Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "X-ATM092". It is not the place for general discussion or sharing stories about the topic of this article.

Um, there's a very annoying glitch when fighting this guy in the psp port. You can't escape unless you make escaping possible through the R1 and L1 buttons which are the only ones on the psp through the customization option I'm the menu. However, doing this will make it where you can't use Squall's trigger or whatever the L button is supposed to do. Has anyone else noticed this?AlVan 17:52, August 21, 2011 (UTC)

I'd expect it to be equally problematic in all battles, surely? However, if it's only an issue when fighting X-ATM092, it can be – well, not fixed, but rendered unproblematic – if you just alter the config while fleeing it, and then switch it back afterwards. Also, Squall's trigger is R1 in the original game and thus presumably R, not L, in the PSP port. I could be wrong, but I don't see why they'd swap the side... in fact, if you're having to change the escape buttons to the shoulder buttons, what on earth is the default button configuration for escaping in the PSP version, anyway? ._. -- Sorceror Nobody Flan 18:21, August 21, 2011 (UTC)

Well, in VII and IX, there doesn't seem to be a problem, but in VIII it doesn't work right. R is trigger, L is something, and in order to escape you have to switch those controls with the nonexistent R2 and L2 Controls. This however will make it where you can either choose to escape whenever you want to or be able to completely function in battle. So this can be annoying fir this battle and anybody who escapes alot. I don't, but I have done it in IX and VII and you don't have to switch anything as it automatically understands what to do I guess. AlVan 18:51, August 21, 2011 (UTC)

Escaping with the PSP port is done by holding the analog stick upwards as this counts as pressing R2 and L2. Holding the stick to the left presses the L2 button and to the right is R2. -- 19:33, August 23, 2011 (UTC)

Interesting, should this be put on this page or have page of its own or what? AlVan 20:44, September 7, 2011 (UTC)

I think you could add it to the page.Keltainentoukokuu 20:45, September 7, 2011 (UTC)
Well, if it's not exclusive to X-ATM092 (and from your description, it sounds like it's not exclusive), it would have to go on the Escape page rather than this one... but other than that, I'd be inclined to agree that it does warrant a mention -- Sorceror Nobody Flan 21:12, September 7, 2011 (UTC)
But it is quite relevant here also because you get stuck if you can't escape.Keltainentoukokuu 00:08, September 8, 2011 (UTC)
Hm, then a brief mention here, something like "In the PSP version, due to the assignment of shoulder buttons, it is possible to be unable to escape", and then a fuller description of the issue and the cause of it on the Escape page? Alternatively, is this something that we could call a bug or glitch? If so, it having its own page might not be such a bad idea, and both Escape and X-ATM092 could then link to that -- Sorceror Nobody Flan 12:45, September 8, 2011 (UTC)

It only deserves a mention on this page if the battle message still says "L2, R2 buttons to escape." in the battle message. Which I imagine it probably does. 13:31, September 8, 2011 (UTC)

Oh, and it's always possible to escape, you just have to move the analogue stick up. It's only a problem for those who do not know this. 13:35, September 8, 2011 (UTC)

Not sure how to word this, but my party was able to defeat the robot in about 7 minutes without munchkinning. I just double-casted thunder with all three members until it fell down, waited for it to repair, and then instantly hit it with all three members again after each repair, which automatically put it back into a repair state. After approximately 5 repairs it stopped repairing, and I killed it with approximately 6 rounds of double-casted thunder. (Selphie doing around 420-450 damage, Squall doing 450-500, and Zell doing a measly 280-300, for a combined 1150-1250/round).

Before this I had spent over 20 minutes fighting the robot with constant double-casts, doing well-over 50,000 total damage and still running out of time. It really helps to just sit there and let it heal. XD 21:59, July 16, 2012 (UTC)

I did some number crunching on damage, it actually takes 20% to knock-down and not 25% as was mentioned in the wiki. Corrected this change to show that. 20:14, May 13, 2014 (UTC) FFGamer86

when trying to destroy x-atm092, are the max 5 repairs it can perform limited to each fight? or do they carry over, allowing you batter it each time it catches you, fleeing, and finishing it off as you get closer to the beach? not ideal as your SeeD test score goes down for fleeing, but worth mentioning which of these cases is true? also, the note about returning to the Comm. Tower and having two even less competent 092s summoned to bar your path is not the case for the PAL version. a soldier stationed to the left of Dollet Hotel prevents you from getting anywhere near the tower, or even getting to the bridge. 13:05, September 8, 2015 (UTC)

I believe (don't quote me on this one) that its limited to one battle. Someone could check. Also, I have the PAL version, and you can get past the soldier if you keep talking to him until he gets a cramp and you get a choice to run past him. ValkeaKuolema (talk) 13:40, September 8, 2015 (UTC)
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