Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Game Over (term)". It is not the place for general discussion or sharing stories about the topic of this article.
BlueHighwind TA.png

Delete this?[edit source]

I think that this page is unnessessary. Game Over is an end game mechanism and less to do with Final Fantasy as it does with video games in general. I suggest it on the same grounds as The End (Game).--Werefang 02:02, 19 April 2009 (UTC)

Well, this one gives us an excuse to show off the GAME OVER screens of the many games. --BlueHighwind 02:06, 19 April 2009 (UTC)
EDIT CONFLICT: Then I should suggest the same grounds in Data install then. And Full motion video. And Random encounters. And Attack. - Henryacores^ 02:08, 19 April 2009 (UTC)
I suggested this because, as I said on The End (Game) talk page, they should all be lumped together as End Game Mechanisms. I'm not suggesting its outright destruction, just its inclusion with something it belongs with. We can still show the screens under the section titled Game Over.--Werefang 02:18, 19 April 2009 (UTC)

FFVII[edit source]

"Game Over is the name of Cait Sith's ultimate Slots Limit Break which inflicts Instant Death on all enemies. The opposite, the Slots Limit Break, Death Joker kills all party members and causes "Game Over" for the player."
Is this part really necessary? I mean, we are talking about the game over screens/music and not limit breaks which have the same name or cause instant game over. So in my oppinion it should be removed :V RazielZero 21:22, July 25, 2010 (UTC)

While this is true, the ability's name is called "Game Over". So we could just make a disambi instead. But no one wants to do that. 21:31, July 25, 2010 (UTC)

I did a pseudo-"About" linkage on top, adapted from Wikipedia. We could create an "About" template, it might be useful for two articles that share the same name, or have a bit of similarity to them. BLUER一番 01:22, August 12, 2010 (UTC)

About this?[edit source]

I've found two discrepancies regarding the Eject and FFVII enemy abilities pages.

·From "The Midgar Zolom knocks a party member out of the battle with Blown Away, used as a counter attack once its HP hits a certain value, and can do it twice. The Ghost Ship enemy can use Goannai to remove a party member from battle. The Scissors enemy's Scissor Tornado removes a party member and Gighee's Sun Dive works the same. None of these abilities flag the character as dead."

·From "Removes one opponent from battle. Target is flagged as defeated. "

Someone should do anything about it, since I don't know how. Zpamm3r (talk) 21:25, October 24, 2016 (UTC)

Goannai kills and ejects characters. I've correct on Eject. JBed (talk) 22:11, October 24, 2016 (UTC)

FF14[edit source]

Sorry if my english is bad. I was thinking, the instanced trials "The Steps of Faith" (Vishap) and "The Limitless Blue" (Bismarck) have "Game Over" secuences if you fail (I don't know if there are more duties). Shall those be included in the FF14 section? --Con Carne (Di la verdad, o cobras...) 21:09, May 4, 2017 (UTC)

Do you lose progress when it happens?Keltainentoukokuu (talk) 08:33, May 5, 2017 (UTC)
Well, not actually (besides the fight progress of course). Just asking. --Con Carne (Di la verdad, o cobras...) 17:02, May 5, 2017 (UTC)
I don't really know anything about FFXIV. If it is just for show it could be in the Trivia, but if you do lose something and have to start over then that is like a proper game over isn't it.Keltainentoukokuu (talk) 17:13, May 5, 2017 (UTC)
Oh! Well... As i said, the only thing you lose is the progress of the trial. In every trial, when all players are defeated the fight is lost, the screen turns black, and resets to the start of the trial again. These two trials (Vishap and Bismarck) work like the others, but have something like a "time limit" (different to the trial's own time limit). If you don't kill them in time (but players are not defeated), the fight is lost, screen turns black and resets like always. But before reset, a cutscene will appear showing the consequences.
Vishap: If Vishap is not defeated in time and reaches the end of the bridge, bad cutscene: The walls of Ishgard are destroyed and the player appears exhausted before "happy" Vishap. xp Then, the fight resets to the start.
Bismarck: If Bismarck is not defeated in time and he (or his minions) destroys the floating island's resistance, bad cutscene: The adventurer is on the island, and then, Bismarck appears and eats the island (and... the adventurer? o_o). Then, the fight resets to the start.
Sorry if this doesn't explains so much. Sadly, I'm not an expert with english, and I'm bad explaining things. XP But it's just that, you lose the fight progress, but with a bad cutscene. --Con Carne (Di la verdad, o cobras...) 10:09, May 6, 2017 (UTC)
No that was a good explanation. I think this article is more for the phenomenon where it says Game Over on the screen and the "you lose" music plays, rather than for every lose condition in general. If it doesn't say Game Over then I don't think it applies exactly. But it could be a trivia bit.Keltainentoukokuu (talk) 15:33, May 6, 2017 (UTC)
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