Final Fantasy Wiki
Register
Advertisement
Gilgamesh-ffv-ios-portrait
Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Fort Condor". It is not the place for general discussion or sharing stories about the topic of this article.

this article isn't conected to the rest of the FFVII section, i would do it myself but i have no idea how to.Myself 123 19:03, 2 May 2008 (UTC)

We need to merge Fort Condor and Siege of Fort Condor into a single page.

--ChaoticBrain 10:00, October 19, 2010 (UTC)

The other one is a "Military Conflict" article, this one is a Location article.Keltainentoukokuu 16:11, October 19, 2010 (UTC)Keltainentoukokuu

Inn[]

Hm... trying to think of a good place to mention that there is a free place to rest here, assuming you join up with them. Actually it should probably be mentioned that all of the shop services need you to join up with them. Can you think of a good place for it, good sir JBed? Jimcloud 18:54, January 1, 2013 (UTC)

Location articles need a "Locations" section. Although Fort Condor is slightly more annoying as there are only four field screens, one of which containing almost everything.
Anyway, that's where I'd mention it. 79.69.193.80 19:03, January 1, 2013 (UTC)

Minigame[]

I think the minigame could do with its own article. Under the normal sectioning it would go under a "Quests". And since a simple h3 is too big for it... 79.69.193.80 19:03, January 1, 2013 (UTC)

What should we call it? Is it called anything in-game? Or it could be a subpage...? I also think this is more of a minigame article now than a location article.Keltainentoukokuu (talk) 19:57, January 1, 2013 (UTC)

Inaccessible battles[]

Has anyone hacked into the game to play the battles the player cannot normally play? Or are these actually inaccessible (i.e. not coded, just stated as having occurred)? I'd like to know what enemy numbers and prizes they would have featured, or rather, which prizes the later battles would have featured had these not been "skipped". I spent hours playing this as a kid :P - MK (t/c) 12:54, January 20, 2013 (UTC)

Do the donations actually do anything?[]

None of the FAQs I've read have given any indication on what happens if Fort Condor runs out of money (due to you repeatedly ignoring the battles and never donating additional money to it.) Does it do anything? One FAQ seemed to suggest that it has no affect at all, but that seems a bit bizarre. --RuriRuriRuri (talk) 05:37, April 10, 2014 (UTC)

Yeah, I have no clue. I always thought you had to deposit in order to use that money in the mini-game to buy the units, like a separate "account" just for the mini-game itself. --Bingbangpoe (talk) 07:00, April 10, 2014 (UTC)
The money comes directly from your own Gil when you buy units in the mini-game, so I would postulate that funding the Fort Condor resistance to work on its own is simply another of FFVII's incomplete features, as you get no reward for the battles being treated as 'won', without winning them yourself.

97.89.112.92 21:51, January 10, 2015 (UTC)

Many unprofitable Battles, but profitable losses[]

Most of the battles listed are actually more expensive and time-consuming to undergo than is worthwhile, for the reward they provide (usually potions or ethers, easily found, bought, or stolen items), particularly early in the game when cash is scarce. You usually end up breaking even for the money spent on units, at best.

The first battle is good for providing Red XIII with a quick, powerful double-growth weapon, while failing the missions by placing a single unit and waiting lets you face off against CMD. Bighorn, who is both an easy repeatable boss, and provides both quick money and a reliable source of Vagryisk Horn, without having to steal it from Bagyrisks. Of course, the last fight for the Phoenix Materia and Huge Materia should still be taken seriously. I get the sense that maybe some of the rewards would have been better balanced, coinciding with the absence of several of the battles, suggesting that the mini-game was one of the several things that didn't get fully completed in FFVII.

97.89.112.92 21:51, January 10, 2015 (UTC)

I realized the same, but the game's money is worth the fun for me.IronGasoline (talk) 05:03, January 11, 2015 (UTC)

Missable Siege of Fort Condor Battles[]

This page mentions that completing certain story points without doing Siege of Fort Condor battles causes them to be missed permanently. This may be true at some point within the story (perhaps when Highwind is obtained is the cutoff point for battles 1-13?, but definitely if you reach the part of the story where you must do a mandatory fight for the Huge Materia), but it does not seem to apply to each battle individually. I'm currently after the date in the Gold Saucer but haven't gone to the Temple of the Ancients and had only done Battle 1, but the game allowed me to do battles 2 and 3 with no issue. Based on how the page is written it should have skipped me directly to Battle 9. This is on the latest version of the game released on Steam.

