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Crafting is available at the beginning of Chapter 4. The friendly [[Esper (Revenant Wings)|Yarhi]] [[Cu Sith (Revenant Wings)|Cu Sith]] sets up a synthesis shop in the airship ''[[Galbana]]'' after [[Tomaj]] rescues her.
 
Crafting is available at the beginning of Chapter 4. The friendly [[Esper (Revenant Wings)|Yarhi]] [[Cu Sith (Revenant Wings)|Cu Sith]] sets up a synthesis shop in the airship ''[[Galbana]]'' after [[Tomaj]] rescues her.
   
Cu Sith is only able to craft weapons, and she requires the use of three [[Scavenging]] materials for each weapon, in addition to the instructions from a [[Recipe Book]]. Once a weapon is selected to be crafted and the materials have been supplied, Cu Sith will ask the player three questions. The answers to these questions and the Grade of the supplied materials will determine the statistics of the weapon. Naturally, the higher grade of the Scavenging materials, the higher bonus to various stats. This gives you quite a bit of versatility in weaponry if you know what you are doing.
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Cu Sith is only able to craft weapons, and she requires the use of three [[Scavenging]] materials for each weapon, in addition to the instructions from a [[Recipe Book]]. Once a weapon is selected to be crafted and the materials have been supplied, Cu Sith will ask the player three questions. The answers to these questions and the Grade of the supplied materials will determine the statistics of the weapon. Naturally, the higher grade of the Scavenging materials, the higher bonus to various stats. This gives you quite a bit of versatility in weaponry if you know what you are doing. Once a weapon is crafted, you are given a chance to name the weapon.
   
 
===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===

Revision as of 06:09, 6 June 2010

Synthesis is a feature in the series that revolves around customizing items and equipment, combining different types to create a new item altogether. It first appeared in Final Fantasy IX where it is heavily used to acquire certain rare items and equipment.

Appearances

Final Fantasy IX

Synthesis in Final Fantasy IX refers to the Synthesis Shop (or Synth-Shop), where the player can combine certain items (and gil) to make new items that could not be purchased at the present stage in the game (and with the last shop, at all). Many items can be crafted in a Synth-Shop, but it is most notable for being the best, and early on only, place where Zidane can create his polearm-weapons. The most important Synthesis Shop is the one served by Hades; many rare items can be synthesized there, and it is the only place where a Pumice can be created (apart from defeating Ozma). There is also a master synthesist in the Black Mage Village that you can return to on disc 4 to get some of the most powerful weapons and accessories.

Final Fantasy XI

Synthesis is the system used in Final Fantasy XI where a player uses a crystal plus other materials to create another object. Crystals can be, but are not always, obtained in the game when a creature is defeated by a player. Only creatures that will grant the player experience can drop crystals. These crystals, one for each of the 8 elements, can be used opening an item synthesis menu. There are recipes for hundreds of items that can be made.

Example

Each crystal represents a different type of action. In the case of fire crystals, this represent adding heat. When you add heat to distilled water and animal bones you can create gelatin.

Types of Crafting

Each recipe of synthesis falls under a crafting category. Some recipes have a subtype which basically dictate the high quality synthesis rate.

  • Alchemy - The creation of potions and powders.
  • Bonecraft - The creation of items made of bone, like armored harnesses, necklaces, gelatin, etc.
  • Cooking - The creation of food for eating or bait for fishing.
  • Clothcraft - The creation of cloth armor, like robes.
  • Leatherworking - The creation of leather armor.
  • Goldsmithing - The creation of jewelry and armor using precious materials (gold, platinum, silver, and gems).
  • Smithing - The creation of weapons and metal armors.
  • Woodworking - The creation of arrows and furniture.

Each recipe has a difficulty. If the player's skill is below the crafting level for the recipe, he has a greater chance of failing his synthesis attempt. If he fails he will lose the crystal he was using and possibly some or all of the materials used in the synth, for short.

High Quality

If the player has more skill than is required to make the item, he has a greater chance of making a High Quality item. A high quality item is basically just an improved version of the original. In the case of potions or other medicine, this means it will restore more HP, MP, and/or whatever other effect it has. In the cases of armor, it usually grants better Defense bonus. In the case of weapons it usually makes the weapon slightly faster or increases its damage. Special effects and ability modifiers are also greater on High Quality materials.

Final Fantasy XII: Revenant Wings

Crafting is available at the beginning of Chapter 4. The friendly Yarhi Cu Sith sets up a synthesis shop in the airship Galbana after Tomaj rescues her.

Cu Sith is only able to craft weapons, and she requires the use of three Scavenging materials for each weapon, in addition to the instructions from a Recipe Book. Once a weapon is selected to be crafted and the materials have been supplied, Cu Sith will ask the player three questions. The answers to these questions and the Grade of the supplied materials will determine the statistics of the weapon. Naturally, the higher grade of the Scavenging materials, the higher bonus to various stats. This gives you quite a bit of versatility in weaponry if you know what you are doing. Once a weapon is crafted, you are given a chance to name the weapon.

Final Fantasy XIII

Each weapon or accessory in this series has Synthesis attribute which can produce special attribute for the character if using the right combination. For example, 2 Fire elemental accessory can produce "Fire Damage Plus".

Synthesis attributes
  • High HP
  • Low HP
  • Physical
  • Magic
  • Elemental
  • Buffs/Debuffs
  • Boost
  • Gestalt
  • Independent

See Also

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