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{{sideicon|FFV|FFXI|FFXIV|TFF|TFFCC|FFRK|FFE|FFBE}}
 
[[File:FFV Calm.png|right|thumb|250px|Calm in ''Final Fantasy V''.]]
 
[[File:FFV Calm.png|right|thumb|250px|Calm in ''Final Fantasy V''.]]
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{{Quote|Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.)|''[[Final Fantasy Explorers]]'' description}}
'''Tame''' {{j|なだめる|Nadameru}}, also known as '''Train''' {{j|調教|Chōkyō}}, or '''Calm''', is an ability that appears in various games in the ''[[Final Fantasy (series)|Final Fantasy]]'' series. It is usually available to the [[Beastmaster (job)|Beastmaster]] [[job system|class]].
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'''Tame''' {{j|なだめる|Nadameru}}, also '''Calm''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]]. It is usually available to the [[Beastmaster (job)|Beastmaster]] [[job system|class]].
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''[[Final Fantasy Tactics]]'' has a [[Orator (Tactics)#Tame|similar ability]] with a different Japanese name ({{J|調教|Chōkyō|Teach}}) belonging to the [[Orator (Tactics)|Orator]].
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
{{sideicon|FFV}}
 
 
[[File:FFV Calm Icon iOS.png|right]]
 
[[File:FFV Calm Icon iOS.png|right]]
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{{Quote|Calm magic beasts.|Description}}
Calm, known as Tame in previous versions, is a level 1 ability for the [[Beastmaster (Final Fantasy V)|Beastmaster]] class. The ability is learned after gaining 10 ABP. It attempts to inflict [[Stop (status)|Stop]] on a creature-type enemy. Only works against monsters and misses against humans/mechanical enemies.
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Calm (also called Tame) is a level 1 ability for the [[Beastmaster (Final Fantasy V)|Beastmaster]] class. It is learned after gaining 10 ABP. It attempts to inflict [[Stop (status)|Stop]] on a creature-type enemy. It only works against monsters and misses against humans/mechanical enemies. In the GBA version, Calm is bugged and will only work on non-creature enemies (including [[Omega (Final Fantasy V)|Omega]]).
   
 
===''[[Final Fantasy XI]]''===
 
===''[[Final Fantasy XI]]''===
{{sideicon|FFXI}}
 
 
Tame is available to [[Beastmaster (Final Fantasy XI)|Beastmasters]] starting at level 30 and has a recast time of 10 minutes. The ability, when used, will greatly reduce the total [[Enmity (term)|enmity]] one creatures has versus a Beastmaster, possibly eliminating it. If the enmity is eliminated, then the creature will go back to its normal routine and stop attacking the player.
 
Tame is available to [[Beastmaster (Final Fantasy XI)|Beastmasters]] starting at level 30 and has a recast time of 10 minutes. The ability, when used, will greatly reduce the total [[Enmity (term)|enmity]] one creatures has versus a Beastmaster, possibly eliminating it. If the enmity is eliminated, then the creature will go back to its normal routine and stop attacking the player.
   
 
===''[[Final Fantasy XIV]]''===
 
===''[[Final Fantasy XIV]]''===
 
The /soothe emote is used in Resolve [[Guildleves]] on enemies that have been reduced to low HP in order to inflict a special form of [[Final Fantasy XIV statuses|Pacification]] on them. Unlike normal Pacification, this special Pacification has a different icon, Japanese translation {{J|懐柔状態|Kaijū Joutai|placation state}}, and effect, causing the monster to stop attacking entirely so that it may be captured.
{{sideicon|FFXIV}}
 
The /soothe {{j|/なだめる|/Nadameru}} emote is used in Resolve [[Guildleves]] on enemies that have been reduced to low HP in order to inflict a special form of [[List of Final Fantasy XIV statuses|Pacification]] on them. Unlike normal Pacification, this special Pacification has a different icon, Japanese translation {{J|懐柔状態|Kaijū Joutai|Placation State}}, and effect, causing the monster to stop attacking entirely so that it may be captured.
 
 
===''[[Final Fantasy Tactics]]''===
 
{{sideicon|FFT}}
 
Tame, originally titled Train, is a [[List of Final Fantasy Tactics support abilities|support ability]] learned from the [[Orator (Tactics)|Orator]] job for 450 JP. When the unit with this ability knocks a monster into [[HP Critical|Critical]] status, there is a chance the monster will be recruited into the player [[party]].
 
 
===''[[Final Fantasy: The 4 Heroes of Light]]''===
 
{{sideicon|T4HoL}}
 
Tame is the final ability for the [[Scholar (The 4 Heroes of Light)|Scholar]] class and cost 5 AP to use. The ability lowers down the attack and defense for all foes to 1 for one turn.
 
   
 
===''[[Theatrhythm Final Fantasy]]''===
 
===''[[Theatrhythm Final Fantasy]]''===
{{sideicon|TFF}}
 
 
Calm is an 8 CP special ability. During [[Field Music Sequence]]s, first Bad or worse on a Trigger will not decrease chocobo speed.
 
Calm is an 8 CP special ability. During [[Field Music Sequence]]s, first Bad or worse on a Trigger will not decrease chocobo speed.
   
