Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Final Fantasy XII". It is not the place for general discussion or sharing stories about the topic of this article.

This page..Edit

This page has a ridiculous amount of red on it, presumably from its being copied from the original Wikipedia article. I will take it upon myself to remedy this.

Do Nu Mou apear in FFXII? They have not been mentioned in anything I have read about the game.--Sephiroth2.0 00:55, 21 October 2006 (UTC)

they do --Hecko X 01:00, 21 October 2006 (UTC)

Awesome. I was thinking they were taking them out, because several articles I read listed all the races, except them. Probably just an oversight on the part of the writers.--Sephiroth2.0 01:48, 21 October 2006 (UTC)

Race? Edit

What is that pointy eared race seen in Bhujerba? I think they are Rebbes, but I'm not sure. There is so little info regarding the several minor races of Ivalice.--Sephiroth2.0 00:56, 3 November 2006 (UTC)

Ramon? Edit

Doesn't Larsa Solidor use the name Lamont?

yes --TacticAngel 22:42, 4 November 2006 (UTC)
My best guess is that Ramon is how a Japanese person would say Lamont, given that L and R is the same sound as well as the T in Lamont being practically silent (unless emphasized). --Hecko X 23:44, 4 November 2006 (UTC)
"Ramon?" That's a Spanish name. In Japanese it would probably be something like "Ramoonto" (screw Hepburn translations). --Crazyswordsman 21:50, 10 February 2007 (UTC)
1) It's romanization, not translation; 2) When romanizing, you go by sound, i.e. pronounciation, not spelling, so the "to"-part would never be romanized, as the "t" is silent, i.e. in Japanese, it would be "Ramon". --Hecko X 22:01, 10 February 2007 (UTC)

Hope no one minds my adds Edit

I've been working on fixing some of the red links for FFXII. oakenfelder

Looking great! Keep it up. I want this to be a featured article. Crazyswordsman 08:06, 21 December 2006 (UTC)
Darn I knew they were limit breaks, but my brain kept spitting out Overdrives every time I tried to think of what to type. I just created more red links that I'll work on fixing tomorrow. oakenfelder

Wiki Recipes?? Edit

Someone needs to develope a wiki for the Bazaar recipes!!

I assume you mean an article. I'll do it, since I've nothing better to do. Diablocon 20:48, 10 February 2007 (UTC)
I actually need one of those myself. --Crazyswordsman 21:44, 10 February 2007 (UTC)
Well, I'm in the middle of it right now. Obviously, it's taking a while, it's kind of a big list. Should I name the article "Bazaar" or "Bazaar (Final Fantasy XII)"? Diablocon 21:45, 10 February 2007 (UTC)
Is there a bazaar in any other game? If so, the latter. Otherwise, the former. --Crazyswordsman 21:49, 10 February 2007 (UTC)
I believe XI has one, so I'll take the safe route. Diablocon 21:53, 10 February 2007 (UTC)
Then do that. --Crazyswordsman 21:55, 10 February 2007 (UTC)


Have any of you seen the UK advert for this game? I thought it was pretty spectacular considering normally its the trailers that make me buy a game and the adverts that but me off. The TV advert for this was great asside from the fact that Patrick Stewart was doing the talking in the background, which kind of left me expecting a Star Trek reference or something. But no, it looks really ace; and if it wasn't against my nature to purchase anything for PS2 (the console included), I'd be right in there and get it.--Goldberry2000 23:39, 19 February 2007 (UTC)

Wait, that was Patrick Stewart doing the voice over? How did I not get that? Damn, I didn't think they'd get someone like him just to narrate the advert. His voice would actually sound in place in the world of Ivalice. And yes, it was a surpringly good ad, but a little wrong. The world is not on the brink of armageddon, this is one of the few FFs where it isn't. It's on the brink of war (I guess you could say they're the same thing though). Diablocon 14:12, 13 March 2007 (UTC)
Hehe, Final Fantasy commercials are weird. I remember the FFX one, it scared me, but I dunno why. --Auron Kaizer 16:00, 13 March 2007 (UTC)
Looking through the FFXII voice cast, I'm surprised they didn't look for Patrick Stewart, Jeremy Irons, or Alan Rickman to do voices. --Crazyswordsman 01:04, 20 March 2007 (UTC)

