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This talk page is used for discussing improvements to the page "Final Fantasy X weapons". It is not the place for general discussion or sharing stories about the topic of this article.

Why not link all weapons and slowly make articles with images for each one? --Memegui 00:32, 3 December 2008 (UTC)

Because then we would have ten thousand weapon articles with barely a sentence to each. Its better to have one giant article than a whole bunch of tiny ones. --BlueHighwind 00:34, 3 December 2008 (UTC)
Quality over quantity my friend - Henryacores^ 00:35, 3 December 2008 (UTC)
Quantity and eventual quality I say. --Memegui 02:33, 5 December 2008 (UTC)
But where would the quality come from? This page covers weapons as much as we can. Creating articles for non-recurring weapons would be almost pointless. Recurring weapons have a use, because it accumulates information from each game into one page. All of the weapons on this page can redirect here at most.  ILHI 16:05, 22 April 2009 (UTC)


LOLOL, Yuna's... RODS.

name of the first sword, Edit

hey what is the name of the first sword you get in X? the name is not with the pic on this list, all it says is tidus 1, i think you should rename the pics with the real name of the weapons in the picSamusAran201 23:54, March 1, 2011 (UTC)

The ifrst sword obtained is simply called a Longsword.--Lord of the Dark Depths 23:55, March 1, 2011 (UTC)

Priority order Edit

So basically, the tables need rearranging with the best abilities at the top and the crappy ones at the bottom? It'll take me some time but I might be able to make the time to do it. Tia-LewiseRydia - Young battle 16:49, June 12, 2012 (UTC)

Well... there's a specific order of priority. With armor it's "BreakHP & BreakMP", then "Ribbon", then just BreakHP, then just BreakMP. I.e.: If you were to have Break MP Limit your weapon would be called one thing, but if you had Break MP Limit and Ribbon, it would be called the same as a weapon which has Ribbon but not Break MP. 79.69.205.191 17:14, June 12, 2012 (UTC)

Oh, I'm aware there was an order. I was just hoping people got the gist of what I was saying. Tia-LewiseRydia - Young battle 17:17, June 12, 2012 (UTC)

This is the order if you haven't found it already. Although it doesn't include Europe/International weapons such as weapons using Sphere Extract abilities.
This. 79.69.194.42 17:26, June 12, 2012 (UTC)

Thanks. I'll give it a look over, but if it doesn't include certain weapons, I can probably use some existing tables here as a reference. Tia-LewiseRydia - Young battle 17:34, June 12, 2012 (UTC)

I sent the link to Henryacores, who doesn't think it's a suitable enough reference to re-structure the tables. Any other ideas? But thanks anyway. Tia-LewiseRydia - Young battle 15:27, June 19, 2012 (UTC)

lolwhy? Pretty sure it's correct. The same source matches our armor listings, so we should just alphapeticise that too.
HenryA is wrong, that link gives the order the weapons should be in. 79.69.204.201 18:07, June 19, 2012 (UTC)
If I am wrong, why does the listing put several weapons with 4-ability requisites at lower priorities when their development is more than straightforward? Those weapons will always have those names. If anything, we should use the game order for these lists, not customization naming priorities. If anything, name priority should go on "Customize (Final Fantasy X)".
Also, [1] says this:
Weapon Names and Attribues
by Lassarina Aoibhell
This is a complete listing of the weapons in Final Fantasy X. They are listed not alphabetically, but sort of categorically. Since the abilities on the weapon are more important than the name, I've divided them into categories according to the abilities they have. I have also separated them out by character.
I am no genius, but I believe that implies that order is subjective and not completely faithful to the game. - Henryacores^ 18:20, June 19, 2012 (UTC)
If anything, like you said on the IRC, Henry, we need to look at how the game itself lists the weapons. Tia-LewiseRydia - Young battle 18:24, June 19, 2012 (UTC)
"If I am wrong, why does the listing put several weapons with 4-ability requisites at lower priorities when their development is more than straightforward? Those weapons will always have those names."

Pardon? Yes, I assumed the list was how the in-game mechanics worked, but it still does not make it wrong.

If a weapon with four status-strikes is lower down than a weapon with One MP Cost, then if that weapon with four status-strikes has One MP Cost, the weapon would be called the name with One MP Cost.

Of course, these events are mutually exclusive. So therefore neither way round would be wrong. The only way it would possibly be wrong is if four status-strikes was below any other status-strike options. And they are not.

The list is correct. In reality we could tweak the order slightly and it would still not contradict the game. But the list is correct.