 
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
 
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
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Calm is a reactive ability that costs 6 CP to equip. It is activated just once in [[Field Music Sequence]]s (FMS) if the player receives BAD or worse on a Trigger while riding a chocobo. It skirts damage and maintains speed. It is learned by Kain (level 10), Bartz (level 35), Krile (level 35), Yuna (default), Aphmau (default), Rikku (level 20), and Ace (default).
{{sideicon|TFFCC}}
 
Calm is a 6 CP reactive ability. It is activated just once in FMS if one receives Bad or worse on a Trigger while riding a chocobo and skirts the damage and maintains speed.
 
   
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
 
{{Ability section|Final Fantasy Record Keeper}}
{{sideicon|FFRK}}
 
{{Abil-stub|Final Fantasy Record Keeper}}
 
   
 
===''[[Final Fantasy Explorers]]''===
 
===''[[Final Fantasy Explorers]]''===
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[[Final Fantasy Explorers abilities#Tame|Tame]] is the unique ability of the [[Beastmaster (Explorers)|Beastmaster]] job. It is a [[Final Fantasy Explorers elements#Strike|Strike]] elemental physical attack, a power of 55 and a cooldown time of 15.0 seconds, and has a chance of adding the [[Final Fantasy Explorers statuses#Disable|disable]] status to the target. If the target is killed by Tame, it will drop an atmalith. This atmalith will be available for all players in multiplayer, unlike regular atmalith drops which can be normal loot for other players. Adding the [[Final Fantasy Explorers mutations#Death|Death]] mutation can make it easier to gather atmaliths.
{{sideicon|FFE}}
 
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{{Abil-stub|Final Fantasy Explorers}}
 
 
===''[[Final Fantasy Brave Exvius]]''===
 
{{Ability section|Final Fantasy Brave Exvius}}
   
 
==Gallery==
 
==Gallery==
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<gallery>
{{Gallery|class=seriesa
 
|File:Tame.png|''[[Final Fantasy: The 4 Heroes of Light]]''.
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FFRK Calm Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
|File:FFRK Calm Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
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</gallery>{{Gallery incomplete|''Final Fantasy Record Keeper''}}
|X|''[[Final Fantasy Record Keeper]]''.
 
}}
 
   
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==Etymology==
{{command abilities}}
 
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A [[wikipedia:tame animal|tame animal]] is an animal that is relatively tolerant of human presence. Tameness is the quality of an animal being welcoming towards the presence of humans, either naturally (as in the case, for example, of island tameness) or due to human intervention (as the result of animal training).
{{FFV}}
 
{{FFT}}
 
   
[[Category:Command abilities]]
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{{navbox command abilities}}
[[Category:Support abilities]]
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[[Category:Recurring command abilities]]
[[Category:Final Fantasy Tactics Abilities]]
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[[Category:Recurring support abilities]]

Revision as of 05:15, 13 January 2020

Template:Sideicon

File:FFV Calm.png

Calm in Final Fantasy V.

Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.)

Tame (なだめる, Nadameru?), also Calm, is a recurring ability in the Final Fantasy series. It is usually available to the Beastmaster class.

Final Fantasy Tactics has a similar ability with a different Japanese name ((調教, Chōkyō?, lit. Teach)) belonging to the Orator.

Appearances

Final Fantasy V

FFV Calm Icon iOS

Calm magic beasts.

Description

Calm (also called Tame) is a level 1 ability for the Beastmaster class. It is learned after gaining 10 ABP. It attempts to inflict Stop on a creature-type enemy. It only works against monsters and misses against humans/mechanical enemies. In the GBA version, Calm is bugged and will only work on non-creature enemies (including Omega).

Final Fantasy XI

Tame is available to Beastmasters starting at level 30 and has a recast time of 10 minutes. The ability, when used, will greatly reduce the total enmity one creatures has versus a Beastmaster, possibly eliminating it. If the enmity is eliminated, then the creature will go back to its normal routine and stop attacking the player.

Final Fantasy XIV

The /soothe emote is used in Resolve Guildleves on enemies that have been reduced to low HP in order to inflict a special form of Pacification on them. Unlike normal Pacification, this special Pacification has a different icon, Japanese translation (懐柔状態, Kaijū Joutai?, lit. placation state), and effect, causing the monster to stop attacking entirely so that it may be captured.

Theatrhythm Final Fantasy

Calm is an 8 CP special ability. During Field Music Sequences, first Bad or worse on a Trigger will not decrease chocobo speed.

Theatrhythm Final Fantasy Curtain Call

Calm is a reactive ability that costs 6 CP to equip. It is activated just once in Field Music Sequences (FMS) if the player receives BAD or worse on a Trigger while riding a chocobo. It skirts damage and maintains speed. It is learned by Kain (level 10), Bartz (level 35), Krile (level 35), Yuna (default), Aphmau (default), Rikku (level 20), and Ace (default).

Final Fantasy Record Keeper

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

Tame is the unique ability of the Beastmaster job. It is a Strike elemental physical attack, a power of 55 and a cooldown time of 15.0 seconds, and has a chance of adding the disable status to the target. If the target is killed by Tame, it will drop an atmalith. This atmalith will be available for all players in multiplayer, unlike regular atmalith drops which can be normal loot for other players. Adding the Death mutation can make it easier to gather atmaliths.

Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy Record Keeper added. You can help the Final Fantasy Wiki by uploading images.

Etymology

A tame animal is an animal that is relatively tolerant of human presence. Tameness is the quality of an animal being welcoming towards the presence of humans, either naturally (as in the case, for example, of island tameness) or due to human intervention (as the result of animal training).