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Ohwaow, to think an article almost entirely written by me... to be the FA? Before October last year no one even felt a need for this article :p 188.8.131.52 23:42, June 1, 2011 (UTC)
When I created the Battle page, I had in mind the idea to expand our coverage immensely. So, to start, I made the incredibly bulky Battle article. BASICALLY, I once made a mock template, which can be seen below. Everything on it is what I think we should include in a Battle section for the FFWiki. I do think each system should get a page. On an Active Time Battle page, the introduction would list the general mechanics of ATB, and an Appearances section would list individual game's takes on the system (i.e. things unique to the game's battle system). Note: Some of the links on the template are redirects when ideally, I think they should be their own article.
|action encounter - Fixed encounter - Random encounter - Spawning enemies|
|Action Requirement - Allied Units - Impossible to Defeat - Impossible to Lose - Optional Targets - Phased Battle - Scripted Battle - Three-way Battle|
|Active Time Battle - Conditional Turn-Based Battle - Real Time Battle - Traditional Turn-Based|
|Accessory - Armor - command abilities - critical hit - Element - Limit Break - Stats - status effect - support abilities - Time Gauge - Weapon|
|attack formations - Boss - Character - Enemy - Friendly monsters - Guest - Party|
|Ability Points - Battle Results - Escape - Experience Points - Game Over - Gil - Item drop - Knocked Out - Victory Fanfare - Victory pose|
|battle theme - boss theme - Final boss theme - Victory Fanfare|
|Battle Background - Bestiary - Command Window - Level grinding - Status Bar|
Also, this is a directory sort-of-thing that I once did to explain how a battle system section of the wiki could work, involving parents and childs.
Make of this what you will. The ideality is that this page is just small explanations with a mass-array of links and mains.
Also, this article did initially, and probably still does, have a bias towards I to X since they're the only ones I played :3
And an Escape section should be added to Conclusions, because I just forgot.
That is all. 184.108.40.206 23:10, June 2, 2011 (UTC)
- Other things to consider: multiplayer battles? battle config that lets you adjust battle speed, order or magic and items, wait mode or active mode?Keltainentoukokuu 23:44, June 2, 2011 (UTC)
- By multiplayer are you referring to XI and XIV, or the feature that some of the earlier games and FFIX have where characters can be assigned to two controllers?
- I imagined Active and Wait were things exclusive to the ATB battle system??? FFVII also has a third, "Recommended". I think Recommended only stops time when looking through skillsets (like Magic and Item).
- Battle speed also ties in directly to Time Gauge (which we obviously don't currently have a page on, though we do on Battle Speed, awesome :p).
- I also just added "Battle Background" to the template. I'm considering changing this to "Battlefield", which would allow variations and limitations of the battlefield to be incorporated. So in VII during the Hundred Gunner/Heli Gunner boss battle where the player cannot attack over a distance (without Long Range stuffs) and in FFX and the Choco Eater where it can knock the player off the edge. Although this sort of ties in with attack formations. 220.127.116.11 00:13, June 3, 2011 (UTC)
I meant the assign two controllers in the old games thing, but I guess that's not really notable. FFXII has wait mode and active mode, but its battle system is basically an off-shoot of the traditional ATB though it's called by a different name.
Battlefield sounds better, because it encompasses more.Keltainentoukokuu 00:44, June 3, 2011 (UTC)