Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Limit Break (ability)". It is not the place for general discussion or sharing stories about the topic of this article.
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A message to whoever cares...

Well this article took me a long time to write... but it's not done yet, not by a long shot, as you might notice that half the series is missing and a few ????'s pop up here and there. I also left most of the FF7 Level 4 Limit Breaks blank, and I don't think I got all the overdrive modes in FFX. This is basically everything I know off the top of my head from several years of playing Final Fantasy.

So long story short if you wanna add stuff, please, by all means be my guest. Radioactive Cactus 31 July, 4:40 (UTC)

If Weapon Skills of FFXI are there, do you think that FFTA's Combo Attacks should be added? I haven't played FFXI, but it seems like it's a similar idea. - EclipseDragon 15:06, 26 February 2008 (UTC)

Anyone figure that Limit Glove, the insta-kill move that Blade Biters use in Tactics Advamce, fits here? Dorsha 03:50, 25 June 2008 (UTC)

Tactics included?[edit source]

Should Tactics' Limit Break skill set be in here? or should it be kept in the Soldier article? Cloudofdarkness ^_^ 14:10, 16 September 2008 (UTC)

It should be kept to the Soldier article only. Bluer 14:14, 16 September 2008 (UTC)

The Desperation Attack video[edit source]

Can somebody find one that contains the default names? —BfD (talk·contribs) Confirm deletion|16:49, 18 November 2008 (UTC)

Ex Mode[edit source]

Question, I thought that EX Mode is when the charaters change to become stronger and EX Burst is when they perform the limit break. Squallinoa 08 06:45, 1 December 2008 (UTC)

VII[edit source]

Should we create an article to put all of VII's limit breaks on instead of their articles? I don't like putting them on their articles personally.  ILHI 18:01, September 10, 2009 (UTC)

TenzaZangetsu Special:Editcount/TenzaZangetsu 10 September 2009 (UTC)  -   "Aye, this stain is mine to bear. But I will bear it willingly, knowing that I did all that I could...for hope!":
If we do that, we would have to do one for FFVIII, FFX, FFXII, etc.

Desperation Attack, Renzokuken/Duel/Angel Wing/etc, Trance, Overdrive, Quickening. The problem is FF7's system doesn't have a name besides "Limit Break". I suppose we can make a "Limit Break (Final Fantasy VII)" page... Drake Clawfang 18:10, September 10, 2009 (UTC)

TenzaZangetsu Special:Editcount/TenzaZangetsu 10 September 2009 (UTC)  -   "What I have shown you is reality. What you remember, that is the illusion":
I didn't know those pages, okay, do it.

other limit breaks[edit source]

Shouldn't we mention other limit breaks made by square like in KH 358/2 days.--Uzuki18 21:25, April 28, 2010 (UTC)

I don't think so. Nothing Kingdom Hearts is really covered on the wiki, so doing that would be slightly out of patternTheAddictedOne 14:20, July 17, 2010 (UTC)

Not in our scope. There's a saying where I come from that can be translated as "each monkey stays on its branch". - Henryacores 19:52, July 17, 2010 (UTC)

I disagree. I've seen a lot of "Non-Final Fantasy Appearances" on pages that describe things that show up in Kingdom Hearts. They might not be very detailed reports, but they do show up. So I don't think it would be horribly out of line to say "Non-Final Fantasy Appearances - Kingdom Hearts - Limits make an appearance in the spin-off series Kingdom Hearts as special moves performed with party members. Limits and 'Final Limits' appear more prominently in Kingdom Hearts 358/2 Days where each character has their own unique special attack." But that's just my opinion. Lord Knight Xiron 19:40, January 9, 2011 (UTC)Lord Knight Xiron

Weapon skills in FFXI[edit source]

Weapon skills in FFXI: if you've ever played it, you know they are very unlike limit breaks. The only similarity is that a gauge builds up before you can use the attack, but the gauge rarely even takes 2 minutes to fill up unless the player is not meleeing or is missing constantly. A skill used every two minutes or less (Samurai can unleash volleys of weapon skills in seconds, by the way) is not comparable to a limit break in FFVII or an overdrive in FFX. Also, weapon skills are not the ultimate abilities like FFXI's 2-hour abilities are. Two-hour abilities should be covered here, while weapon skills get their own page.

If one were to consider Weapon Skills to be FFXI's limit breaks, then that person would also have to consider every dance a Dancer does a limit break, because they also use TP from the same gauge. Finally, nearly every monster attack in the game requires 100 or more TP to be used. Considering TP to be the source of limit breaks, monsters who do not cast spells do nothing except limit breaks (under this flawed theory).