Ending, Edit

Just completed the game just now, I think the ending of this needs to be expanded a bit more^_^

I've just corrected a few things

Damage Limit? Edit

Can the damage/HP amount exceed 9999 like in Final Fantasy X? --Auron Kaizer 19:42, 19 March 2007 (UTC)

Yes and no. Your HP can exceed 9999, but it will still only say 9999. And only a few things can break the damage limit, and they're all Esper attacks. Diablocon 21:34, 19 March 2007 (UTC)

Final Fantasy XII International Zodiac Job System Edit

Hey friends, news has it that an International Version for FFXII called name above will be released in Japan! Undoubtedly like the X-2 International version. Link here in French!

YES! I knew they couldn't resist doing an International version! Good news indeed! Diablocon 18:28, 8 May 2007 (UTC)
Can anyone who knows French please translate, or at least get the gist of it. Let's hope it gets released everywhere, not just in Japan like X-2. --SmegHead 00:08, 9 May 2007 (UTC)
Celes Chère menu
Celes Chère menu

Fishing Mini-Game Edit

At, it gives some advice for additional locations in a "fishing mini-game." But where and how can one access this fishing mini-game? I've never come across this in the game at all.

Celes Chère menu
Yes, I have visited the Draklor Laboratory and talked to that guy. In fact, I have the option of flying the Strahl to the Bahamut and beating the game.
Celes Chère menu
Thanks, I will do what you guys tell me. Where in the Barheim Passage will Gilgamesh be located, though? (Oh, and after I defeated Gilgamesh, he left a sword behind, but I couldn't pick it up, so I left the area and he sneaked back and recovered it. I hope there wasn't something I could have done to get the blade for myself, for that seamed like a total waste of a good sword.
Before seeking out Gilgamesh, you must make the colored bottles that you caught during the fishing mini-game explode and thus reveal the hidden notes inside of them. See the middle of this page for further details.-- 01:40, 25 July 2007 (UTC)

comparisons? Edit

oddest thing... i've noticed comparisons between FFXII and Star Wars particulary the original trilogy. it's kinda obvious yet so thinly veiled., Han Solo is so similar to Baltheir and Gabranth screams Darth Vader (he's even got the breathing)i've noticed more but i dont think i want to spam this page w/ any more of them. Besides, i want to see if any else noticed this other than me first. also, note that this may not be the first time such comparisons have happened (FFIV as a minor example) --Maverick King 22:58, 22 July 2007 (UTC)

"Thinly veiled" my eye. They've changed the names and replaced all the fun in those movies with...not fun. --Auron Kaizer 09:18, 23 July 2007 (UTC)
Am I the only one who doesn't see this at all? I mean, it's a bit of a stretch. Wouldn't that make Fran Chewbacca? You could just as easily compare the game to "Lord of the Rings," with little Vaan from Hobbiton, and all the walking to find a way to destroy the Ri--er, Nethicite. The writers probably just used some of the same writing cliches. --nekobawt 17:03, 23 July 2007 (UTC)
No, that's just retarded. --Auron Kaizer 08:22, 25 July 2007 (UTC)
lol.... maybe in a way that would make fran....... i mean, Wookies do use bowcasters (a crossbow shaped rifle) and Fran starts of w/ a bow and they're both known to be quite ferocious. Baltheir seems so damn similar to Han Solo with his affection for using guns to his "it's gonna cost u" attitude. Gabrant = Vader no explanation needed. Ashe = Leia, heck they even rescue her the same way, board an "indescrutable airship" save the princess from her jail cell and then find a way to blow up said airship. And Vaan definatly equals Luke Skywalker in terms of nerdiness.but then again Luke can do all that jedi shit.....(oh and there's definalty more comparisons)--Maverick King 01:28, 29 July 2007 (UTC)

