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The Tarutaru are a race of beings with brownish button noses and chipmunk-like attributes from the Federation of Windurst in Final Fantasy XI.

Although they resemble children in size, this does not reflect their age. In fact, the Tarutaru seem to change their appearance little as they age, and while short in stature, the Tarutaru are extremely proficient in magical ability, which they hone through careful and determined study of the natural world. The Tarutaru are said to understand the importance of the balance between natural harmony and magic. Because of this understanding, they have produced some of the greatest mages in the world's history.

It was their way of life that fueled the rapid reconstruction of Windurst following its destruction during the Crystal War.

The plural for "Tarutaru" is also "Tarutaru".

Profile Edit

Culture Edit

The Tarutaru enjoy a friendly relationship with the Mithra, who live in Windurst as well after they were admitted to the nation by the Star Sibyl, the ruler of Windurst and moral leader of all Vana'diel.

In terms of their society, the Tarutaru seem to have a much more balanced form of gender roles, with both male Tarutaru and female Tarutaru holding key government positions like ministers.

Most Tarutaru tend to speak with an interesting language variation than the standard living creatures of Vana'diel. Many seem to add an "-taru" to the end of many words ending with a "t", usually ending in consonants. They also seem to make words rhyme.

Professor Shantotto is the most obvious example of the rhyming speech though this may be a sign of her "unique" personality. However, there are many Tarutaru who do not speak with this accent, notably the War Warlocks and the Star Sybil themselves do not speak with any variation.

Physiology Edit


The Tarutaru alongside other enlightened races.

The most obvious difference between the Tarutaru and the other races is that they are noticeably smaller. Interestingly enough, the Tarutaru do not seem to age physically (at least not noticeably) when they reach adulthood. Some Tarutaru are said to be as old as hume adults if not older and yet they still appear no older than those Tarutaru who just reached their prime.

The Tarutaru have two genders and have a natural gift for magic. They easily make the most potent and powerful spellcasters in the land.

The Tarutaru also possess a naturally high intelligence that manifests at an early age with many young Tarutaru having quite the grasp on vocabulary (see the Star Onion Brigade).

Demeanor Edit

XI Tarutaru Jamming Out

Tarutaru lack the physical strength and durability of their fellow enlightened races as a result of their racial leaning towards magical study, but do control greater reserves of magical power (MP) as a result, and are the most studious and intelligent of the races of Vana'diel—although not the most wise or spiritual; often being presented as heedless of caution.

Tarutaru do tend to be more trusting of outsiders and they are the only race that has reached some form of political settlement with the neighboring beastmen, the Yagudo.

Individual Tarutaru tend to vary in personality, from the "wacky" Professor Shantotto, to the calm, almost poetic Star Sybil. Various other Tarutaru display trademark personalities like an incredible curiosity and a talent for mischief.

Tarutaru are the archetypal example of skill at Black Magic and White Magic and they excel most well in the ancient art of summoning, although the combination of their vast magical power, precise spellcraft, lack of caution and physical vulnerability has resulted in the death of many such Tarutaru Black Mages.

Military Edit

The Federation Forces of Windurst are led by a Warlock Warlord, chosen once a year from the Parliament of Patriarchs, and consist of twelve brigades of War Warlocks and four brigades of Mithra Mercenaries.

Story Edit

In the creation myth of Vana'diel the children of the gods, the Ancients, attempted to gain entry to Paradise, however the Gate Keeper of Paradise rejected them and destroyed their entire civilization. The goddess, Altana, having awoken from her slumber, wept over the destruction of the ancient race. Her tears cleaned away the wreckage and five divine tears gave rise to the five enlightened races (Elvaan, Galka, Hume, Mithra, Tarutaru). The God of Twilight, Promathia, however, was disgusted by Altana's weakness and so cursed the five races by bringing out their darkest emotions—the Elvaan's arrogance, the Hume's apathy, the envy of the Mithra, the cowardice of the Tarutaru, and the Galka's rage and curse them to constant internal conflict.

