Boost an ally's Speed.
Final Fantasy Tactics description
Tailwind is an ability of the Squire class, unique to Ramza only and learned for 200 JP. It increases one ally's Speed within a range of 3 and activates immediately upon being selected.
Ditty is the starting ability of the Bard class. At the cost of 2 AP, the user will raise the party's Attack and Magic for three turns.
Boost ATK and MAG for one ally.
Currently, in the Global version, Second Wind is an exclusive materia that was obtainable during the Orbonne Monastery Vaults event, by purchasing it from King Mog's reward shop at the Farplane; its cost was 6000 auracite shards. In the Japanese version, however, the skill is naturally learned by "Mercenary Ramza" at level 1 (5★), as his starting ability.
A tailwind is a wind that blows in the direction of travel of an object, while a headwind blows against the direction of travel. A tailwind increases the object's speed and reduces the time required to reach its destination, while a headwind has the opposite effect. Tailwinds and headwinds are commonly measured in relation to the speed of vehicles—commonly air and watercraft, as well as in running events—particularly sprints.