Seems obvious to me Sky Fortress Bahamut = Death Star, Dalmasca = Tatooine (sort of), though Alderaan would fit as well, Princess Ashe = Princess Leia, Balthier = Han Solo (only better), Archadian Empire = Galactic Empire, Skycity of Bhujerba = Cloud City of Bespin (and therefore Marquis Ondore = Lando Calrissian (sort of), though Reddas would fit as well), Ba'Gamnan = Boba Fett (only worse), any Judge = Darth Vader, Dreadnought Leviathan = Super Star Destroyer, Resistance = Rebel Alliance, etc. And there are others. Vaan - young orphan in a desert land controlled by an evi Empire (if you can really say Archadia is evil) who dreams of owning an airship... see where I'm going with this? Don'ty forget some of the real-world influences either, though. The Man In The Black Cape 15:43, 21 April 2009 (UTC)

Behind the ScenesEdit


Will this work on a North American PS2? Edit

Will this version work on a North American PS2?


The international version.


Glitch Edit

Another glitch is the "flapping hair woman" in Rabanastre, close to the bridge near the Sandsea. Um...can someone put a explanation as to what this glitch exactly is into the article? It's currently unexplained. --Golden Monkey 23:26, 22 February 2008 (UTC)

It's a glitch said to be on the PAL version of FFXII. It does nothing really, except show that one of the woman in Rabanastre had her hair "flapping". I think there's a youtube video about it. Blue。 06:20, 23 February 2008 (UTC)

Buddha Edit

Does Buddha feature in this game in any prominent way? Are there any references to Buddhist concepts or teachings that I can write about in the wiki?

NO And stop, you're making us (I'm a partial Buddhist) looking bad. -- Nelo 03:39, 20 April 2008 (UTC)
Partial Buddhist? How does that work? And how does this make you look bad? Chocotard 23:07, 6 May 2008 (UTC)
It may not be anything significant, but the FFXII Esper Chaos seems to have a connection to Buddhism/Buddha although Chaos is portrayed somewhat negatively. Chaos raged against the Gods for having him die and be reborn countless times as the "Walker of the Wheel" and meditated on a lotus-like pedestal to turn reason and order and thought into nothingness, and he uses four elemental "chaosjets" that correspond to the four classical elements (earth,water,fire,air). It basically sounds like a corrupted version of Buddhist stories and teachings. I found it interesting that I have never seen this pointed out on the internet, but details on Buddhism are not widely known so it is understandable.-- 20:06, March 27, 2011 (UTC)

User:Goldberry2000 03:39, 23 July 2009 (UTC)

I love to rub Buddha's belly

skipping plot Edit

Lone Moogle
Lone Moogle
Rikku White Mage
Lone Moogle
Rikku White Mage

Basch or Balthier as the main character Edit

According to the Basch article:

Initially, Basch was intended by the developers to be the main character of the game; however, they shifted the focus to Vaan and Penelo late in development after reconsidering the players' demographics.

According to :

In Final Fantasy XII, Yasumi Matsuno originally intended for Balthier, a much older member of the core cast, to take on the role of lead protagonist. Reportedly, it was felt that casting players as a 40-year-old man would alienate a large slice of the fanbase, so the decision was taken to focus on the much younger character of Vaan.

Which one is correct? Bluetash 19:26, 4 May 2009 (UTC)

Rikku White Mage
Rikku White Mage

Basch Edit

The game would have had a more experienced feel to it if it had the main character as Basch

Jesse Torreto Knight
TALK - Those who tread the path of darkness, are not always beings of darkness themselves.王子:
For All Final Fantasy 12 fans, there is an epic tale of Final Fantasy that is just...awesome. Fantasy 12, The Complete Tale People, tell your most awesome user what you think of it.(p.s, Its not mine)

Story Text Edit

I imagine it wasn't easy to write down the story, but in the interest of making it a better read:

- The kingdom of Dalmasca is said to be a city-state. I don't think it is; Dalmasca's territories are Giza, and the Sands, with the capital being Rabanastre. Nalbina Fortress/Town lies within its borders, I believe (I know the game says it lies on the Dalmascan-Nabradian border).

