 3 | Yes | Partial | 30 | Physical | None | Always | No | No | No | Steal 15 LP |
Steal from one foe. Effect: Steal item(s) from an enemy. Improved by Thief's Cuffs. See here for mechanics. | |||||||||||||
Libra | Self | No | ― | Single | Yes | 10 | Magick | None | Always | No | No | No | Libra 20 LP |
Reveal more detailed target information. Effect: Reveals the HP, level, and elemental weaknesses of targeted enemies. Most bosses, Marks and Rare Game are immune. Also reveals hidden traps. | |||||||||||||
Poach | Enemy | No | Weapon | Single | Partial | 50 | Physical | None | 80% | Yes | No | No | Poach 30 LP |
Capture HP Critical foes to obtain loot. Effect: Defeats a HP Critical foe to obtain unique loot, forfeiting EXP, LP, CP, Gil, and drops. Enemies have two slots for Poach items, a common item (95% chance) and an uncommon item (5%). Some enemies have the same item in both slots. Poach items are unaffected by battle chain. Enemies with the Safety augment cannot be poached. | |||||||||||||
First Aid | Ally | No | 3 | Single | No | 15 | Physical | None | Always | No | No | No | First Aid 20 LP |
Restore HP to one HP Critical ally. Effect: Heals an ally with critical health for a minor amount of health. Always misses if ally's HP is not critical. | |||||||||||||
Telekinesis | Enemy | No | 10 | Single | Yes | 50 | Physical | None | 75% | No | Inquisitor | Yes | Telekinesis 80 LP |
Deal ranged damage with melee weapons. Effect: Deals ranged attacks with melee weapons. Always misses if used with a ranged weapon. Does not deal combo hits, and damage inflicted is randomized; the user's level and stats do not matter. | |||||||||||||
Numerology | Enemy | No | 10 | Circle 6 | Yes | 25 | Physical | None | ― | Yes | Inquisitor | No | Numerology 40 LP |
Deal damage that increases with successive hits. Effect: Damage doubles and accuracy decreases with each successive hit. Both reset upon missing. See here for details. | |||||||||||||
Souleater | Enemy | No | Weapon | Single | Partial | 35 | Physical | None | Always | No | Inquisitor | No | Souleater 35 LP |
Consume HP to deal damage to one foe. Effect: Consume 20% of your maximum HP to damage one ground-based enemy (1.4 times more powerful than a regular physical attack). Restores HP to undead targets. | |||||||||||||
Sight Unseeing | Enemy | No | Weapon | Single | Partial | 25 | Physical | None | 10% | Yes | No | Yes | Sight Unseeing 40 LP |
Unleash an attack only available when blind. Effect: Causes the enemy's HP to drop to a random number between 0 and 8; only usable while Blinded. | |||||||||||||
Charm | Enemy | No | 3 | Single | Yes | 35 | Physical | None | 50% | Yes | No | No | Charm 30 LP |
Cause one foe to confuse friend with foe. Effect: Inflicts Confuse on one enemy. | |||||||||||||
Achilles | Enemy | No | 10 | Single | Yes | 55 | Physical | None | 40% | Yes | No | No | Achilles 40 LP |
Render one foe vulnerable to an additional element. Effect: Adds one additional elemental weakness to one enemy. | |||||||||||||
Charge | Self | No | ― | Single | No | 40 | Physical | None | ― | No | No | No | Charge 30 LP |
Restore user's MP. If the technick fails, MP is reduced to 0. Effect: Restores amount of user's MP. If the skill fails, MP is reduced to 0. The amount restored ranges from the value of the user's level to 1.33 times that. The probability of missing is the percentage of the user's remaining MP plus 1%. | |||||||||||||
Infuse | Ally | No | 10 | Single | Yes | 40 | Physical | None | Always | Yes | No | No | Infuse 35 LP |
Fully consume user's MP, changing one ally's HP to 10 times that amount. Effect: Fully consumes user's MP to set ally's HP to 10 times the amount of sacrificed MP. | |||||||||||||
Gil Toss | Enemy | No | 10 | Circle 6 | Yes | 45 | Physical | None | Always | No | Inquisitor | Yes | Gil Toss 35 LP |
