【FFRK】ラムザ必殺技『エール』
Final Fantasy Record Keeper
Boost an ally's Speed.
Final Fantasy Tactics description
Tailwind (エール, Ēru?, lit. Yell), also known as Yell, Ditty, and Second Wind, is a recurring ability in the Final Fantasy series. It is an ability used primarily by Ramza Beoulve, which generally increases stats.
Appearances[]
Final Fantasy Tactics[]
Tailwind, also known as Yell, is a Mettle ability learned by Ramza Beoulve's squire job for 200 JP. It can also be learned by Luso in The War of the Lions version. It increases one unit's speed by 1 for the duration of the battle and has a 100% hit rate. It has no charge time and has a range of 3.
Final Fantasy: The 4 Heroes of Light[]
Ditty is the starting ability of the Bard class. At the cost of 2 AP, the user will raise the party's Attack and Magic for three turns.
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Boost ATK and MAG for one ally.
Description
Second Wind is an ability usable by Ramza by equipping the Second Wind materia or learned by Mercenary Ramza by default. It costs 12 MP to use and, when fully upgraded, increases ATK/MAG by 100% for 3 turns to one ally and increases chances of the user protecting one ally by 100% while also reducing damage by 50% for 3 turns. It can only be upgraded fully by Mercenary Ramza
Tailwind (Unsung Hero Ramza) is an ability learned by Unsung Hero Ramza. It costs 150 MP and has a 1 turn cooldown, and decreases ability cooldown timers by 1 to the caster.
War of the Visions: Final Fantasy Brave Exvius[]
Gallery[]
Etymology[]
A tailwind is a wind that blows in the direction of travel of an object, while a headwind blows against the direction of travel. A tailwind increases the object's speed and reduces the time required to reach its destination, while a headwind has the opposite effect. Tailwinds and headwinds are commonly measured in relation to the speed of vehicles—commonly air and watercraft, as well as in running events—particularly sprints.