- "They travel to Bahamut to land and kill Vayne before he can destroy the country of Dalmasca". I altered the text to say "city of Rabanastre".

- I think the party knew Fran and Balthier were still on board Bahamut. The text says they were surprised to learn there weren't with them.

Ithuar 23:45, October 29, 2009 (UTC)

The Belias photo in the gameplay section Edit


Cids Appearances Edit

It says on this page that this is the second game in the main series to have Cid directly related to a character, with final fantasy 10 being the other one, but wasn't Cid directly related to Rosa in final fantasy 4? Terrorofdeath93 00:10, February 28, 2010 (UTC)

or was she adopted?

Also, Cid was Garnet's uncle in FF9.

The thing to understand is that these "grandfather" and "uncle" terms are honorary terms in Japanese; it doesn't mean blood relation. Cid being related to Balthier is kinda random trivia though, I think, not really relevant at all.Keltainentoukokuu 01:02, January 10, 2011 (UTC)
It is true that the words "grandfather" and "uncle" are honorifics, but they refer to people to whom one has a familial relationship (i.e. blood). Cid was indeed the uncle of Garnet til Alexandros XVII/Dagger (I believe he was her father's brother?) in FFIX, I am going to add the relationship to the paragraph.
On the other hand, in FFIV, I don't think Cid was related to Rosa. Rosa was a childhood friend of Cecil and Kain, and Cid is the engineer for the Red Wings of Baron. He does have a daughter that lives in Baron though!
Steben06 09:44, January 22, 2012 (UTC)
I changed the paragraph stating that this was only the second time Cid is related to a main character, also added how Cid is related to the main character from both FFIX and FFX. Steben06 09:52, January 22, 2012 (UTC)
Apparently someone changed it back. It now again says this is only the second game in the main series to have Cid directly related to a playable character. 06:01, March 8, 2015 (UTC)

Sequel? Edit

So, does anyone have an idea or even an opinion on whether codename: "Fortress" will still be released? Or do we think it was canned? I hope not. I was quite looking forward to the game. While many of you may not have liked Final Fantasy XII, I thought it had one of the most enjoyable gameplay in the series. Johnlanigan 22:32, January 23, 2011 (UTC)

They're not gonna make it. The fact that they completely outsourced its development says they were never too interested in the project. When they axed the project they discarded everything that had been developed for it so far, and would have to start again from nothing. This is shown how the original developer felt confident in "leaking" all the concept art, which they would not have dared if the stuff was still owned by Square. But since it's nothing to do with Square anymore, they can do whatever they want with it, put it out if you want.Keltainentoukokuu 22:41, January 23, 2011 (UTC)


I was watching the enemy pages of FFXII. I have the official guide, and someone mistook the attack with the strength. Atk and str are two different things. I need the help of someone who have the official guide to correct all the tables of every single enemy of FFXII. -- LTFabrettiChocobo Dragoon 18:41, March 10, 2011 (UTC)

Starwars comparisons Edit

Did anyone notice the resemblances between this game and Starwars?

-In XII Vann rescues Princess Ashe from the Dreadnaught Leviathan which blows up afterwards. -In Star Wars Luke Rescues Princess Leia from the Death Star which blows up afterwards. (Both are rebuilt in respective sequels)

-The heroes face against the "Empire" in both.

-Vaan meets up with Smooth Talking pilot Balthier and his animal like sidekick. -Luke meets up with Smooth Talking pilot Han Solo and his animal like sidekick. (Both characters were outlaws)

Those are all I can think of right now. What do you think? :)

Moogleknight24 00:45, April 3, 2011 (UTC)Moogleknight24

Please delete this! I thought I checked over the whole page. I missed the "Comparisons" topic somehow. (Because I'm an idiot)

Thank you in advance, I checked to make sure it wasn't already here but I have no idea how I missed that :/

