Enough expository banter!
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Decided not to add this to the end of the Gambits#Canceling section without approval: "Alternatives to FFXII's compromise of allowing movement throughout the majority of casting, with immobilization at the end, are the 'moving interrupts spellcasting' system used by Everquest and other games, the 'cast on the run' method of Oblivion et al, and immobilization for the entirety of casting time, employed by Diablo II."
VvAnarchangelvV 18:48, July 21, 2010 (UTC)
"Weak"/"Vulnerable" gambits[edit source]
What's difference between gambit "Foe: element-weak" and "Foe: element-vulnerable"? My brother says "weak" works on enemies which have only element susceptibility weak, whilst "vulnerable" on those who have element susceptibility weak and/or normal.—Kaimi (999,999 CP/5 TP) 16:28, August 8, 2011 (UTC)