Throw gil, damaging all foes in range. Effect: Throw gil equivalent to the total remaining HP all members to deal a maximum of 9,999 damage split between all enemies in range. Always misses if the player does not possess enough gil and no gil is expended. | |||||||||||||
1000 Needles | Enemy | No | 10 | Single | Yes | 30 | Physical | None | 70% | No | Inquisitor | Yes | 1000 Needles 35 LP |
Deal 1,000 damage to one foe. Effect: Deal 1,000 fixed damage to one enemy. | |||||||||||||
Revive | Ally | No | 3 | Single | No | 25 | Physical | None | Always | No | No | No | Revive 40 LP |
Fully consume user's HP, reviving and fully restoring HP of one KO'd ally. Effect: Sacrifice self to restore a KO'd ally to life and full HP. | |||||||||||||
Stamp | Enemy | No | 10 | Single | Yes | 55 | Physical | None | 60% | No | No | No | Stamp 40 LP |
Inflict one foe with any status effects on the user. Effect: Copies all active status effects and their durations aside from HP Critical from the user to another target. | |||||||||||||
Shades of Black | Enemy | No | 10 | Single | Yes | 45 | Magick | Potency | ― | No | Warmage | No | Shades of Black 40 LP |
Cast a random black magick on one foe. Effect: Casts a random Black Magick spell on one enemy, including ones the user has not yet learned. | |||||||||||||
Traveler | Enemy | No | 10 | Circle 6 | Yes | 40 | Physical | None | Always | No | Inquisitor | No | Traveler 65 LP |
Deal damage based on total steps taken to all foes in range. Effect: Deals damage to all enemies in range based on total steps taken. | |||||||||||||
Horology | Enemy | No | 10 | Circle 6 | Yes | 40 | Physical | None | 70% | No | Warmage | No | Horology 55 LP |
Deal damage based on a factor of time to all foes in range. Effect: Damages all enemies in range based on game time. See here for calculation. | |||||||||||||
Bonecrusher | Enemy | No | Weapon | Single | Partial | 45 | Physical | None | 45% | Yes | No | Yes | Bonecrusher 30 LP |
Consume HP to reduce the HP of one foe to 0 Effect: Consumes between 0 and all but 1 of the user's HP to reduce the HP of one enemy to 0. The user's HP is reduced to 0 if the attack misses, aside from when the attack has been nullified. | |||||||||||||
Wither | Enemy | No | Weapon | Single | Partial | 45 | Physical | None | 66% | Yes | No | Yes | Wither 35 LP |
Lower one foe's strength. Effect: Reduces an enemy's strength by 50%. | |||||||||||||
Addle | Enemy | No | Weapon | Single | Partial | 45 | Physical | None | 66% | Yes | No | Yes | Addle 35 LP |
Lower one foe's magick power. Effect: Reduces one enemy's magick power by 50%. | |||||||||||||
Expose | Enemy | No | Weapon | Single | Partial | 45 | Physical | None | 33% | No | No | Yes | Expose 35 LP |
Lower one foe's defense. Effect: Reduces one enemy's defense by 10%. | |||||||||||||
Shear | Enemy | No | Weapon | Single | Partial | 45 | Physical | None | 33% | No | No | Yes | Shear 35 LP |
Lower one foe's magick resist. Effect: Reduces one enemy's magick resistance by 10%. |
- ↑ Steal is up for sale in Rabanastre, but the player cannot buy it because they start the game with it. Including it in the shop may have been a developer oversight, and it was removed from the shop in the Zodiac versions.
- ↑ 2.0 2.1 After Barheim Passage.
- ↑ After obtaining Sunstone and Penelo leaves.
- ↑ 4.0 4.1 After obtaining Treaty-Blade.
- ↑ 5.0 5.1 5.2 5.3 After the Leviathan.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 After defeating Judge Bergan.
- ↑ After Ba'Gamnan in Lhusu Mines.
- ↑ 8.0 8.1 After visiting Eruyt Village.
- ↑ 9.0 9.1 After defeating Belias.
Gallery[]
References[]
- ↑ 1.0 1.1 maltzsan (n.d.) . Final Fantasy XII Game Mechanics FAQ. Neoseeker. Archived from the original on 22nd August 2020.