Moogleknight24 00:55, April 3, 2011 (UTC)Moogleknight24

Worry not young Padawan, everyone misses something sometimes. ;) FFXII is so exactly like the original Star Wars, territorial sand people that attack passer-bys and everything! Darth Vader's breathing sounds. Although...everyone in FFXII loves breathing audibly. (Ivalice has no asthma medication maybe??)Keltainentoukokuu 02:11, April 3, 2011 (UTC)

=) Thanks. I still don't like accidentally repeating things, if you read my blog page it says that tons of times I end up awkwardly screwing up on message boards. I don't know what it is with me and message boards... I have to be extremely careful with what I put up. Moogleknight24 10:42, April 3, 2011 (UTC)Moogleknight24

Zodiac Job Translation Issue Edit

Hey, was just browsing and realized that there are a couple of inaccuracies with the translations for the jobs in the Zodiac Job System version: the use of "Red Mage" and "Time Mage". The Zodiac Jobs have distinctly different names from those two jobs, "Red Warmage" and "Spacetime Warmage". This was seemingly done to emphasize their differences with the traditional classes, similar to the Uhlan and Mononofu being notably different from the Dragoon and Samurai classes.

Red Mage is Aka Madōshi (赤魔道士, lit. "Red Magic Diviner")
Red Warmage is Aka Masenshi (赤魔戦士, lit. "Red Magic Warrior")

Time Mage is Toki Madōshi (時魔道士, lit. "Time Magic Diviner")
Spacetime Warmage is Jikū Masenshi (時空魔戦士, lit. "Space-time Magic Warrior")

Anyway, would their be any objection to moving Red Mage (Final Fantasy XII) to Red Warmage and Time Mage (Final Fantasy XII) to Spacetime Warmage? FF-Suzaku 12:33, June 1, 2011 (UTC)

Oh, and more minor, regarding the Shikari class: the alternate translation "Shikaree" was previously used in Final Fantasy XI, so it might be appropriate to move it to Shikaree. FF-Suzaku 12:44, June 1, 2011 (UTC)
They don't have official translations because the game's not out in English, but if it was out in English I think they would probably translate it as Red Mage instead of Red Warmage... but guess we'll never know. There is an English hack for ZJS that I think uses Red Mage and Time Mage, so anyone who visits here and has played ZJS probably is more familiar with the hack's translation than anything else. I think those could be mentioned on the individual job pages though.Keltainentoukokuu 16:32, June 1, 2011 (UTC)
About that translation Keltainentoukokuu (God, if you're out there, I hope I spelled that right): This wiki uses the term Shikari and Mononofu while in the hack, they're using the term Hunter and Samurai respectively. True story. They even changed the name of one of the weapons, Danjuro (i think), to Hunter's Knife. sΓΣamyGoreng 04:54, June 21, 2012 (UTC)

Opening Game (LEGAL) Tactics for accellerated loot, levels, LP, etc... Edit

One of the big attractions of a game like this is that you get the itch to find ways to level up faster, gain more loot, get into places that normally would not be available until much later in the game and so on - there has been a lot of traffic on a number of sites about shortcuts and BIG POINT/LOOT Exploits that are completely within the rules of the game. As in: "LOOK MA! NO CHEAT CODES..."

But you have to work them.

The most obvious point about this game is that right at the beginning - before you go through the sewers to get into the castle - you can make more levels faster FOR ALL OF YOUR LATER PARTY MEMBERS than at any other time later in the game, simply because the XP from each kill is not divided up between your party members AND because when they join later it is at or above your main characters level.

  • With one exception - see note 1) below

They also come with an unused stockpile of LP (License Points) equal to or greater than all the points you have gathered (assigned or not) that you can assign however you want to!

In the beginning, you pretty much get 1 LP for each critter you kill. BUT! It doesn't matter what kind it is. Think about that - for LP gathering, a whole bunch of easy kills is better than a few hard kills.

The only problem is you can't fully use GAMBITS until after Balthier and Fran join the first time. Gambits mean you can program the characters to act automatically whenever targets appear, and in some places you can set up your party in a place that works well, and then just walk away while the game plays itself and points accumulate for a while...

