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Is there any particular reason this page is called the Death Penalty Glitch when it occurs with Barret's weapon as well? I've seen "Damage Overflow glitch" more often, which is more fitting. - Paramina 16:22, September 2, 2009 (UTC)
I thought the glitch also was also in XII? I remember doing it somewhere...AlVan 23:27, May 25, 2011 (UTC)
FF7 Damage OverflowEdit
This page says "When the damage overflows, the game registers it as a bug, and will instantly kill the enemy." Is there a source for this? This type of behavior usually results when software fails to detect a bug, so I'm not sure this is true. It seems more likely that when the negative damage value is subtracted from the enemy's HP, the HP overflows as well to a negative value, which is why the game registers it as a death. 18.104.22.168 17:51, March 10, 2014 (UTC)RA
Lightning Returns Reference Edit
Apparently the programmers of Lightning Returns saw fit to use the Meonektons' Extinction Distribution as a reference to this. It's probably a reference to having to kill 65,535 enemies for the Stack Overflow to work.
- That's not a reference, that's a limit of programming. You're not meant to extinct the Meonekton, but as it has an Omega variant, it needs extinction numbers. 65535 is the highest value a 16-bit integer can be, so they set it to that. -- Some Color Mage ~ (Talk) 10:06, June 24, 2014 (UTC)
I created a new page for the FF7 subsection, due to the massive amount of information (which I added myself) present. I left the general info on this page and added a link to the new page in the section. Cloudstrife9999 (talk) 19:51, May 18, 2016 (UTC)