Having it listed in order of priority is important. If it wasn't then no one would be able to tell a weapon with Piercing and Firestrike will be named according to its Piercing ability or its Firestrike ability. 79.69.204.201 18:37, June 19, 2012 (UTC)

You might not have noticed but I'm trying to list them in priority order. Why do you think I completed the rest of the tables on the Armour page? All I said was that Henry and I had doubts over whether or not we could use that link in particular. Tia-LewiseRydia - Young battle 18:50, June 19, 2012 (UTC)

Weapon Names Edit

I renamed the image of one of Wakka's weapons to Scout, as it is named in the game. Before it was simply labeled "Blitzball model." Is this the correct way to edit the content? I wanted to make sure before I continued. HairyCockroach (talk) 01:55, March 30, 2014 (UTC)

The weapon models get reused, so there are probably other weapons that have the same blitzball model than just Scout. There are countless weapons and only so many different models after all. Tidus's Brotherhood and the Celestial Weapons are unique. If you are sure that no other weapon than Scout uses that model, then cool. :) Figuring out which weapons have which models would be useful for the wiki, but quite a monumental task.Keltainentoukokuu (talk) 02:05, March 30, 2014 (UTC)
Here's a start, all of Tidus weapon's and armor are names: http://ffproject.net/ff10/equipment/tequip.php. Fenrir9 (talk) 14:49, March 30, 2014 (UTC)

Abraxas?Edit

I got Kaiser Knuckles (NA version), is Abraxas in the EU version or International only? Fenrir9 (talk) 19:11, March 30, 2014 (UTC)

I'm not even sure what you're talking about. I think that all weapons from the first edition (read: Japanese) of FFX are present in all version of FFX, just have some weird name changes at times.—Kaimi (999,999 CP/5 TP) ∙ 19:18, March 30, 2014 (UTC)
Yeah, this page is quite confusing to look through. Got it figured on now, missclick and the page jump all over. Fenrir9 (talk) 19:23, March 30, 2014 (UTC)

CostEdit

Right, so what happened to this article? Because it is far less effective that it was before.

The order of weapons was in priority order. And now it isn't so it's probably just going to be plain misleading as to what weapon outcome you will get. And secondly cost is not defined by the name of the weapon but the abilities it has, so that is completely redundant.

If someone doesn't do this, then I'll have to revert, because it is so clearly wrong. JBed (talk) 16:35, April 7, 2014 (UTC)

The order was cost-related? There wasn't any kind of information before each table (and that kind of information is kinda important in this case as mostly we do our lists alphabetized). I think that it can be easily amended by checking the older version of the page and sorting the current order like the older order. Sounds good?—Kaimi (999,999 CP/5 TP) ∙ 16:40, April 7, 2014 (UTC)
Edit conflict: Oh, so it seems the armor page is ordered properly, this never was. Fuck sake. JBed (talk) 16:41, April 7, 2014 (UTC)

This list should not be alphabetised for the very important reason that we need to detail priority. Well, we could detail priority in another way, like by having a number. But for a reader is easier to read from top to bottom.

Cost has nothing to do with anything. A weapon costs as much as its auto abilities say it should, and for things like "4 strike abilities", the weapon cost can vary significantly, or even just "2 strike abilities" with 0, 1, or 2 empty slots. JBed (talk) 16:43, April 7, 2014 (UTC)

We also have this to base the order if you wish so. But how should we approach: most expensive or cheapest should go at the top? And with that "Cost" should be changed to "Base Cost" due to the customizability of the equipment.—Kaimi (999,999 CP/5 TP) ∙ 16:48, April 7, 2014 (UTC)
No, we need to remove the cost column. Weapons costs are determined by their abilities and thus can vary greatly. The name of the weapon does not effect the cost, and therefore there is no base cost.
Anyway, this is the order. A-Sword et al aren't ordered, but we can just stick them at the bottom. JBed (talk) 16:51, April 7, 2014 (UTC)

Less effective how? And the article are still prioritize if you haven't took the time to look at them. The game groups auto-abilities under the same model (weapon/armor), so the best/most valuable/more worthwhile abilities are group under the same model which happens to be the fifth model. The first model is the "worst/less effective" auto-abilities, and then it goes up. I followed the "order" the image where named after, the group can easily be swap around the make the fifth model the first, etc. Oh yeah, about the cost. Some weapons and armor cannot be replicated through customization, I've tried it and they won't change to the names listed on the table, they keep the same name as the original armor used, thus making them only available through buying. Hence the cost column. If they are able to be customized, then we are missing information on making them. Fenrir9 (talk) 17:48, April 7, 2014 (UTC)

I don't think I got any of that.
So one of the top-priority weapons are the Capture weapons. Capture weapons have a spare slot, and no matter what you add to it the weapon will still be a Capture weapon. Put Triple Overdrive, Triple AP-- it doesn't matter. Weapons with Capture are at a higher priority than weapons with Triple Overdrive or Triple AP. This page does not make that clear.
Your "trying to change the name" comment sounds like you don't understand the priority system. JBed (talk) 17:56, April 7, 2014 (UTC)

How does Capture help defeat fiends and bosses? Fenrir9 (talk) 18:27, April 7, 2014 (UTC)

