m (→Abilities: fix) Tag: sourceedit |
m (made fixes per Jimcloud's suggestion) Tag: sourceedit |
||
Line 48: | Line 48: | ||
===Crafting=== |
===Crafting=== |
||
− | Crafting is begun by selecting the recipe from the Crafting Log, and then selecting the Synthesize option. Once the Synthesis has begun, the crafter will take actions to finish the final item. Each action depletes an items' Durability stat, but there are several abilities which can restore Durability. They can either increase the Quality or the Progress. Many actions cost CP to use certain abilities. Random chance based on the Quality will determine whether an item is High Quality upon synthesis |
+ | Crafting is begun by selecting the recipe from the Crafting Log, and then selecting the Synthesize option. Once the Synthesis has begun, the crafter will take actions to finish the final item. Each action depletes an items' Durability stat, but there are several abilities which can restore Durability. They can either increase the Quality or the Progress. Many actions cost CP to use certain abilities. Random chance based on the Quality will determine whether an item is High Quality upon synthesis. The Quality is generally increased when aiming to achieve High Quality, but quality increases will provide a bonus upon completion regardless. |
===Abilities=== |
===Abilities=== |
||
Line 57: | Line 57: | ||
|-class="a" |
|-class="a" |
||
!style="width:15%"|Name |
!style="width:15%"|Name |
||
− | !style="width: |
+ | !style="width:80%"|Effect |
− | !style="width: |
+ | !style="width:5%"|CP |
|- |
|- |
||
!class="b"|{{A|Basic Synthesis}} |
!class="b"|{{A|Basic Synthesis}} |
Revision as of 17:49, 11 March 2015
Template:Sideicon Template:Images Synthesis (colloquially Crafting) is a major gameplay feature, mechanic and term in Final Fantasy XIV: A Realm Reborn carried over from the original release. It is tied heavily to the Armor System, and can be used to craft weapons, armor and tools. Synthesis is not required for the Main Scenario Quests, and is therefore skippable, but can earn the adventurer a lot of gil and allow them to craft equipment for their own classes. While it is not necessary, leveling up a Disciple of the Land gathering class allows the items for Synthesis to be more easily acquired.
Process
Synthesis is begun from the Crafting Log, and any Disciple of the Hand class can perform synthesis as soon as their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.
Classes
The following classes are Disciples of the Hand and can perform Synthesis:
Name | Proficiency | Cross-class abilities |
---|---|---|
Alchemist (ALC) | Can transform materials into potions, elixirs and various stat buffs; can create wands for Conjurers and books for Arcanists. | Tricks of the Trade, Brand of Water, Comfort Zone |
Armorer (ARM) | Works with metals to produce metal armor; can create plate armor for tanking classes, scale armor for tanking classes and Lancer, frying pans for Culinarians and alembics for Alchemists. | Rapid Synthesis, Brand of Ice, Piece by Piece |
Blacksmith (BSM) | Works with ores and metals; can create knuckles for Pugilists, swords and daggers for Gladiators, two-handed axes and for Marauders. For crafting classes, they can create hatchets and scythes for Botanists, pickaxes and sledgehammers for Miners, knives for Culinarians and Leatherworkers, hammers for Goldsmith, Blacksmiths and Armorers, saws and hammers for carpenters, pliers for Armorers, mortars for alchemists, awls for Leatherworkers and files for Blacksmith. | Ingenuity, Brand of Fire, Ingenuity II |
Carpenter (CRP) | Works with lumber; can create bows for Archers, staves for Conjurers, polearms for Lancers, and Macuahuitls for Gladiators. In addition, they can create wooden shield for casting classes, and fishing poles for Fishers, grinding wheels for Goldsmiths, spinning wheels for Weavers and clogs for crafting classes. | Rumination, Brand of Wind, Byregot's Blessing |
Culinarian (CUL) | Works with items from various crafting classes and reagant items to create food, which can be consumed to gain buffs. Unlike other crafting classes, they do not make gear for other classes, but the buffs the food provide can be helpful in many situations. | Hasty Touch, Steady Hand II, Reclaim |
Goldsmith (GSM) | Works with gems and metal; can create accessories (rings, earrings, bracelets and neclkaces), staves and scepters for Thaumaturges, needles for Weavers and headgear such as circlets and spectacles for casters and crafters. | Manipulation, Flawless Steel, Innovation |
Leatherworker (LTW) | Works with hides, furs and pelts to create leather-based armor and equipment; can create armor for Pugilists, Rogues* shares most of its armor with PugilistLancers and Archers, in addition to gear for gathering classes. They can also make hand-to-hand weapons for Pugilists, shields for casters, rings and necklaces for gatherers and rings for many other classes. | Waste Not, Brand of Earth, Waste Not II |
Weaver (WVR) | Works with fabric and fiber to create cloth-based equipment; can make gear for crafting, gathering and caster classes, in addition to light armor with strength and dexterity. | Careful Synthesis, Brand of Lightning, Careful Synthesis II |
Crafting
Crafting is begun by selecting the recipe from the Crafting Log, and then selecting the Synthesize option. Once the Synthesis has begun, the crafter will take actions to finish the final item. Each action depletes an items' Durability stat, but there are several abilities which can restore Durability. They can either increase the Quality or the Progress. Many actions cost CP to use certain abilities. Random chance based on the Quality will determine whether an item is High Quality upon synthesis. The Quality is generally increased when aiming to achieve High Quality, but quality increases will provide a bonus upon completion regardless.
Abilities
There are a set of abilities that are shared across all Disciples of the Hand class, however each class has different cross-class abilities which can help in getting items to High Quality. For this reason, it is advisable to level multiple classes, instead of just one. Abilities that are shared across all classes have different icons depending on the class.
The following abilites are shared across all crafting classes:
Name | Effect | CP |
---|---|---|
Basic Synthesis | Has a 90% chance to succeed but provides 100% of the effect of Craftsmanship | 0 |
Standard Synthesis | Has a 90% chance to succeed but provides 150% of the effect of Craftsmanship | 15 |
Basic Touch | Has a 70% chance to succeed but provides 100% of the effect of Control | 18 |
Standard Touch | Has a 80% chance to succeed but provides 125% of the effect of Control | 32 |
Advanced Touch | Has a 90% chance to succeed but provides 150% of the effect of Control | 48 |
Inner Quiet | Increases Control for every successful Touch action thereafter | 18 |
Steady Hand | Increases the success rate of the next 5 actions by 20% | 22 |
Great Strides | Doubles the effectiveness of the next Touch action within the next 3 actions | 32 |
Master's Mend | Restores 30 durability | 92 |
Master's Mend II | Restores 60 durability | 160 |
Observe | Do nothing for 1 step | 14 |
In addition to these are cross-class abilities. These are abilities unique to each class upon acquiring them through levelling them up, but can be equipped by any class. Each class has three cross-class abilities, learnt at levels 15, 37 and 50. Cross-class abilities are listed above.
Mechanics
Oh, shut up and help me remodel the Synthesis (Final Fantasy XIV) page!
Attributes
Stats
High Quality
Desynthesis
Template:FFXIV