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Enemy Info Edit
There, isn't that better? 184.108.40.206 06:40, 4 January 2008 (UTC)
Should we get a pic of him in his first form? The blue-porcupine looking thing?Papayaking 22:25, 29 August 2009 (UTC)
The Glitch Edit
"It's possible for certain copies of Final Fantasy IV to freeze if the player goes back and forth between doors 64 times. Square's defunct newsletter, "Ogopogo Examiner", said this glitch was a "trap created by Zeromus". "
Can anyone confirm this as having happened? I noticed it was not in the Bugs section, despite being a bug, but dont want to put it in if no one has ever seen it happen. I tried to do it on FF2 SNES (emulated) but cant keep track of numbers easily.
- Though I can't confirm the glitch itself, I can confirm the rest is true. Found this via google, it's small but large enough to read - http://bulk.destructoid.com/ul/user/2/27572-112104-Ogopogoexaminerjpg-468x.jpg Doreiku Kuroofangu 09:41, September 11, 2011 (UTC)
A glitch resembling that description definitely exists in the Japanese hard mode version and has been abused in a tool-assisted speed run to skip roughly half of the game. The door used to execute this glitch is the door that leads to King Giott's throne room. I do not know if this glitch exists in EM or the US version. From what I've read, the glitch occurs because the game records which doors you use to determine where your Warp spell will take you. To my understanding, some doors move you up to the next "floor," adding a new Warp destination, whereas others move you to the previous "floor," removing a Warp location. Floor zero is reserved for the world map as well as the Teleport/Exit location. Reaching the 64th "floor" overwrites the Teleport/Exit location. In the above-mentioned scenario, both sides of the door to King Giott's throne room are up doors, even though the one leading from his throne room should have been a down door. MidnightWonko (talk) 00:48, March 10, 2014 (UTC)