Add: Are you talking about "Naming Schemes", if you are why don't you just create a "Name Scheme or Mechanic" section between Seymour and Gallery section? Fenrir9 (talk) 18:38, April 7, 2014 (UTC)
? That's got nothing to do with anything.
You clearly have no idea what is being talked about.
  1. Weapons (names and models) are decided by their AUTO ABILITIES.
  2. Though naturally on this list there are contradicting auto abilities.
  3. I will use Armor as it's a clear example. The highest priority armor combination is "Break HP Limit & Break MP Limit". If we had a four-slot weapon, regardless of the other two abilities, the weapon will be the "Break HP Limit & Break MP Limit" weapon (Endless Road).
  4. The next highest priority is Ribbon. Every weapon that has Ribbon on will be the Ribbon weapon (Sanctuary) unless it also has both Break HP Limit and Break MP Limit (then it would be the Break HP Limit & Break MP Limit weapon (Endless Road)).
  5. The next highest is Break HP Limit. A weapon with this ability will be the Break HP Limit weapon (Genji Shield), unless it also has a Ribbon weapon (then it would be Sanctuary), or it also has the Break MP Limit ability, in which case it meets the criteria for Endless Road.
  6. Now if you don't put the list of weapons in the priority order, no one will be able to tell that the Ribbon weapon is a higher priority than the Break HP Limit weapon. JBed (talk) 18:45, April 7, 2014 (UTC)

Ribbon cannot be put on weapons, unless hacked. It works here, I don't have Tidus's armor info, but lets look at Yuna's. Abraxas (Break HP Limit) and Solomon Ring (Break HP & MP), so what's the problem? They both use the last model. I doubt the average Joe would care about priorities or its working, as long as they get the ability on said item. Either a Mechanic on this page or put this on a "List of Final Fantasy X Weapon and Armor Priority List" or something. Or revert back to previous states and place duplicate images after weapon/armor name for every entry. So, which? This page will also need a Mechanic regardless of what happens. Fenrir9 (talk) 19:09, April 7, 2014 (UTC) Fenrir9 (talk) 19:09, April 7, 2014 (UTC) Add: Also, this doesn't change the fact that some weapons can't be customized, so it'll need a cost (gil) column. Fenrir9 (talk) 19:11, April 7, 2014 (UTC)

"Ribbon cannot be put on weapons, unless hacked."
Yeah, just replace every time I said "weapon" with "armor". :p
"I don't have Tidus's armor info, but lets look at Yuna's. Abraxas (Break HP Limit) and Solomon Ring (Break HP & MP), so what's the problem? They both use the last model. I doubt the average Joe would care about priorities or its working, as long as they get the ability on said item."
What? Let's clarify what you are saying: All the player cares about is what the weapon looks like, not the weapon name. NO! They don't know what the weapon looks like until they are in battle.
Look, the mechanics works basically like this:
if(slot has Break HP Limit && slot has Break MP Limit) armor = "Endless Road";
else if(slot has Ribbon) armor = "Sanctuary";
else if(slot has Break HP Limit) armor = "Genji Shield";
else if(slot has Break MP Limit) armor = "Emblem";
else if(slot has ''x''Eater && slot has ''x''Eater && slot has ''x''Eater && slot has ''x''Eater) armor = "Crystal Shield";
else if(slot has ''x''Proof && slot has ''x''Proof && slot has ''x''Proof && slot has ''x''Proof) armor = "Aegis Shield";
else if(slot has Auto Shell && slot has Auto Protect && slot has Auto Reflect && slot has Auto Regen) armor = "Golem Shield";
else if(slot has Auto Potion && slot has Auto Med && slot has Auto Phoenix) armor = "Golem Shield";
[...]
else weapon = "Buckler";
Right so do you see what is happening? If you have an armor with Break HP Limit and Ribbon it knows the name of the armor (and thus its model) because it goes down the list.
  1. Priority 1: Armor has "Break HP Limit" and "Break MP Limit" -> Fail.
  2. Priority 2: Armor has "Ribbon" -> Pass.
So this weapon is "Sanctuary". It ignores the Break HP Limit because that only matters at priority 3 (unless it is paired with Break MP Limit).
And to get "Golem Shield" the armor must have Auto Potion, Auto Med, and Auto Phoenix, right? Well if our example armor has Auto Potion, Auto Med, Auto Phoenix, and Break MP Limit, the armor will be "Emblem", because of the priority order.
The priority order is how it decides what the weapon is. And what the weapon is decides what model it uses.
If we do not order by priority a viewing user cannot tell whether a weapon with Auto Potion, Auto Med, Auto Phoenix, and Break MP Limit will be "Emblem" or "Golem Shield". JBed (talk) 19:25, April 7, 2014 (UTC)

Sorry guys. You might remember I was working on this article some time ago with regard to ordering it, but I found so little information on the correct listing as shown in the game that I gave up on it entirely. Tia-LewiseRydia - Young battle 19:55, April 7, 2014 (UTC)

Anyway, I will be re-ordering the weapons to the priority order and removing the cost column. The only way in which cost column makes sense is if (A) you figure out the highest and lowest potential cost of a weapon (which in many cases will vary greatly)... actually that's the only way. A shop page that lists weapons that shops sell (along with their auto abilities/slots) should exist, but that's not the same as saying weapons with that name cost that much. JBed (talk) 20:16, April 7, 2014 (UTC)

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