The most similar thing I can compare weapon skills to in another Final Fantasy would be Crystal Chronicles's Focus Attacks, which depend on the weapon being wielded.

I'm going to move the weapon skill info to the Weapon Skill page, and leave the 2-hour information here.--Blue Donkey Kong 01:24, August 10, 2010 (UTC)

Even more argument for weapon skills not being like Limit Breaks:

Blue Mages in FFXI learn the TP moves (AKA weapon skills) of monsters. After learning them, however, Blue Mages use those abilities by spending MP, rather than TP. If TP moves/weapon skills are to be considered limit breaks, the Blue Mage has over 120 limit breaks, combining the number of blue spells with the sword weapon skills it gets. Those epic "limit breaks" would include things like Head Butt (Final Fantasy XI), Wild Carrot, Feather Tickle, and Regeneration. A simple healing spell like Wild Carrot or an ability that bestows Regen like Regeneration should NOT be compared to things like Blitz Ace, Omnislash, and Renzokuken.

Summoners' avatars use abilities that are considered weapon skills. They can even skillchain with many of them. However, Summoners activate their avatar's weapon skills by spending MP. The avatar does not need to have 100% TP to use them; the avatar's TP will merely boost the power.

Look at FFXI's 2-hour abilities, like Benediction, Manafont, and Chainspell. Now THOSE are like limit breaks.--Blue Donkey Kong 01:58, August 10, 2010 (UTC)

Should we really count FF13's full-ATB skills either? They can be used every single time a character charges up 6 ATB chunks, also infinitely renewable and taking mere tens of seconds to finish at most. I figured if one counted the other did too, but now... perhaps Gestalt finishers are closer to a true Limit Break, like your 2-hours. Dazuro 19:15, January 10, 2011 (UTC)

One thing that makes Full ATB Skills Limit Break-like is that they are special attacks that are specific to each character, and only abilities (apart from summons) that are specific to a character. You can use them for less than 6 segments too, if you have less than 6 ATB segments, as long as you use the whole bar. I just did a "fight as little as possible" game and primarily trained Lightning as Ravager because I didn't have much CP to spare to learn multiple jobs, and thus learned Army of One before I had learned the "ATB" skills from the Commando job, and of course I didn't have any ultimate weapons, so I could use it for a fairly short ATB gauge quite often.Keltainentoukokuu 19:23, January 10, 2011 (UTC)

Well that's interesting. Though that makes them even less limit-break-y, in my opinion, since they can be used REALLY often. Incidentally--hey, guess what? Jump, Summon, Cover, Kick, Focus, and Peep were character-specific abilities in FF4. Are they limit breaks too? Zidane's got a whole assortment of thief arts that only he can use, on top of his own "limit breaks." Dazuro 22:25, January 10, 2011 (UTC)

Get a Character on low HP in FFVIII, mash Circle and see what happens.
Full ATB Skills ARE comparable to limit breaks. Just use Highwind on a Staggerred foe and look at the damage. Don't tell me that's normal. - Henryacores^ 22:48, January 10, 2011 (UTC)
FF4 and FF9 have different battle systems where commands are not customisable. In FF13 everyone can learn every job, but in FF4 not everyone can be a Paladin and in FF9 not everyone can be a summoner.Keltainentoukokuu 06:10, January 11, 2011 (UTC)

It's a bit hasty to remove all mention of FFXI weapon skills. They're not identical to FFVII limit breaks but they clearly build on the limit break tradition. A character takes damage, a bar fills up, and the character has the option of using something better than a standard attack. The Tactical Point system as a whole is much more complicated but one cannot pretend that this mechanism has not descended from the limit break concept. It is part of the series and its effort to repeat popular features with entertaining variations.

