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Gilgamesh: Enough expository banter!
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How should it be arranged? For example, White Magic has 8 abilities under it, Attune Blade has one. --Shockstorm (talk) 02:00, November 11, 2012 (UTC)

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Ability power calculations.[edit source]

Physical attacks (attack power based unless otherwise noted)

Ability Name Approximate damage multiplier Ignores row? Notes
Attack 100% No Regular attack, damage for other abilities is calculated relative to Attack.
Battle Arts Strike ~145% No  
Bash ~85% No  
Assault n/a Yes Loses exactly enough HP to go into critical HP. Damage dealt = HP lost
Double Attack ~200%
(2 attacks, ~100% per attack)
No  
Counter ~50% No  
Martial Arts Kick ~50% Yes Damage depends on number of targets. Full damage against 1 or 2 targets. Against 3 or more targets, the damage multiplier is 2 / (number of targets).
Aurablast 150~160% Yes  
Dropkick 170~175% Yes  
Raging Fist 200% to 300%
(4 to 6 attacks, 50% per attack)
No Randomly makes 4 to 6 attacks.
Earthshatter 145~150% Yes  
Mug ~100% No  
Magic Blade Burning Slash ~135% No  
Freezing Slash ~135% No  
Arcing Slash ~135% No  
Poison Slash ~100% No  
Muted Slash ~100% No  
Drowsy Slash ~100% No  
Draining Slash ~50% No  
Osmotic Slash 7~8% No Drains MP instead of dealing daage.
Curative Slash ~120% No  
Stoning Slash ~100% No  
Jump 175~180% Yes  
Holy Blade Charge 140~145% No Vs. primary target.
~50% Yes Vs. secondary targets.
Pommel 95~100% No  
Wide Slash 115~120% Yes  
Ivory Slash 185~190% No  
Aim Precise Shot 95~100% No  
Aim: Mouth ~85% No  
Aim: Legs ~85% No  
Aim: Heart ~85% No  
Quick Shot ~85% No  
Attack: Vitals ~85% No  
Spreadshot 300~320%
(4 attacks, 75~80% per attack)
No  
Backup ~50% No  
Dark Blade Darkness ~170% No  
Onyx Wave ~100% Yes  
Final Thrust Damage = Max HP Yes  
Ebony Blade 220~225% No  
Dance Saber Dance 210~215% No  

Damaging magic abilities (Intelligence-based unless otherwise noted.)

Ability Name Approximate damage multiplier Notes
Black Magic Fire / Blizzard / Thunder 100% Damage for other abilities is calculated relative to Fire, Blizzard and Thunder.
Fire / Blizzara / Thundara 280~300%  
Drain ~145%  
Bio 325~350%  
Osmose ~12% Drains MP.
Firaga / Blizzaga / Thundaga 650~665%  
Quake 575~605%  
Comet 1060~1130%  
Flare ~1250%  
Meteor ~2400% (4 strikes, ~600% per strike)  
Ultima ~1400%  
White Magic Holy 1150~1250% Mind-based.
Summon
Sylph (damage) 110~120% Healing seems to be exactly 120% of damage dealt.
Sylph (healing) 130~145%
Chocobo 225~245%  
Ramuh 340~365%  
Titan 470~495%  
Shiva / Ifrit 395~425%  
Phoenix (damage) 335~355%  
Odin (Gungnir) 625~655%  
Leviathan 670~700%  
Alexander / Diabolos 1200~1260%  
Bahamut 1400~1500%  
Dragon Arts Fire / Blizzard / Thunder Breath ~185%  
Lancet (HP drain) Drains HP equal to ~55% of caster's max MP.
Lancet (MP drain) Drains MP equal to 6~7% of caster's map MP.
Holy Breath 680~730%  
Bardsong Runic Requium 885~930% Damage is Mind-based.
Dire Dirge Damage = (Max HP - Current HP)
Dance Drain Samba (HP drain) 180~185%  
Osmose Dance (MP drain) ~23%  

Healing / restorative magic abilities (Mind-based unless otherwise noted.)

Ability Name Approximate healing multiplier Notes
Martial Arts Chakra 475~480%  
White Magic Cure 100% Healing for other abilities is calculated relative to Cure.
Cura ~295%  
Curaja ~635%  
Curaga 980~985%  
Summon Unicorn 410~420%  
Argy 545~575%  
Dragon Arts Healing Breath 185~200%  
Benediction Heals for ~12% of the caster's max HP.
Dance Cure Waltz 330~340%  
Clarity MP restored = 80~85% of caster's Mind stat.

I've calculated the relative power of various abilities. -- Gordon Ecker (talk) 09:37, April 27, 2013 (UTC)

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