(New page: Takashi Katano was the Main Programmer (Event) for the game Final Fantasy X) |
No edit summary |
||
(33 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[File:Katano.png|thumb|150px|Takashi Katano.]] |
||
− | Takashi Katano was the Main Programmer (Event) for the game [[Final Fantasy X]] |
||
+ | '''Takashi Katano''' {{j|片野 尚志|Katano Takashi}} is a game programmer for [[Square Enix]]. He was majorly involved in the development of ''[[Final Fantasy X]]'' (2001) and ''[[Final Fantasy XII]]'' (2006). He was also heavily involved in the development and maintenance of [[Crystal Tools]]. |
||
+ | |||
+ | ==Works within the series== |
||
+ | {| class="full-width series article-table" |
||
+ | |- class="a" |
||
+ | !Game |
||
+ | !Release |
||
+ | !Work |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy VIII]]'' |
||
+ | |1999 |
||
+ | |Menu & Chocobo World Programmer |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy X]]'' |
||
+ | |2001 |
||
+ | |Main Programmer (Event) |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy XII]]'' |
||
+ | |2006 |
||
+ | |Main System & Event Programmer<br>[[Active Dimension Battle]] Programming Director<br>[[Gambits]] Main Programmer<br>Director (North American & PAL Versions) |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy XII#International Zodiac Job System|Final Fantasy XII International Zodiac Job System]]'' |
||
+ | |2007 |
||
+ | |Main System & Event Programmer<br>Active Dimension Battle Main Programmer<br>Gambits Main Programmer |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' |
||
+ | |2007 |
||
+ | |Programming Supervisor |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy XIII]]'' |
||
+ | |2009 |
||
+ | |Core Development Senior Manager<br>[[Crystal Tools]] Development Staff |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy X/X-2 HD Remaster]]'' |
||
+ | |2013 |
||
+ | |Main Programmer (with [[Hiroshi Harata]] and [[Yasunari Ohnishi]]) |
||
+ | |- |
||
+ | !class="b"|''[[Final Fantasy XII The Zodiac Age]]'' |
||
+ | |2017 |
||
+ | |Director |
||
+ | |} |
||
+ | |||
+ | {{navbox personnel}} |
||
+ | {{DEFAULTSORT:Katano, Takashi}} |
||
+ | [[category: Personnel]] |
Revision as of 11:16, 9 December 2018
Takashi Katano (片野 尚志, Katano Takashi?) is a game programmer for Square Enix. He was majorly involved in the development of Final Fantasy X (2001) and Final Fantasy XII (2006). He was also heavily involved in the development and maintenance of Crystal Tools.
Works within the series
Game | Release | Work |
---|---|---|
Final Fantasy VIII | 1999 | Menu & Chocobo World Programmer |
Final Fantasy X | 2001 | Main Programmer (Event) |
Final Fantasy XII | 2006 | Main System & Event Programmer Active Dimension Battle Programming Director Gambits Main Programmer Director (North American & PAL Versions) |
Final Fantasy XII International Zodiac Job System | 2007 | Main System & Event Programmer Active Dimension Battle Main Programmer Gambits Main Programmer |
Final Fantasy Tactics A2: Grimoire of the Rift | 2007 | Programming Supervisor |
Final Fantasy XIII | 2009 | Core Development Senior Manager Crystal Tools Development Staff |
Final Fantasy X/X-2 HD Remaster | 2013 | Main Programmer (with Hiroshi Harata and Yasunari Ohnishi) |
Final Fantasy XII The Zodiac Age | 2017 | Director |