You can wrap a few rubber bands around the controller so that they can be used to pull either of the joysticks to one side or the other, or a rubber band stretched from the cable can pull a joystick forward or backwards... What this means is that you can set up your gambits, set the sticks so that they run forward, or in a circle, big or small...

Then back up and watch to see if it's messing up. If they keep killing stuff and don't get stuck anywhere you can wander off while the points pile up. Go make a sandwich, check on the internet, grab a drink...

You only gain Basch as a guest on the way back to Rabanastre, but Fran and Balthiers levels and points are pinned to whatever yours were when they joined you in the castle after that.

note 1) Briefly - after returning to Rabanastre after the prison scenes, Vaan is solo again. THAT is a time that should be used very industriously!!!

Things like this, "EXPLOITS" you can call them, interest me about these games. I'm suprised no one else mentioned this kind of thing. The License boards are not at all difficult to block out - it's only a matter of in what sequence.

By talking a certain number of times to various vendors at the VERY START of the game, you can unlock the "Lost Grimoires" that are sold as Bazarre items - those are LOOT MODIFIERS that enable you to find and steal some multiple more than you ordinarily would. Read the Notice Board at the Sandsea more than twenty or forty times (one of the two) and another Grimoire becomes available. Talk to Gatsby (or whatever his name is) in the bazaar in Rabanastre after the Rogue Tomato hunt and guess what? Another grimoire is available. The final Grimoire is when you talk to any particular merchant 100 times.

Just one drawback: They start at 18,000 gil, and the price goes up from there... (Yep. Now that they're available, you have to shell out gil to get them)

And I know for a fact there is LOTS more like that out there...

GO AS FAR AS YOU CAN around the map before advancing anywhere in the game!!! There is an undead critter in the Westersand (northernmost area of it) that appears whenever your HP falls to less than 10% of its maximum. It is killed by USING a PHEONIX DOWN on it...

(Hey - it's undead, right? POOF! It's dead now...)

You can be level one, attack yourself or let a wolf chew on you for a while, step over the line and in one wack kill that thing gaining massive XP. But now comes another hot tip:

If you go two zones (or more) away from an area where you killed everything - everything in it will re-spawn. This tactic is called "ZONING"

The zone between the one you are in and the re-spawned one can be cleaned out of all enemies and becomes a safe zone where you can recover. ONCE YOU HAVE THE CURE ABILITY you can regenerate EVERYTHING no matter what. This is why: The MP you gain is at a rate based on how many footsteps your character takes.

This is interesting because if they are made to run in a circle when they are down in HP and MP they will cast cure on whoever is in the party that needs it (if you have full gambit usage) AND completely recharge their MP while I/WE/You duck out to the kitchen and nab a few slices of pizza... Use a rubber band to tweek the left joystick to the side and it will lend new meaning to the old phrase "Running Up Some Points" - which is what I call THAT tactic.

~ The truly brilliant thing of it is that it DOES NOT reset your kill chain!

To the north east of Rabanastre in the second area south of the river village is a treasure barrel at the top of a cliff (just right of center)that runs east and west across the area. Here we use a time honored RPG tactic called "SAVE/LOAD" - to the east is a small area with a save crystal. Go use it. There is a good chance that when you open the treasure it will have a ROD in it. The ROD is a much more powerful weapon than the one you began with...

If you don't find it you have two choices, reload your save, or just run back to the crystal and try again. All you have to do is touch the crystal - you don't have to save. Also, in some areas (special zones) like Rabanastre your kill chain and the critters in the zone outside will reset (respawn) just because you entered the area.

If you are successful - you can go save and come back for as many as you want! But it will be outclassed soon - the KOTETSU can be stolen from or dropped by the werewolves south of Rabanastre, and Burning Bows (+68 !!!) are dropped by Diving Talons in the Westersand

This region is a prime one to level up to 25 or so. Be sure to get "BLIND" and try it on some creatures...

There is also a rumor that there is a place where a chocobo can take your party into the northern areas that are normally locked at this stage of the game!