Coverage of "infrequent character-specific ultimate attacks" is fine but we shouldn't ignore the accompanying trend of "stronger-than-usual attacks that can only be used when a gauge is full". The series is crawling with examples of both. How is it fallacious to say "This game implements this idea in this way" and link to its proper article? BlueGoobbue 21:21, January 11, 2011 (UTC)

I think Blue Goobbue struck a nice balance: not touting Weapon Skills as FFXI's limit breaks, but covering them as having descended from them. Also, something interesting I thought about recently: Shantotto's EX Mode in Dissidia is Two-hour, while Retribution, a very high-level staff skill in FFXI, is her most basic Bravery attack, and doesn't even deal HP damage.--Blue Donkey Kong 02:27, January 16, 2011 (UTC)

wikitex?[edit source]

I don't know if you guys can see it, but in the FFVIII part there's something about calculating the limit level and says this.
Is this an error in the coding? WikiTeX: reported a failure, namely: I can't scribe /usr/wikia/docroot/wiki.factory, baby.
Since I don't know how to edit that I'll just post it here and hope someone reads this and/or check the recent activity. 14:21, May 17, 2011 (UTC)

Thanks for the heads-up, should be fixed now.Keltainentoukokuu 16:25, May 17, 2011 (UTC)

Type-O Trinity[edit source]

Question - could the trinity attacks of Type-0 be considered Limits? They empty the MP Guage (like quickenings), mostly the most powerful or useful attack of each character and requires certain conditions to use. Balthierfan 11:31, November 16, 2011 (UTC)

Sounds to me like they would qualify.Keltainentoukokuu 16:18, November 16, 2011 (UTC)

Disambig/Move?[edit source]

According to this discussion page, this would need to be renamed to something like "Limit Break (ability)" and the "Limit Break" would then became a disambig. Additionally, we would need to bring this to the MoS as I think there's no policy of when and if we should at all use the notes on pages.—Kaimi (999,999 CP/5 TP) 10:33, September 16, 2012 (UTC)

Yeah, it's best not to use notes, as people have said. However, I'm not sure to what this should be moved. If it's Limit Break (ability), then I guess the XII enemy ability would go on here, so that's something to consider. --Shockstorm (talk) 03:30, November 20, 2012 (UTC)

Dissidia[edit source]

This article covers abilities. EX Mode is not an ability, it's more of a status that gives access to powerful abilities. Long story short, this page should focus on EX Bursts rather than EX Modes, because they're what coincide with the characters' past Limit Breaks. - Henryacores^ 12:26, January 4, 2013 (UTC)

Except that in many cases, EX Modes are based on a Limit Break - FF9's Trance, Prishe and Shantotto getting a Two-hour ability, Yuna's Grand Summon, and Firion's Blood Weapon being the Dark Knight's Two-hour ability. Theatrhythm also lists several Dissidia EX Modes with Limit Breaks, like Terra's Trance, WoL's Class change, etc, with Omnislash, Lion Heart, and Grand Lethal. A recurring signature move alone doesn't make a Limit Break of course, like Prishe's Auroral Uppercut and other examples, but if they're being listed as a character's signature move alongside Limit Breaks from other characters, then I think it's fair to consider them Limit Breaks in their own right. Doreiku Kuroofangu 03:56, January 21, 2013 (UTC)
Ex Modes are part of the Limit Break system. The abilities are the "Limit Breaks", but giving no focus to Ex Modes would be like not mentioning Concurrences for XII at all. 09:09, January 21, 2013 (UTC)
I think "Trance" is what you're looking after. Concurrences are simply finishers. - Henryacores^ 11:39, January 21, 2013 (UTC)
That would be a better example, yes. 11:43, January 21, 2013 (UTC)
But I thought this page was being based on abilities, not... "Forms". - BlitzballArt.pngTidus357 10:06, February 17, 2013 (UTC)
They are forms triggered by limit break like circumstances. -- Some Color Mage ~ (Talk) 10:10, February 17, 2013 (UTC)
This page is for the Limit Break system.
Really this page would do better with a different tag. 13:39, February 17, 2013 (UTC)
The retag it to "(Term)".—Kaimi (999,999 CP/5 TP) 13:42, February 17, 2013 (UTC)
Yeah, it was the "Ability" part that confused me. Rename - BlitzballArt.pngTidus357 07:16, February 18, 2013 (UTC)

Removal of Dragon Quest and Star Ocean[edit source]

With the exception of KH and RS (which are indeed intended references by being called Limit/Limit Break in a manner) I removed the DQ and SO sections as Special Techniques are common place now in JRPGs. Examples include Tales, Hyperdimension Neptunia, Granblue Fantasy, Blue Dragon, Xenoblade, etc.

Whether SE or not, running on a gauge or not, etc.; unless they're stated to be a inspired by FF's Limit Break in-game or by devs, best we keep these entries of the page. However if sources are provided, there is obviously potential for there to be an "Impact" section on the rise of popularity of Special Attacks in JRPGs in the post-FF7 era of the genre. --Miphares (talk) 10:50, April 28, 2020 (UTC)

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