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I can confirm that the 12 chests can be reset in the PS4 HD Remaster version. Reloading from the save sphere within the Omega Ruins does change whether the chests contain treasure or a Mimic. However, loading a saved game with any of the chests open resets the prize counter (I got two of Wakka's Turnover, one from each of the two groups of three chests, before I realised and had to start over). You still need to open all 12 chests in a row to get the 99 Warp Spheres. Saving the game between groups does not reset the counter (i.e. opening 2 chests, saving, then opening the 3rd chest still gives Turnover as expected). CaptDaf (talk) 03:20, July 18, 2016 (UTC)
- Thanks for checking. I've added it to the article.Keltainentoukokuu (talk) 10:27, July 18, 2016 (UTC)
The chests[edit source]
So there has been spread a lot of misinformation about the chest minigame in the Omega Ruins. This article correctly addresses that the outcome of the chests has nothing to do with the order in which they are opened or the timing of the music. The article however contains the falsehood that the first visit to the Omega Ruins locks in your possibility of getting a perfect run, which has somehow persisted even though there is no good evidence for it and very good evidence to the contrary. Gamefaqs user Sakurayule and others have demonstrated through massive statistical analysis that, on the PS2 release, whether one can get the 99x warp spheres is not determined from the first time one enters the ruins. You can get them just by restarting at a save made in the ruins. However they also noticed quite strange behaviour on the PS3 release for which there is no adequate explanation as of yet. Namely, that each save file made after visiting the ruins seems to be locked into randomly switching between about 70 patterns which may or may not include the winning pattern.