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someone just clarify for me, how does this differ from [[fixed encounter]]s? Thanks '''[[User:likeacupcake|<font color="Blue">Like</font>]][[User:likeacupcake/Three Swords, a Fireball and Too Much Free Time|<font color="Silver">acup</font>]][[User talk:Likeacupcake|<font color="Red">cake</font>]]''' 16:06, October 26, 2010 (UTC)
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someone just clarify for me, how does this differ from [[Fixed Encounter]]s? Thanks '''[[User:likeacupcake|<font color="Blue">Like</font>]][[User:likeacupcake/Three Swords, a Fireball and Too Much Free Time|<font color="Silver">acup</font>]][[User talk:Likeacupcake|<font color="Red">cake</font>]]''' 16:06, October 26, 2010 (UTC)
 
:An action encounter relies on the use of the "action" button. Fixed encounters use triggers the players runs into. [[Special:Contributions/88.108.110.204|88.108.110.204]] 16:07, October 26, 2010 (UTC)
 
:An action encounter relies on the use of the "action" button. Fixed encounters use triggers the players runs into. [[Special:Contributions/88.108.110.204|88.108.110.204]] 16:07, October 26, 2010 (UTC)
 
::Sounds to me like you're splitting hairs. Is there any signficant difference between the two? Not really. '''[[User:likeacupcake|<font color="Blue">Like</font>]][[User:likeacupcake/Three Swords, a Fireball and Too Much Free Time|<font color="Silver">acup</font>]][[User talk:Likeacupcake|<font color="Red">cake</font>]]''' 16:12, October 26, 2010 (UTC)
 
::Sounds to me like you're splitting hairs. Is there any signficant difference between the two? Not really. '''[[User:likeacupcake|<font color="Blue">Like</font>]][[User:likeacupcake/Three Swords, a Fireball and Too Much Free Time|<font color="Silver">acup</font>]][[User talk:Likeacupcake|<font color="Red">cake</font>]]''' 16:12, October 26, 2010 (UTC)
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:::::::::::But your counter isn't very strong when you consider ''they are different''. And that's your grounds for the games to be considered outliers? They use the same battle system, field elements and battle elements. There aren't any other things that effect this particular matter so the lack of a Cid character, the lack of chocobos, and the story doesn't matter at all.
 
:::::::::::But your counter isn't very strong when you consider ''they are different''. And that's your grounds for the games to be considered outliers? They use the same battle system, field elements and battle elements. There aren't any other things that effect this particular matter so the lack of a Cid character, the lack of chocobos, and the story doesn't matter at all.
 
:::::::::::I'm just going to list their similiarities and differences now.
 
:::::::::::I'm just going to list their similiarities and differences now.
:::::::::::;*fixed encounter
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:::::::::::;*Fixed Encounter
 
:::::::::::*Meant for surprise
 
:::::::::::*Meant for surprise
 
:::::::::::*Entered when the player moves over a position (often invisible)
 
:::::::::::*Entered when the player moves over a position (often invisible)
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== Resolution? ==
 
== Resolution? ==
   
I know I am not among those called into this specifically, but I want to throw my thoughts in. Fixed and Action encounters are, in my opinion, fundamentally different, but in a comparatively subtle way. Since they are similar, I propose something of a compromise: merge the two articles, but keep the two types under their own sections on the merged page. Both articles are less than huge; the larger of the two is fixed encounters, but I took a cursory glance at it and saw a few Action ones on there, so it can easily be trimmed slightly {{User:Sorceror Nobody/Sig|14:44, October 27, 2010 (UTC)}}
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I know I am not among those called into this specifically, but I want to throw my thoughts in. Fixed and Action encounters are, in my opinion, fundamentally different, but in a comparatively subtle way. Since they are similar, I propose something of a compromise: merge the two articles, but keep the two types under their own sections on the merged page. Both articles are less than huge; the larger of the two is Fixed Encounters, but I took a cursory glance at it and saw a few Action ones on there, so it can easily be trimmed slightly {{User:Sorceror Nobody/Sig|14:44, October 27, 2010 (UTC)}}
 
:It was more of an open call to anyone, just placed on those user's talk pages so that if all else failed, we'd have someone that could say once and for all; "This is how it's going to be...". I'm happy with this solution by the way. '''[[User:likeacupcake|<font color="Blue">Like</font>]][[User:likeacupcake/Three Swords, a Fireball and Too Much Free Time|<font color="Silver">acup</font>]][[User talk:Likeacupcake|<font color="Red">cake</font>]]''' 14:46, October 27, 2010 (UTC)
 
:It was more of an open call to anyone, just placed on those user's talk pages so that if all else failed, we'd have someone that could say once and for all; "This is how it's going to be...". I'm happy with this solution by the way. '''[[User:likeacupcake|<font color="Blue">Like</font>]][[User:likeacupcake/Three Swords, a Fireball and Too Much Free Time|<font color="Silver">acup</font>]][[User talk:Likeacupcake|<font color="Red">cake</font>]]''' 14:46, October 27, 2010 (UTC)
 
:That's not a compromise, putting them on the same page while keeping them separate solves nothing -- they'll get so big they may as well be split anyway, since we've already noted the difference. In addition to the fact they have two different names -- so have fun finding a pagename.
 
:That's not a compromise, putting them on the same page while keeping them separate solves nothing -- they'll get so big they may as well be split anyway, since we've already noted the difference. In addition to the fact they have two different names -- so have fun finding a pagename.
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The divisions are like so:
 
The divisions are like so:
 
*Action Encounter - refers to all encounters that are initiated by the action button ''or script following up upon the action button''. So even if there's ten minutes of speech between the action and the battle, as long as there are no other player triggers between, it's an action encounter.
 
*Action Encounter - refers to all encounters that are initiated by the action button ''or script following up upon the action button''. So even if there's ten minutes of speech between the action and the battle, as long as there are no other player triggers between, it's an action encounter.
*fixed encounter - refers to all encounter that are initiated by moving over, or into a certain spot, sprite/model, or ''thing''.
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*Fixed Encounter - refers to all encounter that are initiated by moving over, or into a certain spot, sprite/model, or ''thing''.
 
**Script Encounter - a type of fixed encounter - basically, the difference lies in the script. So if moving beyond a certain point triggers a script, which follows onto the battle (ie. you move somewhere, someone says "you've gone too far, i kill you", and then there's a battle, it's a Script Encounter.
 
**Script Encounter - a type of fixed encounter - basically, the difference lies in the script. So if moving beyond a certain point triggers a script, which follows onto the battle (ie. you move somewhere, someone says "you've gone too far, i kill you", and then there's a battle, it's a Script Encounter.
   
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