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The labels on these maps need an entire overhaul, some are going by row bottom to top, others are by column left to right. I thought it was agreed by row top to bottom was what we were using? Drake Clawfang 08:24, October 2, 2009 (UTC)
- This probably sounds conceited, but how about we overhaul ALL of them, and organize them the way I did on the Distant Glory pages? I tried to organize it in the way someone would encounter things WHILE playing. Mostly because I was playing while making them. I think a few of them are already like that. It's a good pattern to follow, instead of just going from top to bottom or right to left on the map. -- Lycentia
11:16, October 2, 2009 (UTC)
- Except that in several levels, the player can bypass certain enemies or fight them in different orders. How can we order them in order of encounters, then, if the player controls the order? Drake Clawfang 11:45, October 2, 2009 (UTC)
Flintlock Vitor - I don't need to prime my cannon to use abilities TALK - I can't hear anything outside of this hat, kupo... 12:12, October 2, 2009 (UTC) | |||
Sorry to interrupt. I might as well add there's other inconsistencies. In specific, where the labels for the numbers go. Some are at the right with text explaining the board in specific at the bottom (See, Destiny Odyssey I) while others are at the bottom while the text explanation is at the right (See... this Destiny Odyssey page). I dunno what would be preferred. And then we have some that say "defeat (insert manikin here)" and some that say "defeat foe at #" or something. I'd suggest number as a consistency there due to some places with two of the same manikin (Example: III-3. It doesn't have it yet, but there's an Ultimate Battle Piece that has a Counterfeit Wraith) Also in relation to the current argument, There are few maps that are labeled in a "top row first" setup (Mostly Destiny Odyssey IX). They're either columns or from the starting point. And not all that consistent. I seem to be seeing mostly "starting point = 1" though, which would seem like a good idea due to consistency and not having to look for which one's the starting point. Finally, I think some of these red locked areas aren't accurate. While I went off to get the Puppeteer's Wheel info, I noticed III-3's locked didn't unlock from the Counterfeit Wraith piece. I remember using scan on a lock once and ended up having a bunch of marks pop up, so perhaps there's some you have to have to defeat a group of pieces to get? I can probably find out the details myself later, but still. Something to think about. Wow, I said a lot. | |||
The overarching problem is the storyline pages were all done by several people. So yeah, there's a lot of discrepancies. What's needed is someone with the time and willingness to go over all the pages and fix them, but... Drake Clawfang 12:31, October 2, 2009 (UTC)
- Darn edit conflicts. XD Upon further consideration, Drake, you have a point. I forgot there are skippable fights. DG, you kinda HAVE to fight everything.
So in that case, I would think the first numbers should be reserved for the non-enemy related points, like the start point, locked areas, treasure chests, summons, etc.
Next, going from left-right, top-bottom, the battle pieces already on the board.
Then, anything that appears after the original battles, like treasure chests, additional battles, etc, ending with the Stigma or boss.
After that, when necessary, the Ultimate pieces and chests that appear after getting the completion bonuses. What do you think?
As for the layout, map info to the right of map. Tips on the bottom. And I agree with the "defeat foe at #" format.
And, I'll be happy to go over all the pages. Let's just agree on the formats we want first. -- Lycentia 12:38, October 2, 2009 (UTC)
Flintlock Vitor - I don't need to prime my cannon to use abilities TALK - I can't hear anything outside of this hat, kupo... 12:43, October 2, 2009 (UTC) | |||
Bleh, stupid edit conflict. Forgive me if this clashes with some of Lycentia's post, I don't have the time to change mine. I'm sure there's people to help with that. What would help is if we had some sort of base setup. If that can all be organized neatly and put somewhere for an example, or change one to an ideal setup, or point out an existing ideal setup, that'd be great. As for time, I more or less have it, though I want to get some other stuff done today/early tomorrow. The task of reorganizing everything shouldn't be too hard. Unfortunately I can't add everything new or such, but I can add story bonus locations if need be, although I'd get to enemy moves later. And I can't add any rare chests since they disappear when gotten and I already have 100%. In fact, I can't state the items in treaure chests either, though I can state the PP amount they give after their item is gotten. | |||
I've labeled the the pieces in the order that the player would play them, i.e. the starting position first and the Stigma of Chaos last. I do have a layout, and that is, in order of priority:-
- Starting Position
- Summonstones
- Treasure chests
- Potions
- Ethers
- Battle Pieces, lowest level has priority.