Creation Myth of Vana'diel

Statistics Edit

Character models Edit

Face types
Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
FTaruFace 1
FTaruFace 2
FTaruFace 3
FTaruFace 4
FTaruFace 5
FTaruFace 6
FTaruFace 7
FTaruFace 8
Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
MTaruFace 1
MTaruFace 2
MTaruFace 3
MTaruFace 4
MTaruFace 5
MTaruFace 6
MTaruFace 7
MTaruFace 8
Hair types
Hair Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
Hair A FTaruHair1a FTaruHair2a FTaruHair3a FTaruHair4a FTaruHair5a FTaruHair6a FTaruHair7a FTaruHair8a
Hair B FTaruHair1b FTaruHair2b FTaruHair3b FTaruHair4b FTaruHair5b FTaruHair6b FTaruHair7b FTaruHair8b
Hair Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
Hair A MTaruHair1a MTaruHair2a MTaruHair3a MTaruHair4a MTaruHair5a MTaruHair6a MTaruHair7a MTaruHair8a
Hair B MTaruHair1b MTaruHair2b MTaruHair3b MTaruHair4b MTaruHair5b MTaruHair6b MTaruHair7b MTaruHair8b

Starting stats Edit

The following table shows the level 1 statistics for each class a Tarutaru can take:

Warrior 27 0 7 7 6 8 7 5 6
Monk 24 0 6 7 7 8 8 5 5
White Mage 23 28 5 5 6 7 8 8 7
Black Mage 21 30 4 7 5 8 10 6 6
Red Mage 24 26 5 6 6 7 9 7 6
Thief 24 0 5 8 6 8 9 5 5
Paladin 26 22 6 6 8 6 7 7 7
Dark Knight 26 22 7 7 7 7 9 5 5
Bard 24 0 5 6 6 6 8 6 7
Beastmaster 26 0 5 7 6 6 8 6 8
Ranger 23 0 5 6 6 9 8 6 6
Samurai 27 0 6 7 7 7 8 6 6
Dragoon 26 0 6 6 7 7 7 6 7
Ninja 29 0 6 7 8 6 7 6 6
Summoner 20 32 4 6 5 7 9 7 7
Race Comparison
Stat Comparison
HP Galka > Elvaan > Mithra = Hume > Tarutaru
MP Tarutaru > Hume = Mithra > Elvaan > Galka
STR Elvaan > Galka > Hume > Mithra > Tarutaru
DEX Mithra > Galka = Hume = Tarutaru > Elvaan
VIT Galka > Elvaan > Hume > Mithra = Tarutaru
AGI Mithra > Tarutaru > Hume > Galka > Elvaan
INT Tarutaru > Hume = Mithra > Galka > Elvaan
MND Elvaan > Galka = Hume > Mithra = Tarutaru
CHR Hume = Tarutaru = Elvaan > Galka = Mithra

Jobs Edit

Creation and development Edit


Original concepts of the Tarutaru.

The Tarutaru character design was done by Tamae Kisanuki.

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Other appearances Edit

Dissidia Final Fantasy Edit


Shantotto, a prominent Tarutaru Black Mage, represents Final Fantasy XI, and plays as a special character, assumed to oppose Gabranth. She has little influence on the story, being an extra character as well as the only one appearing from Final Fantasy XI, appearing only once in the main storyline.

Dissidia 012 Final Fantasy Edit

Shantotto reappears as a full-fledged Warrior of Cosmos.

Theatrhythm Final Fantasy Edit

Theatrhythm Shantotto

Shantotto is a playable character.

Theatrhythm Final Fantasy Curtain Call Edit

Shantotto returns as a playable character.

Final Fantasy Grandmasters Edit

The Tarutaru is one of the playable races.

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Non-Final Fantasy appearances Edit

Dragon Quest & Final Fantasy in Itadaki Street Special Edit


A Tarutaru is a playable character.

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Gallery Edit

Trivia Edit

  • The Tarutaru have a curious naming convention. Tarutaru females are always given a single name that ends in a rhyme, such as Apururu or Shantotto. Tarutaru males are given two rhyming names put together, such as Ajido-Marujido, or Zonpa-Zippa.
  • Ending phrases with "-aru" is the Japanese stereotype for a Chinese accent.
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