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Tarot Cards (タロットカード, Tarotto Kādo?) are a recurring accessory in the series.

Appearances[]

Crisis Core -Final Fantasy VII-[]

Tarot Cards increase Spirit by 60. When three are used in Materia Fusion they increase Spirit by 1.

Final Fantasy VII Remake[]

Tarot Cards from FFVII Remake

Tarot Cards is an accessory that extends the duration of detrimental status effects applied onto others. It is won from the Corneo Colosseum in Chapter 14, "In Search of Hope", from the match "Three-Person Team vs. Shinra Warriors".

Final Fantasy X-2[]

The Tarot Card increase Magic by 20. Two can be consumed to teach a creature Thunderblade. It can be bought in Calm Lands (Chapters 3/5) for 6,000 gil, and Argent, Inc. for 1,500 credits. It sells for 1,500 gil. It can be stolen from Vertigo (Oversoul) and as prize for recalibrating the towers in the Thunder Plains, and for winning the Standard Cup: Hard in the Fiend Arena.

Final Fantasy XV[]

Tarot Card increase Spirit by 150. It can be found in Costlemark Tower maze and Cresthol Channels maze.

Non-Final Fantasy guest appearances[]

Seiken Densetsu 3[]

The Lucky Card is the ultimate accessory should Hawkeye take a final class on his Light path of the Ranger, being the Lightmost Wanderer or the Light-Dark Rouge. It is a leather-imprinted card with a purple back and a gold to green gradient image of a traveling fool. It is said to control the flow of luck and fate, and the traveling fool is said to bestow great fortune. The card also protects its bearer from misfortune.

Etymology[]

The tarot is a pack of playing cards (most commonly numbering 78) used from the mid-15th century in various parts of Europe to play a group of card games. From the late 18th century until the present time the tarot has also found use by mystics and occultists for divination, as well as a map of mental and spiritual pathways.

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