- Locked Areas (the red ones), any pieces beyond the locked area will go below this
- Special Locked Areas (the gold ones), any pieces beyond the locked area will go below this
- Stigma of Chaos/Chaos Piece/Cosmos Piece
But I only consider the pieces that the player can reach at the given time. For example, say the player can reach a normal battle piece and a hard battle piece, and defeating the regular battle piece will allow the player to reach a treasure chest in the far corner. Therefore the order will be:
- Starting Position
- Battle Piece
- Treasure Chest
- Hard Battle Piece
Understand? I've done it this way to make it easier to follow.
As for where to put the map legend. I've put it at the bottom because it suits all screen resolutions. Putting it to the right of the map with two columns may look OK for widescreen resolutions, but would look cramped for those with 768x1024 screens. Putting it on one column will create a white space below the map and it looks horrible. Therefore I've put it at the bottom.
I hope I've made some sense here. Jeppo (Talk | contribs) 15:12, October 2, 2009 (UTC)
The map legend should go on the right. -- Lycentia 23:43, October 2, 2009 (UTC)
- What screen resolution do you use? Jeppo (Talk | contribs) 23:49, October 2, 2009 (UTC)
- 1024x576 -- Lycentia
23:53, October 2, 2009 (UTC)
- So you have a widescreen monitor. I use a widescreen monitor too, but the problem with placing the map legend to the right of the map is that it would create space issues on those who don't have widescreen (i.e. 1024x768 or 800x600). If we put the legend on one column, it would create an ugly white space just below the map, like this (check the fourth stage). There are stages out there with even more pieces than that, I'm sure. I remember Drake Crawfang try this method out which solves the white space issue but looks horrible for with widescreen settings. I tested out the two-column idea but it looks squashed on those with lower resolutions. Eventually I settled on placing the legend below the map. I believe (and still do) that this current format is the best format because it is a happy medium - it suits all resolutions. Drake and I had a discussion about this on the Destiny Odyssey VII talk page when we decided on this format. Of course if you have a better idea that suits all resolutions then I am happy to hear it. Otherwise I'll continue using this format. Jeppo (Talk | contribs) 00:09, October 3, 2009 (UTC)
- 1024x576 -- Lycentia
- And an even larger 'ole white space on the right is better? Besides, majority no longer uses 800x600 resolution anymore anyway. Widescreen is now "the norm". No one gives a damn about the minority. Trust me, that I know. I'm a gamer. -- Lycentia
00:24, October 3, 2009 (UTC)
- By your logic, I should be going around, changing all the width tags on the tables on the wiki, because they don't fit good and look funny on my netbook screen because it's smaller than normal monitors. -- Lycentia
00:31, October 3, 2009 (UTC)
- And an even larger 'ole white space on the right is better? Besides, majority no longer uses 800x600 resolution anymore anyway. Widescreen is now "the norm". No one gives a damn about the minority. Trust me, that I know. I'm a gamer. -- Lycentia
Flintlock Vitor - I don't need to prime my cannon to use abilities TALK - I can't hear anything outside of this hat, kupo... 00:41, October 3, 2009 (UTC) | |||
Stupid edit conflict froze my page. Now I forgot what I was saying in the first place. So then let's see here... I would assume we'd want to appeal to as many people as possible. White space to the right seems to look better than white space below the map. It doesn't seem to lead the eye better. Though sadly I can't speak for everyone. | |||
- Fine. Do what you want. -- Lycentia
01:05, October 3, 2009 (UTC)
- Fine. Do what you want. -- Lycentia