Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Slots (ability type)". It is not the place for general discussion or sharing stories about the topic of this article.

This article looks terrible. I seriously don't see why they can't be kept as separate articles. --Auron Kaizer 17:59, 18 March 2007 (UTC)

Yeah, do to it what I've done to every recurring job page (bastardise it ;P ). Diablocon 18:00, 18 March 2007 (UTC)
I said so before, you could have just left some of the game-specific traits there. --Auron Kaizer 18:05, 18 March 2007 (UTC)
I might later, when I can think of the best way of doing it, but let's get back to the matter at hand. I think each of these info bits should be transplanted to their own articles. Diablocon 18:09, 18 March 2007 (UTC)

Final Fantasy DimensionsEdit

I noticed that on job class articles for Dimensions there is a column called "Slot". As I cannot play FFD (why it's not on Android?), I presume that each job class can equip as much abilities as there are "Slot Points" avaiable to that job, something akin to FFIX Magic Stones I think if my description is not clear enough. So, would this article be disambiged into "Slots (Ability)" and "Slots (Dimensions)" or something like that?—Kaimi (999,999 CP/5 TP) 09:11, October 20, 2012 (UTC)

Selphie's Slots Edit

According to this article, in Final Fantasy VIII whenever you choose Selphie's Slots Limit Break the game chooses a set of spells and chooses one of those spells, then if the player decides to "do over", the game chooses another spell from the same set. I'm afraid I'm going to cast some doubt over this.

In one of our LPs (here, go to 11:45]) Blue drew The End, which, according to this article, only appears in Set 15. However in that same turn Blue also drew up several other spells that don't appear in Set 15.

Therefore I don't believe the game sticks to the same Set in the same turn, rather it chooses a different set, and then a spell from that set whenever "do over" is chosen.

So does anybody object to me tweaking the section for the above reasons? Jeppo (Talk | contribs) 12:22, August 15, 2013 (UTC)

Mechanics guide we cribbed all this stuff from does in fact say that the entire process is redone on a do over. -- Some Color Mage ~ (Talk) 12:29, August 15, 2013 (UTC)

Cait Sith's Slots Edit

"Evil Flag is deactivated if the number of seconds the player has played is divisible by a certain number", does the timer stop moving when the battle stops (and possibly the battle time added on after the battle is dome), when Slots (or any other limit break) is activated? Or does the timer go on continuously without ever stopping? Does the timer continue conting even after the visual clock reaches 99:59:59? Etc. ——Preceding unsigned comment was added by (talkcontribs). Please sign your posts with ~~~~.

Since the timer can overflow I'd think it just counts infinitely. The only time I know the time definitely stops is when you use Pause. It would make sense for it to halt for the Slots reels though.Keltainentoukokuu (talk) 15:01, January 5, 2014 (UTC)
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