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Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Self-Destruct". It is not the place for general discussion or sharing stories about the topic of this article.

Final Fantasy II[]

"and does damage equal to 20-40 minus the target's Defense x the level of the ability."

I'm pretty sure this equation must be wrong. At the moment from this text I get:

RandomNumber(min 20, max 40) - Targets_Defense x Level_Of_Ability

But surely from this equation the higher the level of the ability, the less damage it does. instead shouldn't it be:

(RandomNumber(min 20, max 40) - Targets_Defense) x Level_Of_Ability

This way it level of the ability (of which Higher means better) multiply's the amount of damage instead of reducing it.

It's awkward I know, but as it is now, it could cause confusion (wouldn't want to attack people randomly). As I haven't played the game, could someone who has could check this out for me? Brotherhood619 00:17, February 19, 2012 (UTC)

By all means correct this. I've noticed the occasional order of operations issue and I'm sure there are more. Bluestarultor Best-of Stellar Arena sigicon BSA 02:32, February 19, 2012 (UTC)
For that matter, it's probably more like (RandomNumber(min 20, max 40) x Level_Of_Ability) - Targets_Defense so you don't get negatives. Bluestarultor Best-of Stellar Arena sigicon BSA 02:35, February 19, 2012 (UTC)
Yes, I believe you are probably correct on that point. I have edited the section as such, if there is any problems with the way I have written it feel free to change it. Thanks for the help. Brotherhood619 16:57, February 19, 2012 (UTC)
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