In this game "FLEEING" is an acceptable way to explore the countryside - provided you can survive the stops along the way. I have not confirmed that you can get up into the far north early - but as soon as it opens up there are some SOLO possibilities that should mass points fast.

There is an oddity in the game. In the beginning you can rack up points that are passed on to other party members when they join later, but after they join you can use a party of one to focus the Experience onto one party member.

HOWEVER! Everyone available still gains LP at a one to one ratio with the main Char - unless they have LP gaining modifiers like a certain accessory (yes, I'm intentionally being vague). So you can single out chars to make XP more rapidly than others, and OH YES!

There is also the "KILL THE GUEST" strategy. (!)

"VOSSLER" turns traitor at a point in the future, and you have to fight him (the slimy scum...) so why build up his levels? When you get to the part where Vossler joins the party arrange your Gambits so that VOSSLER GETS KILLED OFF AND NO ONE REVIVES HIM! Sure - why waste the XP from all of those kills? It won't help after Vossler is gone, and the time to grab it is now... Besides, why make the dude stronger when you have to fight him later?

"YO 'V'! Don't take this personally man - but you gittin' JACKED..." (To paraphrase another of my fave games)

  • That is the only way I know of to "TURN OFF" or in any way affect a "Guest" that becomes attached to the party

Got some gems of your own?

Let's kick around some ideas here

Greywolfhunting 10:35, July 1, 2011 (UTC)

FFXII MangaEdit

There's a manga adaptation of FFXII (5 volumes), and a English fan translation of the manga in progress (currently at the beginning of volume 4 as of this moment). Coverage of this would be nice for the FFXII article, including character information added on their respected pages and amongst other stuff, etc. Fenrir9 02:23, February 11, 2012 (UTC)

There is this page: Final Fantasy XII (manga) If you have any good sources for info you could post them to the talk page of that article. There is some manga stuff covered as it is, but not much.Keltainentoukokuu 03:23, February 11, 2012 (UTC)
Man, didn't know there was already a page on it. Thanks Keltainentoukokuu. Fenrir9 03:37, February 11, 2012 (UTC)
Wow I thought it was a stub but there is more info than I thought. Guess the manga should be "advertised" on this page somewhere to find it.Keltainentoukokuu 03:39, February 11, 2012 (UTC)

Speculation on Yasumi's visionEdit

In light of him leaving the project in general and how he was replaced by folks who mainly handled the cashcow known as Kingdom hearts among other things, I wonder what would his vision of entailed for the game as a whole. Would the battle system and related mechanics be the same (something rather MMOish)? Would the overall plot been improved by the different PoV (Basch)? I even wonder if the future of the Ivalice branch would have been better. But I do believe most of FFXII's flaws were caused by the replacements forcibly making the game "market friendly" (i.e. watering it down for the brainless masses)

As it is, the branch is rather dead in the water with much of the original integrity (due to Yasumi) gone. It doesn't help that SE seems fond of killing off any series that isn't a cash cow (Mana/Seiken Detsetsu, SaGa).

My personal take on this? I think we'd have seen a game that would have raised the series's reputation back to Late SNES/Early PSX era levels. Even the gameplay would have been better as I'd imagine that Yasumi would have things done differently. I'm just adding this to see what other people think.ReiKusanagi 09:14, March 3, 2012 (UTC)

"Final Fantasy Collection" Edit

I found an image in the internet showing a bundle of FFX, FFX-2 and FFXII in PS3 this is the image. [1] Is this image true?——Preceding unsigned comment was added by (talkcontribs). Please sign your posts with ~~~~.

We only know that Final Fantasy X is remastered, but it would be awesome if X-2 was remastered as well with its International version content, the same goes to XII.—Kaimi (999,999 CP/5 TP) 11:14, March 29, 2012 (UTC)
Sorry, but unfortunately it's not real - [2] (scroll down to the first entry). 03:05, June 21, 2012 (UTC)

Armour/Armor? Edit

FFIV-amano rydiachild
FFIV-amano rydiachild

Dead link Edit

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