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− | '''Synthesis'''<!--needs Japanese--> |
+ | '''Synthesis'''<!--needs Japanese--> (colloquially '''Crafting''') is a major gameplay feature, mechanic and term in ''[[Final Fantasy XIV|Final Fantasy XIV: A Realm Reborn]]'' carried over from the original release. It is tied heavily to the [[Job System|Armor System]], and can be used to craft [[List of Final Fantasy XIV Weapons|weapons]], [[List of Final Fantasy XIV Armor|armor]] and [[List of Final Fantasy XIV Tools|tools]]. Synthesis is not required for the [[Quest (Final Fantasy XIV)/Main Scenario Quests|Main Scenario Quests]], and is therefore skippable, but can earn the [[Adventurer (Final Fantasy XIV)|adventurer]] a lot of [[gil]] and allow them to craft equipment for their own classes. While it is not necessary, leveling up a Disciple of the Land gathering class allows the [[List of Final Fantasy XIV Items|items]] for Synthesis to be more easily acquired. |
==Process== |
==Process== |
Revision as of 15:30, 11 March 2015
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Oh, shut up and help me remodel the Synthesis (Final Fantasy XIV) page!
Synthesis (colloquially Crafting) is a major gameplay feature, mechanic and term in Final Fantasy XIV: A Realm Reborn carried over from the original release. It is tied heavily to the Armor System, and can be used to craft weapons, armor and tools. Synthesis is not required for the Main Scenario Quests, and is therefore skippable, but can earn the adventurer a lot of gil and allow them to craft equipment for their own classes. While it is not necessary, leveling up a Disciple of the Land gathering class allows the items for Synthesis to be more easily acquired.
Process
Synthesis is begun from the Crafting Log, and any Disciple of the Hand class can perform synthesis as soon as their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.
Classes
The following classes are Disciples of the Hand and can perform Synthesis:
I couldn't finish 'em. Looks like this's gonna get complicated.
Name | Proficiency |
---|---|
Alchemist (ALC) | Can transform materials into potions, elixirs and various stat buffs; can create wands for Conjurers and books for Arcanists. |
Armorer (ARM) | Works with metals to produce metal armor; can create plate armor for tanking classes, scale armor for tanking classes and Lancer, frying pans for Culinarians and alembics for Alchemists. |
Blacksmith (BSM) | Works with ores and metals; can create knuckles for Pugilists, swords and daggers for Gladiators, two-handed axes and for Marauders. For crafting classes, they can create hatchets and scythes for Botanists, pickaxes and sledgehammers for Miners, knives for Culinarians and Leatherworkers, hammers for Goldsmith, Blacksmiths and Armorers, saws and hammers for carpenters, pliers for Armorers, mortars for alchemists, awls for Leatherworkers and files for Blacksmith. |
Carpenter (CRP) | Works with lumber; can create bows for Archers, staves for Conjurers, polearms for Lancers, and Macuahuitls for Gladiators. In addition, they can create wooden shield for casting classes, and fishing poles for Fishers, grinding wheels for Goldsmiths, spinning wheels for Weavers and clogs for crafting classes. |
Abilities
Mechanics
Logs
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