Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Eject". It is not the place for general discussion or sharing stories about the topic of this article.

Expanding[edit source]


More Info?[edit source]


Anything where the character is removed from battle and cannot be returned. I haven't read the article, but I'm thinking Midgar Zolom and Ruby Weapon. 18:17, December 3, 2010 (UTC)

Okay, just read the article. Hungry's "Eat" command inflicts Knocked Out and Eject. Zone Eater's ability inflicts Eject --transporting elsewhere? Midgar Zolom transports the player to the edge. "Swallow" inflicts Eject and Knocked Out.

However, I'm not entirely sure if it's "Knocked Out". It's the "dead" flag... but after the battle is the player dead or alive? If they're alive, then it's its own status altogether. 18:24, December 3, 2010 (UTC)

I remember with Midgar Zolom the character doesn't get Knocked Out when Ejected, so you don't get a game over if two characters die to it when one is knocked out. ScatheMote 18:28, December 3, 2010 (UTC)
Hmm. It seems I misunderstood this page. I thought it was for abilities that inflict Eject and does not flag the enemy as dead.
Well, personally, I think we're handling two different things here. A status where the player isn't present in battle and isn't flagged as dead, and a status where the player isn't present in battle and is flagged as dead. Otherwise, we could flesh it out and cover them both here, making to sure to note that "Eject" is a dynamic game mechanic that serves different purposes through different abilities in the same game.
If we are doing that, then of course the above abilities count. However, the intro states that it flags the character as dead, which isn't always true. 18:43, December 3, 2010 (UTC)
I'd say add both to the article since it would be somewhat strange to differentiate between them (What would we call them? "Eject that kills you" and "Eject that doesn't kill you"?). ScatheMote 18:58, December 3, 2010 (UTC)
Well, I'm not sure how official the name is because I've never seen it in a game myself. I haven't scoured the code for the game though... 19:00, December 3, 2010 (UTC)

Eject / Banish[edit source]

I do not see any reason that Eject and Banish cannot be merged, as most ability types include both enemy abilities and character abilities
If Eject is to remain a page for enemy abilities only, then Blast Wave should be moved to Banish
I do not see any evidence that Hammerblow and Finishing Touch are not Eject / Banish abilities, nor any evidence that the Death Dealer's Hidden One ability IS an Eject ability, as stated in Banish. Since it is an enemy, then even if it is not simply an Instant Death ability, Hidden One should be mentioned here in Eject and not in Banish, unless they are merged, of course VvAnarchangelvV 11:49, August 5, 2011 (UTC)
"I do not see any reason that Eject and Banish cannot be merged" - Banish is a spell, Eject is a status ailment and lists the attacks that inflict it. Doreiku Kuroofangu 12:04, August 5, 2011 (UTC)
Err, wut? "Eject is a recurring status in the series. When used [statuses aren't "used" (they're inflicted)], one target is removed from battle irreversibly, rendering it useless for the rest of the fight, similar to Sneeze[which is an ability] from Final Fantasy VI".
Opening paragraph is wrong. Not only is the "similar to Sneeze" sentence pointless, since Sneeze is a status that inflicts "Eject" (which doesn't make much sense as a status name but I'll ignore that for now). It's also categorised into FFX and FFX-2 Abilities.
Actually, I just sorted the article out. 17:01, August 5, 2011 (UTC)
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