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Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Paradigm Pack". It is not the place for general discussion or sharing stories about the topic of this article.

Paradigm Pack? Edit

Paradigm Pack is most definitely not the function that allows most of the things you're talking about. In the demo, all Paradigm Pack did was let you pick which monsters to set to your paradigm. It's a subsection of the Paradigms section of the menu. The "Monsters" section of the main menu was where you could do everything else, like infusing, adding adornments, changing names, all that stuff. The Paradigm Pack is only tangentially related to it. Jimcloud 23:48, January 16, 2012 (UTC)

Sorry, I can't get my hands at the demo right now, and all this information is based on what I have seen. You are free to move it: we need to deliver accurate intel, right?—Kaimi (999,999 CP/5 TP) 23:51, January 16, 2012 (UTC)
I'm not quite sure where to move it to, though :\ "Monsters" is kind of a common name, considering, so... maybe Monsters (Final Fantasy XIII-2)? I dunno. paradigm Pack is almost better by comparison, but it's not accurate in that it only represents their use in battle. Jimcloud 02:02, January 17, 2012 (UTC)

Something I still don't quite understand.... Edit

Is the Paradigm Pack akin to Pokemon? Like you can have several of several monsters but you can only use up to three for the Paradigm Deck with the others in reserve, or you can only have 3 monsters in reserve, and then it is up to you which of those 3 you use? --BGMaxie 02:49, February 15, 2012 (UTC)

The former. Jimcloud 09:39, February 15, 2012 (UTC)

Traits? Edit

I was going to add to the trait section but first I need to know something: does the trait that appears in the lower right corner (wild, divine, etc.) actually mean anything? I feel like it does. Not anything major like the trait that tells you how the monster will develop but minor stuff. If it turns out its just there for no reason, I'll skip adding it.

Kite of the Azure Flame (talk) 11:06, April 25, 2013 (UTC)Kite of the Azure Flame

The Traits are a reflection of the beasts' abilities and other stats, not abilities in themselves. For example, a Brainy monster knows many abilities. These names are not necessarily representative of a single configuration of abilities or stats, e.g. Meleeproof monsters can EITHER be resistant to physical, or have abilities that protect against physical (Critical:Protect, for example). VvAnarchangelvV (talk) 00:52, February 15, 2014 (UTC)

Infusion and Rank List Edit

Optional inclusion: Because of the desirability of avoiding the addition of unwanted passive abilities, it may be preferable to infuse many, lower level creatures that have not yet learned new passive abilities, to reach the 99 levels required for learning hidden abilities

Sentinel learns Reprieve---: Six level 17 Cait Siths (MED)
Medic learns Curaja--------: Six level 17 Pulse Knights (SEN)
Commando learns Jeopardize-: Six level 17 Zwerg Scandroids (RAV)
Ravager learns Vigor-------: Five level 20 Goblins (COM)
Saboteur learns Jinx-------: Six level 17 Fachans (SAB)
Synergist learns Boon------: Six level 17 Ceratosaurs (SYN)


Rank list Edit

When ten abilities are already present, higher ranking abilities will replace lower ones

9

Resist Elements: +30%
Auto-Haste
Auto-Tetradefense

8

HP: +30%
Resilience: +40%
Auto-Vigilance
Critical: Haste
Critical: Tetradefense
Rapid Recovery

7

HP: +25%
Strength: +35%
Magic: +35%
Resist Physical: +36%
Resist Magic: +36%
Resist Elements: +20%
Resilience: +20%
Auto-Bravery
Auto-Faith
Auto-Protect
Auto-Shell
Auto-Veil
Kill: Libra
Quick Stagger
Role Resonance

6

Strength: +25%
Magic: +25%
Resist Physical: +26%
Resist Magic: +26%
Resist Fire: +53%
Resist Ice: +53%
Resist Deprotect: +66%
Resist Deshell: +66%
Resist Slow: +66%
Resist Poison: +66%
Resist Imperil: +66%
Resist Curse: +66%
Resist Pain: +66%
Resist Fog: +66%
Resist Dispel: +66%
Critical: Vigilance
Critical: Power Surge II
Critical: Shield II
Gilfinder II
Item Collector
Siphon Boost II
Chain Bonus Boost II
Stagger Maintenance II
Improved Guard II
Improved Counter II
Augment Maintenance II
Improved Debuffing II
Improved Debilitation II
Improved Cure II
Improved Raise II
Attack: ATB Charge II
First Strike
Feral Speed II
Ally KO: Power Surge
Hindrance
Fettered Magic

5

Strength: +20%
Magic: +20%
Resist Fire: +45%
Resist Ice: +45%
Resist Lightning: +45%
Resist Wind: +45%
Resist Elements: +5%
Resilience: +10%
Critical: Bravery
Critical: Faith
Critical: Protect
Critical: Shell
Critical: Veil
Critical: Power Surge
Critical: Shield
Siphon Boost
Chain Bonus Boost
Stagger Maintenance
Improved Guard
Improved Ward
Improved Counter
Augment Maintenance
Defense Maintenance
Improved Debuffing
Improved Debilitation
Improved Cure
Improved Raise
Attack: ATB Charge
Kill: ATB Charge
ATB Advantage
Ally KO: Power Surge
Jungle Law

4

HP: +16%
Strength: +16%
Magic: +16%
Resist Deprotect: +44%
Resist Deshell: +44%
Resist Slow: +44%
Resist Poison: +44%
Resist Imperil: +44%
Resist Curse: +44%
Resist Pain: +44%
Resist Fog: +44%
Resist Dispel: +44%
Item Scavenger II
Pack Mentality

3

Resist Physical: +15%
Resist Magic: +15%

2

Resist Fire: +33%
Resist Ice: +33%
Resist Lightning: +33%
Resist Wind: +33%

1

HP: +10%
Strength: +10%
Magic: +10%
Resist Physical: +5%
Resist Magic: +5%
Resist Fire: +10%
Resist Ice: +10%
Resist Lightning: +10%
Resist Wind: +10%
Resist Deprotect: +10%
Resist Deshell: +10%
Resist Slow: +10%
Resist Poison: +10%
Resist Imperil: +10%
Resist Curse: +10%
Resist Pain: +10%
Resist Fog: +10%
Resist Dispel: +10% ——Preceding unsigned comment was added by VvAnarchangelvV (talkcontribs). Please sign your posts with ~~~~.
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