Badprenup (talk) 20:46, February 8, 2020 (UTC)

You did do "battle 9," but you got the reward for "battle 2" because you had missed that one.Keltainentoukokuu (talk) 21:47, February 8, 2020 (UTC)
Hmm googled around a little and one guide says something different than our wiki page on the rewards: If you skip a battle, you cannot go back to it. If you skip a battle, you will receive the item you would have won from the previous one except x3. (With the exception of rare items) For example, if I skip battle #3 and do battle #4, I'll win 3 Ethers instead of a Megalixir. If I skip #3 and #4, I'll still win 3x Ethers. From then on, you'll get the prize you would have got from the battle after the one you skipped. (I.e, you'll win a megalixir in battle #5 for the first example)
I wonder which is right.Keltainentoukokuu (talk) 22:14, February 8, 2020 (UTC)

I don't understand that GameFAQs description. Here's how I believe items work by looking at the field script:

Wins - Got Magic Comb Got Peace Ring Got Megalixir Got Super Ball
1-3 Magic Comb Peace Ring 3 Tincture
4-6 Megalixir 5 (Hi-)Potion
7-9 Super Ball 3 Turbo Ether
10-12 5 X-Potion
13+ 3 Elixir

The prize is not determined by the Battle#, only by your Win#. You earn a Win by winning the minigame or by expending 3000 gil for them to fight for you (this also includes every battle you miss-- if you have enough gil in funds to cover the 3000 gil for each battle, they'll all count as wins.) You earn a Defeat if you don't have 3000 gil in funds for a battle, and you earn a Defeat if you lose the CMD Grand Horn battle. Winning the CMD Grand Horn battle is neither a loss nor a defeat (Edit: Except in the very first battle where it is a Win).

So you can win the first two minigames (get Magic Comb, get Peace Ring), spend gil to win the third, then win the fourth minigame and get the Megalixir. Pay to skip the next two, and win the seventh's minigame and the reward will be the Super Ball.

And yep, as the table implies, you can lock yourself out of items. If you win the first battle's minigame, skip (and win) the next two, you can win as many minigames as you want and you will never get any more items. This should happen to most people who don't bother backtracking from Junon with only Cloud.

But as I said, non-victories don't count as wins. So if you win the first minigame, lose the next two, and win the fourth then you will get the Peace Ring. JBed (talk) 04:10, February 9, 2020 (UTC)

Additional info: I was just looking at the script for the CMD Grand Horn fight and noticed it used the same variable. Our CMD.Grand Horn article uses the term "Ranks". So Ranks are actually like this:

  • Rank 0 - Only your very first skirmish. If you lose but beat the CMD Grand Horn it counts as a win.
  • Rank 1 - 0-2 wins
  • Rank 2 - 3-5 wins
  • Rank 3 - 6-8 wins
  • Rank 4 - 9-11 wins
  • Rank 5 - 12+ wins
  • Rank 6 - Only the Huge Materia skirmish.

I believe the skirmish you do isn't based on when you do it, but your Rank. I would assume that each Rank corresponds to a variation of the Fort Condor minigame, but this page says Battle 5 has 25 enemies??? Is that a mistake? JBed (talk) 07:12, February 9, 2020 (UTC)

When skirmishes become available: The game has a plot progression value that increases as you progress through the game. If the PPV has increased by 6 since the last visit, a new skirmish will be available. For every 70 the PPV has increased since the last visit, a skirmish will have been missed.

This means that if you do the first skirmish (PPV=387) and then none others until Tifa is leader (PPV=1033) -- [(1033-387)/70] = 9. You will have missed 9 skirmishes. JBed (talk) 09:56, February 9, 2020 (UTC)

If I understood this right, the best idea is to never give Fort Condor any money, then? What is the point of them winning without player help?Keltainentoukokuu (talk) 17:44, February 9, 2020 (UTC)

Fort Condor start with five skirmishes worth of money, so you can't really avoid winning. Letting them do the match allows you to get to higher tier prizes without doing the minigame, but if you let them do it and move onto the next tier before you get the unique item then you stop yourself getting anything. I'm sure it's not programmed as they intended.
There's no benefit to losing, it's basically just a wasted opportunity. If you were planning a strategy of how to get the Fort Condor items with the least effort, you'd be choosing when to let them win. If you don't care about 3 Ethers, let them do it. The only time I think letting them lose would be to your benefit is if you planned a strategy where you don't care about Elixirs, and plan to get the Superball at the latest possible opportunity. You'll want to lose some of the mandatory 5+ missed battles to not lock yourself out of it.
I said earlier that if you never return to Fort Condor until after getting the buggy you'll miss two skirmishes, but now I know how skirmishes become available, you'll actually only miss one. So if you win the first (Peace Ring), miss one and win the third (Peace Ring), then come back at the next available opportunity, you'll win the Megalixir. But you'll be doing one less battle overall, so if you care about Elixirs this isn't ideal. JBed (talk) 19:40, February 9, 2020 (UTC)
I'm going to try to write a new article for the minigame to explain all the complicated mechanics. JBed (talk) 19:44, February 9, 2020 (UTC)
Advertisement